Jump to content
The Dark Mod Forums

Bad display of certain foliage


grayman

Recommended Posts

In 2.05, this model:


models/darkmod/nature/bush_small03.lwo


using this skin:


nature/long_grass_lightyellow_dense


displays correctly.


In 2.06, the same model with the same skin displays the alpha channel as a black texture.


First image is 2.05, second is SVN.


post-3633-0-56963500-1492745654_thumb.jpg


post-3633-0-27293700-1492745663_thumb.jpg


Could someone with materials knowledge please figure out what's been broken since releasing 2.05? I took a quick look and didn't see any differences in the material or skin definitions, or the tga file for the grass texture.


Other bush skins might have the same problem.


The bugtracker issue is #4511.

Link to comment
Share on other sites

the texture files are not the same size so it looks like one has been altered. maybe the alpha channel has been removed on the later texture.

it might depend on a texture editor some use 0 as transparent value and some use 255 as transparent value, if they've been swapped then the alpha channel would appear black.

  • Like 1
Link to comment
Share on other sites

Resolved today.

Side note: vegetation LOD (lod_fadeout_range) needs testing.

BTW: How do you get bright lighting in this place? It's very dark for me.

 

Thanks!

 

I'm just using my normal settings of gamma = 1.28 and brightness = 1.02.

 

EDIT: Maybe I brightened the pictures before posting them. I don't remember.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
×
×
  • Create New...