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Bikerdude's speed(ish) build using the new modules:


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Poll: Bikerdude's speed(ish) build using the new modules: (20 member(s) have cast votes)

A cramped city section

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

A small but pretty manor

  1. yes (13 votes [65.00%] - View)

    Percentage of vote: 65.00%

  2. no (7 votes [35.00%] - View)

    Percentage of vote: 35.00%

Either one of the above but set in daylight

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

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#1 Bikerdude

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Posted 28 April 2017 - 01:27 PM

Summary:

As we (the UK) have another long weekend, I really want to do something creative. I mentioned that I wanted to have a go at doing an alternative speed build to compliment Springheel's.

 

Files:

tbc

 

Videos:

Below is a list of all the videos I have created this far.

 

Part 1.  Build Time Total: 40 minutes

 

Part 2.  Build Time Total: 1hr 49mins

 

Part 3.  Build Time Total: 33mins

 

Part 4.  Build Time Total: 34mins

 

Part 5.  Build Time Total: 1hr

 

Part 6.  Build Time Total: 1hr 30 mins

https://www.youtube.com/watch?v=XpcAo48PYxg

 

Part 7.  Build Time Total: 30mins

https://www.youtube.com/watch?v=LMJ616E8jHg

 

Part 8.  Build Time Total: 1hr 4 mins

https://www.youtube.com/watch?v=JfsXtyqTypo

 

Part 9.  Build Time Total: 2hrs - (video is only 30mins)

https://www.youtube.com/watch?v=pG3aqzqpkkQ

 

Part 10.  Build Time Total: 1hr 10 mins

https://www.youtube.com/watch?v=dWe9wQzkGu8

 

Part 11.  Build Time Total: 40 mins

https://www.youtube.com/watch?v=KETY43j8o30

 

Part 12.  Build Time Total: 45 mins

https://www.youtube.com/watch?v=dSvY0cJEt7o

 

Part 13.  Build Time Total: 35 mins

https://www.youtube.com/watch?v=Yk62qY_6Ldo

 

Part 14.  Build Time Total: 45 mins

https://www.youtube.com/watch?v=DGgZEWCF8vo

 

Part 15.  Build Time Total: 53 mins

https://www.youtube.com/watch?v=2a3Puxpr9Xw

 

Part 16. Build time Total: 60mins -

https://www.youtube.com/watch?v=75GpgKuL6tY

 

Part 17. Build time Total: 43mins -

https://www.youtube.com/watch?v=sQah3WsRXro

 

Part 18. Build time Total: 32mins -

https://www.youtube.com/watch?v=HRmBZZN_KNI

Attached Files


Edited by Bikerdude, 09 July 2017 - 01:10 PM.

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#2 grayman

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Posted 28 April 2017 - 01:33 PM

Yay!

 

Voted.


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#3 New Horizon

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Posted 28 April 2017 - 01:35 PM

Oops! Something went wrong!

I tried to vote but just get that error

 

 

Edit:

 

Oh, I see.  I had to place a vote for all the options.



#4 jaxa

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Posted 28 April 2017 - 02:13 PM

Voted Yes/No/Yes. City sections seem like the best use for modules, and daylight offers a unique challenge.


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#5 Delahunt

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Posted 28 April 2017 - 06:01 PM

Looking forward to seeing these. I voted cramped city, but whatever you choose I'd like to see ways to transition between external and internal spaces using the modules if possible.

 

And to give up your bank holiday weekend is a noble sacrifice indeed.



#6 Bikerdude

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Posted 29 April 2017 - 03:14 AM

And to give up your bank holiday weekend is a noble sacrifice indeed.

Not really, I will be trying to do as Springs did. A few hours actual mapping and then all the tweaking and testing outside of that.


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#7 NeonsStyle

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Posted 29 April 2017 - 05:58 AM

I'm looking forward to seeing the mansion one. I learn a lot from these tutes SP. 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#8 Springheel

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Posted 29 April 2017 - 09:19 AM

I'm looking forward to seeing the mansion one. I learn a lot from these tutes SP. 

 

The title may have mislead you.  This thread isn't about my videos.


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#9 Bikerdude

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Posted 30 April 2017 - 06:21 AM

Parts 1 & 2

 

 


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#10 Nightcrawler

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Posted 30 April 2017 - 10:05 AM

I really enjoyed watching Sotha's and Spring's video tutorial series. For me they were way more entertaining and comfortable to watch than working through the A-Z-guide. And I learned a lot of amazing stuff watching them!

 

The thing is with two tutorial series about how to build a tiny mission from scratch I'd say the basics are completely covered and I don't see much sense of repeating the whole procedure another time. For me as a newbie it would be more beneficial to watch you using some more "advanced" techniques that have not been covered in Sotha's nor Spring's Speedbuilt tutorial so far. I'm thinking of stuff like:

 

- Water

- Weather effects: Rain, Snow, Fog

- Climbable Surfaces, ladders, ropes, elevators

- Stims and responses, scripting

- Any fancy stuff that hasn't been seen very often in missions so far and you'd like to see more

And of course I'd love to see day light missions. I imagine it to be pretty hard to make a daylight fm both well textured and lit, and make it appealing gameplay-wise.

 

EDIT: Localizing FMs might also be worth a video or two


Edited by Nightcrawler, 30 April 2017 - 12:56 PM.

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#11 Destined

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Posted 30 April 2017 - 01:23 PM

I agree, that some videos about advanced stuff would be helpful. However, scripting will not make very useful video material, I think, as it would mean to watch someone writing a lot of text, that more likely than not will do stuff that is so specific that you will not benefit from it, if you want to do something different...



#12 Bikerdude

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Posted 30 April 2017 - 03:58 PM

So made a start on this. I considered doing some drawings, but decided to build it on the fly (like the majority of my mapping) as I just wanted to get stuck in.

 

see the OP.


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#13 Bikerdude

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Posted 01 May 2017 - 04:47 PM

Part 3 is up - Build Time Total: 33mins. The actual time spent in DR was over 3 hrs, this was because I had to create some new modules as I unwisely choose to try and interface modules that had different windows (and its still not perfect, due to the window clipping into the top of the internet module.)

 

 

All these extra modules will be added to SVN, following the same folder structure so mappers can find these new models easily. I will also be committing all the prefabs to svn, so mappers will have the option of modifying them to suit thier needs just as I did - but without spending several hours doing so.


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#14 Bikerdude

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Posted 02 May 2017 - 04:47 PM

Parts 4 & 5 are up, I tried to merge them on youtube but thier tool it dosent work properly.

 

 


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#15 Bikerdude

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Posted 03 May 2017 - 05:33 PM

Part 6 is up, trying to create the downstairs area and running into a few issues... more custom modules to be made.

 


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#16 Bikerdude

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Posted 04 May 2017 - 05:29 PM

Parts 7/8 are up, stairs all built, created an entrance that will lead to the kitchen, pantry and cooks quarters

 

 


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#17 Bikerdude

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Posted 05 May 2017 - 02:29 AM

Does anyone have any questions or feedback on the work done thus far..?


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#18 Anderson

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Posted 05 May 2017 - 03:03 PM

What's to say? It's really swell!
​You made them really fast to be honest. I think more people will see them in a prolonged period of time. You know, what's posted and written will be forever immortalized here. This module set combined with tutorials like this goes a lot for making map making on a totally new level of accesibility. Always space for growth.


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 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#19 Bikerdude

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Posted 05 May 2017 - 07:26 PM

Well as mentioned in the last vid, I spent most of this evening making shorter version of some of the modules. I have started to flesh out the kitchen, Servents qaurters with said modules, will start another video finsihing off that area. In the meantime a little teaser screenshot -

 

Capture.JPG


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#20 NeonsStyle

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Posted 06 May 2017 - 10:06 AM

Cool another map building video. :) Subbed BD


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
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#21 Delahunt

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Posted 06 May 2017 - 10:43 AM

Really enjoying these, though I think I'm developing ocd just watching!

 

Looking forward as well to being able to download your custom modules. Thanks for doing that. Especially having the exterior window match up with the interior module - that looks very handy.

 

Would you be able to do that for the exterior timber01 set as well? As in, allow an exterior timber 01 empty window align with an interior empty window so that a player can clamber through?


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#22 Springheel

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Posted 06 May 2017 - 12:07 PM

Would you be able to do that for the exterior timber01 set as well? As in, allow an exterior timber 01 empty window align with an interior empty window so that a player can clamber through?

 

 

There actually is a timber01 model that lines up with the outside already, along with a few other openable windows I made since 2.05 for people on Discord.  I should make them available in a package somewhere.


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#23 Bikerdude

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Posted 06 May 2017 - 12:42 PM

There actually is a timber01 model that lines up with the outside already, along with a few other openable windows I made since 2.05 for people on Discord.  I should make them available in a package somewhere.

Ah cool, is it in SVN? whats the model name..?


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#24 Springheel

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Posted 06 May 2017 - 01:39 PM

I thought it was, but I hadn't uploaded it yet.  It's now there as timber01_window03_openable.lwo

 

Your brush versions will still make very useful prefabs, as it will allow mappers to basically take them apart and do whatever they want to them, something that can't be done with models.


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#25 Bikerdude

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Posted 06 May 2017 - 02:32 PM

  • I thought it was, but I hadn't uploaded it yet.  It's now there as timber01_window03_openable.lwo
  • Your brush versions will still make very useful prefabs, as it will allow mappers to basically take them apart and do whatever they want to them, something that can't be done with models.
  • Ta.
  • I will also be uploading .ASE models of said prefabs, as I'm still getting vert/patch/brush 'drift' when moving/rotating patch/brush models. So mappers have both options, I will put them along side yours and will add thier names to the relevant skin defs so they can share skins.

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