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Bikerdude's speed(ish) build using the new modules:


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Poll: Bikerdude's speed(ish) build using the new modules: (20 member(s) have cast votes)

A cramped city section

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

A small but pretty manor

  1. yes (13 votes [65.00%] - View)

    Percentage of vote: 65.00%

  2. no (7 votes [35.00%] - View)

    Percentage of vote: 35.00%

Either one of the above but set in daylight

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

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#26 Bikerdude

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Posted 07 May 2017 - 06:22 PM

Well I was going to upload two more vids this evening, but bloody OBS decided to disable the mic input for no apparent reason! So tomoz I will try and see how I go about dubbing some some audio over the top. failing that will just have to record a summery video instead...



#27 Bikerdude

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Posted 08 May 2017 - 01:57 PM

Right, Here is part 9 -

 


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#28 Bikerdude

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Posted 08 May 2017 - 05:17 PM

And here is part 10, this was supposed to be a catchup with some monster clipping, but I ended up extending the small street section.

 


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#29 Melan

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Posted 09 May 2017 - 01:02 AM

How many hours you're at?  :laugh:


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#30 Bikerdude

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Posted 09 May 2017 - 02:19 AM

It's all relative, its a speed build in that a mission normally would take week/s or months.

 

Im just over 10 hours


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#31 Bikerdude

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Posted 10 May 2017 - 05:40 PM

So my PC is just having the best time over the last week or so, first the new Asus mobo shat itself, then tonight Kaspersky is detecting an app (Windows Firewall Control) as a trojan and then after an hour of trying to fix it I gave up and just finished the first round of rebuilding my PC - gone back to Win7 (8.1 is just....<sigh>)

 

WIll make another vid tomoz along with a small bug vide for Springheel.


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#32 Anderson

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Posted 10 May 2017 - 06:57 PM

You can try using another AV after the Kaspersky license expires to compare stuff and see if it works better for you.

​I tried different Kaspersky versions from circa 2008 and stopped using it from about 2011-2012. The services constantly change but I think what never changes about Kaspersky is the excessive sensitivity to everything. Even something harmless. Unusually sensitive even for an AV.


Edited by Anderson, 10 May 2017 - 06:58 PM.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#33 Bikerdude

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Posted 10 May 2017 - 07:20 PM

I like KAV and it never normally given me much grief.



#34 NeonsStyle

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Posted 11 May 2017 - 01:31 AM

Bikerdude, can you please just make each recording 30 minutes please. It's a lot easier to settle in to sit and watch a 30 min vid.


Edited by NeonsStyle, 11 May 2017 - 01:40 AM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#35 Bikerdude

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Posted 11 May 2017 - 05:13 AM

Will try, otherwise will have to split them. I have tried to figure out how to use the speed up fuction in YT but not getting very far.

#36 Bikerdude

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Posted 12 May 2017 - 05:40 PM

Next part is up.

 


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#37 Bikerdude

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Posted 13 May 2017 - 06:57 PM

Evening, here is part 12. keeping with the ethos of using prefabs and modules I was able to add a small but detailed sewer section prefab I had built for another Fm.

 


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#38 Bikerdude

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Posted 15 May 2017 - 05:47 PM

Evening

 

Apologies for the lack of another video, but I have been trying to troubleshoot some sealing issues which I will summarise the fixes in the next vid.

 

I have expanded the street area a bit to the North East so as to give the player a bit more breathing space to avoid patrols.

 

be back soon with another vid


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#39 Bikerdude

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Posted 18 May 2017 - 02:26 AM

Due to my mobile phone dying I am saddled with getting the replacement up and running, so I wont be able to continue with this untill the weekend.



#40 Bikerdude

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Posted 20 May 2017 - 06:16 AM

Sorry for the delay, here is part 13 -

 


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#41 Bikerdude

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Posted 22 May 2017 - 04:57 PM

Part 14 is up, made a start on placing Ai -

 


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#42 Aosys

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Posted 24 May 2017 - 09:55 PM

Hey, so I actually have a question about Part 2 (yes, I realize I'm a little behind here). How on earth are you able to edit ext_stone02_door01 and the corresponding wall module (starting around the 1:23:50 mark)? I thought models couldn't be modified like that? I've tried worldspawning those same models with no luck.



#43 Bikerdude

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Posted 25 May 2017 - 04:24 AM

The part you see me manipulating @ 1:23:50 is a 'brush & patch' based prefab I created.

 

I have added these to the SVN (core mod, prefabs folder), would you like a copy of the prefabs and models I created..?



#44 Aosys

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Posted 25 May 2017 - 11:50 AM

It'd be nice if I could have them, thanks! I'd use 'em right away (:


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#45 Bikerdude

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Posted 25 May 2017 - 04:53 PM

It'd be nice if I could have them, thanks! I'd use 'em right away (:

Ok will sort this tomoz



#46 Bikerdude

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Posted 26 May 2017 - 03:49 AM

It'd be nice if I could have them, thanks! I'd use 'em right away (:

Ok will sort this tomoz

Added to the OP (first post)


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#47 Bikerdude

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Posted 26 May 2017 - 12:29 PM

Part 15 is up, created a bunch of skins and a new sound shader -

 


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#48 gnartsch

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Posted 27 May 2017 - 05:29 AM

I think you forgot to drop the 'orbweaver' paths from the new soundshader definitions for the 'leadin' sounds.

Thanks for creating these videos!



#49 Bikerdude

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Posted 28 May 2017 - 04:30 AM

  • I think you forgot to drop the 'orbweaver' paths from the new soundshader definitions for the 'leadin' sounds.
  • Thanks for creating these videos!
  • Ah well spotted!, Ive corrected that and will get added with next SVN commit.
  • Your very welcome.


#50 Bikerdude

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Posted 29 May 2017 - 04:56 PM

Evening, Part 16 is up.

 

I built an attic in the apartment for the main objection location, added a house guard, populated the servants room, built 2 of the 3 high up locations for the player to get too and then spent a lot of time just tweaking. We are getting close to the end as the next stage is placing readables and main story, which I will do in part 17.

 


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