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Bikerdude's speed(ish) build using the new modules:


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Poll: Bikerdude's speed(ish) build using the new modules: (20 member(s) have cast votes)

A cramped city section

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

A small but pretty manor

  1. yes (13 votes [65.00%] - View)

    Percentage of vote: 65.00%

  2. no (7 votes [35.00%] - View)

    Percentage of vote: 35.00%

Either one of the above but set in daylight

  1. yes (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. no (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

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#51 Bikerdude

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Posted 03 July 2017 - 05:38 PM

As I have some spare time now, I have made a start at getting back to this, will create the next vid tomoz. Turned that fake room into a fully explorable room, readme to follow.

 

Capture.JPG

 

 


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#52 Bikerdude

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Posted 04 July 2017 - 07:53 AM

Afternoon, Part 17 is up.

 

I fleshed out a small room the player can get access to via the mini thief's highway

 


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#53 Bikerdude

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Posted 09 July 2017 - 01:10 PM

Afternoon, Part 18 is now up.

 

I created and did the first detail pass on the secret room that will contain the main objective.

 


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#54 SeriousToni

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Posted 09 July 2017 - 05:42 PM

What you put up in this short time is truly amazing! :)


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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#55 Bikerdude

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Posted 22 October 2017 - 06:54 AM

Afternoon, Part 19 is now up.

 

This was a recap of what I have done since the last video with a small extension of the manor attic. Its an hour long so you can skip from 31:06 to 57.46.

 


Edited by Bikerdude, 22 October 2017 - 08:38 AM.

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#56 Judith

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Posted 24 October 2017 - 09:57 AM

Good stuff, although you really should think about using some modeling software too. The big amount of time needed to create the roof trims, and frustration with misalignment and all that stuff, you could avoid at least some of that with proper modeling tools.



#57 Bikerdude

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Posted 24 October 2017 - 11:54 AM

I would like to and to that end -

  • I have tried Blender (2.70, I think..),
    • but after years of using DR that the controls in blender are completely alien
    • blender is hideously complicated compared to DR.
    • then there is the .LWO and .ASE export issue.
  • I have looked long and hard for a copy of Lightwave 8 that I beleive Springheel uses, but for seomthing over 10years old the cheapest I could find it was for £200 of ebay - so not going to happen.

I have been suggested and tried alternatives, such as Wings3D, but have been unable to find the right tutorial for beginners.

 

What do you use for your modeling..?



#58 Judith

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Posted 24 October 2017 - 01:32 PM

Hmm, I'm afraid all modeling software controls will be a bit alien in comparison to DR. I use older version of 3dsmax, but the controls remain roughly the same throughout all versions. E.g. all 3d navigation is MMB-based (with Alt, Ctrl, Ctrl + Alt modifiers). But cloning options are faster, as is switching between vertex/edge/polygon level, not to mention all modifiers at your disposal. Still, buying 3dsmax for amateur modeling work these days is a ridiculous idea, given its sky-high price.



#59 Bikerdude

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Posted 24 October 2017 - 02:12 PM

Could not an very old version be used that supports .LWO/.ASE to keep the price down..?



#60 Judith

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Posted 25 October 2017 - 03:22 AM

It's really hard to get perpetual licenses for stuff like 3dsmax 2010 these days. Some people were selling it on eBay, but Autodesk stepped in and banned it. They only approve selected resellers now, and they also switched to a subscription model. Even on a monthly basis, something like 200 GBP per month is way, waaay too much for a home budget.


Edited by Judith, 25 October 2017 - 03:22 AM.


#61 Bikerdude

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Posted 25 October 2017 - 04:26 AM

heh, so yeah never gonna happen for home consumer.



#62 rich_is_bored

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Posted 26 October 2017 - 01:50 AM

I've linked to this in the past but since it keeps coming up ...

 

http://forums.thedar...xporter-beta-3/

 

I've used it in the place of a proper import/export pipeline and it works fine. If the download link is dead I can provide you a copy.



#63 Judith

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Posted 26 October 2017 - 03:40 AM

That might be useful if Biker decides to give Blender a go one more time. I also just checked Modo, which is very good, and it has both a permanent license or annual/monthly subscription plan. 50-60 EUR per month is basically a price of one new video game.

 

Edit: and it looks like Modo supports .lwo natively: https://help.thefoun...ort_export.html


Edited by Judith, 26 October 2017 - 03:44 AM.


#64 Bikerdude

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Posted 26 October 2017 - 07:22 AM

If the download link is dead I can provide you a copy.

Hi Rich, yes please.


Edited by Bikerdude, 26 October 2017 - 07:23 AM.


#65 Bikerdude

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Posted 26 October 2017 - 08:17 AM

  • That might be useful if Biker decides to give Blender a go one more time.
  • I also just checked Modo, which is very good, and it has both a permanent license or annual/monthly subscription plan. 50-60 EUR per month is basically a price of one new video game.
  • This is likely
  • This is isnt, way to expensive.

Edited by Bikerdude, 26 October 2017 - 08:23 AM.


#66 Judith

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Posted 26 October 2017 - 08:31 AM

For the technology it offers, it's actually very home user friendly, especially in comparison to "industry's finest" like Autodesk. This plus a hobbyist license for Zbrush allows you to create high quality content without pirating all the software, which is nice.





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