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SVN: Problem with textures/glass/dull_opaque01 and skybox


grayman

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I made that glass using a cubemap stage. If water is currently messed up then it's probably connected.

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You need to dmap it.

 

Useful info:

 

models/darkmod/architecture/modules/exteriors/ext_mansion01/ext_mansion01_win02.lwo

 

textures/darkmod/nature/skybox/mountain_sunset

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Please visit TDM's IndieDB site and help promote the mod:

 

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By the time I got the full package windows appear to be okayish - can you test?

Building with the latest source (6845), the windows are back to normal, but the skybox texture is still hosed.

 

post-3633-0-83076100-1493686415_thumb.jpg

 

The water, however, is lacking proper animation - any hint on where in source code that happens?

I don't know where that's handled.

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Hmm. The water looks like it did before to me?

 

As I recall, the material def has "vertexParm 0" which controls the speed.

 

Edit.

 

Apparently parm5 and parm6

 

http://wiki.thedarkmod.com/index.php?title=Swimmable_Water

Please visit TDM's IndieDB site and help promote the mod:

 

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Is there a way to get access to the SVN? I used to have access to it back before we had a game, back when we were still arguing over what

lock picking method to use. That was a great argument lol

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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back when we were still arguing over what lock picking method to use.

 

 

Ah, the good old days. :P

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Hmm. The water looks like it did before to me?

 

As I recall, the material def has "vertexParm 0" which controls the speed.

 

Edit.

 

Apparently parm5 and parm6

 

http://wiki.thedarkmod.com/index.php?title=Swimmable_Water

Are you using the latest assets? Waves are completely broken for me.

...

On my work AMD entire map looks screwed up...

...

Phew, that was my config. Now only water waves are broken :)

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ambientLight.vfp has been fixed for the texcoord vs vertex attrib change?

If that is the enhanced ambient then yes.

Simple ambient works on Intel but not on AMD.

Water does not work on both but works for you (nvidia?)

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