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SVN: Problem with textures/glass/dull_opaque01 and skybox


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#51 duzenko

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Posted 25 May 2017 - 01:01 AM

I hope to be able to test on an nVidia this weekend



#52 duzenko

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Posted 26 May 2017 - 10:20 AM

Do you have any errors in console when .glprocs are loaded?



#53 grayman

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Posted 26 May 2017 - 11:52 AM

Do you have any errors in console when .glprocs are loaded?

 

Here is a condump immediately after loading the savegame:

 

Spoiler


#54 duzenko

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Posted 26 May 2017 - 02:30 PM

I can confirm the bug on nVidia hardware. Will investigate further.



#55 grayman

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Posted 26 May 2017 - 03:07 PM

thx



#56 duzenko

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Posted 27 May 2017 - 02:51 AM

Committed a fix to svn. Window colors are ok for me on a nvidia now. Please test on yours.

It looks like vertex colors for the window model are non-default. Why AMD and Intel ignore them is a mystery (that I don't want to think about).



#57 grayman

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Posted 27 May 2017 - 08:50 AM

The blue windows, the multi-colored windows, and the black windows are all back to normal now.

 

Good work. Thanks!



#58 grayman

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Posted 27 May 2017 - 12:52 PM

This last fix also corrected the brightness problem with the hourglass.  B)



#59 duzenko

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Posted 27 May 2017 - 02:41 PM

This last fix also corrected the brightness problem with the hourglass.  B)

All well that ends well



#60 grayman

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Posted 27 May 2017 - 04:16 PM

Hmmm.

 

Just brought in some kitchen models from another map and placed them around my WIP kitchen.

 

Now I'm getting objects and visportals going pure white based on where I'm standing in the room.

 

I'll narrow it down to see if the inclusion of a specific object is causing the problem. I can't imagine it's anything I did wrong; these are just standard objects.

 

:angry:



#61 grayman

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Posted 27 May 2017 - 06:51 PM

Here's a snapshot of the room where the problem occurs. I've removed anything that's unique to the WIP, so hopefully it will run as is.

 

Attached File  kitchen.jpg   43.58KB   0 downloads

 

And here's the map.

 

Attached File  kitchen.zip.txt   75.38KB   2 downloads


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#62 grayman

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Posted 27 May 2017 - 07:21 PM

I've narrowed the problem down to the inclusion of this model in the room:

 

models/darkmod/kitchen/plate_serving.lwo

 

Perhaps something in the texture is causing this? (bc_teatray)



#63 grayman

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Posted 27 May 2017 - 07:41 PM

I've asked Springheel to join this discussion. He removed the 'mirror' keyword from the serving plate a week ago. I put it back with no ensuing joy.

 

I've no idea what's going on here.

 

Edit:

 

I went back and ran "In the North", where I took the serving plate from. ItN is showing the same white object problem.



#64 duzenko

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Posted 28 May 2017 - 03:00 AM

Does it work in the second last commit?

...

I think I fixed it now - please test.


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#65 grayman

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Posted 28 May 2017 - 07:14 AM

Problem solved.

 

Thanks!


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#66 duzenko

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Posted 28 May 2017 - 03:53 PM

Sorry for that bug


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#67 grayman

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Posted 28 May 2017 - 05:01 PM

np. Those of us playing with the SVN version understand it's unstable now and then.
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