There are so many expensive titles out there that are released, patched, and still contain a lot of things that might be considered not worth escalating to fix (*coughcough nUbisoft*).
It's kinda sad that most of the people who do this are the bigger studios - under strain of budget, deadline and the man - but it's fun to find them:)
They don't pay as much attention to their babies as a smaller studio might...
With the exception of games coming from early access or greenshite, eg - Logic Artist's, Clandestine or Madruga Work's, Planetbase - that often don't get "fixed" because, "hey I'm rich now! / "now we have enough cash to make our new game!").
But with these kinds of titles the QA/QC often comes from "the fans" or through feedback reports by kind souls. Or fan patches...
A good example of fan and/or kickstarter-based quality control and bug report is War for the Overworld [bedrock beta] by Brightrock.
Those guys have been good at collaborating on bugs and game issues with players since day 1.
But I'd give the medal to No Man's Sky...
Valve seem to have fixed pretty much every exploit, glitch and mapping error for Left4Dead and it's only taken... 9 years.
When churning out a franchise every year or so, that nets profit regardless, I guess it doesn't matter as much.
I think it's a good thing - it's how we learn best: through both our own and other's mistakes (so long as our own mistakes aren't fatal...).