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Adding a delay in a sound shader


kingsal

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Hey Everyone, I was wondering if it is possible to add a delay between playing sounds within a sound shader file?

 

Say I have a crystal sound with a couple different .oggs in a shader. Is it possible to add a delay in between playing those sounds without creating a trigger wait?

volta_crystals
{
	description "Made by Sephy"
	editor_displayFolder	sfx/crystals
	minDistance 1
	maxDistance 10
	volume 0
	sound/sfx/crystals/BigCrystalFlower1.ogg
	sound/sfx/crystals/BigCrystalFlower4.ogg
	sound/sfx/crystals/BigCrystalFlower5.ogg
	sound/sfx/crystals/CrystalFlower1.ogg
	sound/sfx/crystals/CrystalFlower5.ogg
}
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This should help

make a darkmod/sound/tehsaccade_voices.sndshd


random_sewer_sounds
{
editor_displayFolder tehsaccade_sounds

sound/voices/player_comment_1.ogg
sound/voices/player_comment_2.ogg
sound/voices/player_comment_3.ogg
sound/voices/player_comment_4.ogg
sound/voices/your_custom_sewer_sound_1.ogg
sound/voices/your_custom_sewer_sound_2.ogg
sound/voices/your_custom_sewer_sound_3.ogg
sound/voices/your_custom_sewer_sound_4.ogg
sound/ambient/environmental/any_tdm_sound_1.ogg
sound/ambient/environmental/any_tdm_sound_2.ogg
sound/ambient/environmental/any_tdm_sound_3.ogg
sound/ambient/environmental/any_tdm_sound_4.ogg
}

Add your sound files to
darkmod/sound/voices/
or unpack tdm archives to find location of existing .ogg files
(darkmod\tdm_sound_ambient01\sound\ambient\environmental)


One of listed sounds will be randomly picked every time speaker is triggered. If you want "looping", add to speaker
"wait" "15"
"random" "10"

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