So this seems to something I've only ran into since 2.05 dropped a while back but is happening often enough to be problematic. Sometimes it can be a fresh map save, other times I can be working in the same map for weeks before this pops up. At some given point when I testmap (or dmap) I get this error, Entity (number) has surfaces, but no name key
This in fact will always point to the worldspawn notation in the .map file and will shift entity number depending on what ever else is crammed in there. I don't know what this information is declaring (so I can't do much with it myself) but this is what my current test map had under that bracket. It's a simple box map so the six primitive definitions are all that follow under worldspawn.
This happened in my ongoing tram test map. Copying all of the tram components out into a new space didn't seem to help either. In the opposite affect, deleting all tram components (leaving only the box) only accomplishes the same thing. So how does one go about fixing this?
Edited by Epifire, 04 June 2017 - 03:10 PM.
I changed the title to match the issue you were reporting, to make it easier for other people in the future to find it should they be having the same issue.