Jump to content


Photo

Additional mappers required: City mission


25 replies to this topic

#1 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 06 June 2017 - 08:34 AM

*
POPULAR

Afternoon
 
Melan and I have been working on this map for a while, but have done next to no work over the last 6 months due to RL getting in the way. So before this gets relegated to the donation thread we thought we would put one last request in for help finishing the map.
 
 - http://forums.thedar...210#entry332850 (This is Shadowhide's thread from when he was solely working on the map, the images from that thread are a tad too large to repost here)
 
Melan (w/input from Shadowhide & MoroseTroll) have already fleshed out the story, the map is 70% built and all that left is the final objective location (Baal started working on this but RL has gotten in the way). Below is a list of whats required and whats been done -

 

My comments in blue, Melan's in red.

  1. Minimum scripting required, or extensive scripting knowledge? - lite, its a classic thief city type mission The mission should not require special scripting knowledge.
  2. Story complete? - 70%
  3. Map complete - 70%
  4. What type of area(s) is needed to finish it? (Builder church, mansion, streets, etc.) - medium-large mansion and some nooks and crannies dotted around the map. Unfurnished mansion needs to be stocked. Action mostly takes place on street level; some interiors exist, but they need to be developed and expanded. There is a street section that is a very rough draft. An underground section started to be built, but is unfinished (current story would have featured a small gambling den).
  5. All AI in place? - street patrols, mansion patrols, sewer patrols and then random Ai in the above nooks & crannies. Most AI patrols are still to be implemented.
  6. Briefing done? If not, what was envisioned? Simple? Complex? Video? - needs to be done
  7. Conversations finished and voice work submitted? - No coversations or voicework yet
  8. Current map size (any quantitative stats)? - YUGE and beautiful

So what would be ideal is mappers with previous mapping exp, below this is some of the work that Melan and myself have done -
 
post-496-0-77808100-1459970274_thumb.jpgpost-496-0-29110100-1459970281_thumb.jpg
post-496-0-66420000-1459970291_thumb.jpgpost-496-0-49711500-1459970303_thumb.jpg
post-496-0-37591000-1459970360_thumb.jpgpost-496-0-82192800-1459970373_thumb.jpg
post-496-0-93205500-1459970450_thumb.jpgpost-496-0-64929900-1459970464_thumb.jpg


Edited by Bikerdude, 08 June 2017 - 04:38 AM.
see Melan comment below

  • AluminumHaste, grayman, nbohr1more and 4 others like this

#2 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4393 posts

Posted 06 June 2017 - 08:39 AM

Correction: I would estimate it as around 70% built.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#3 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11988 posts

Posted 06 June 2017 - 08:54 AM

What might help us decide:

 

1 - Minimum scripting required, or extensive scripting knowledge?

 

2 - Story complete?

 

3 - What type of area(s) is needed to finish it? (Builder church, mansion, streets, etc.)

 

4 - All AI in place?

 

5 - Briefing done? If not, what was envisioned? Simple? Complex? Video?

 

6 - Conversations finished and voice work submitted?

 

7 - Current map size (any quantitative stats)?


  • nbohr1more and Anderson like this

#4 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 06 June 2017 - 09:33 AM

added to op, Melan can you verify ?



#5 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11988 posts

Posted 06 June 2017 - 10:55 AM

Wrt the mansion, could Springheel's models be usable, or should the mapper stick to the building style used in the current map, for continuity?

 

(Sorry for all the questions. I'm considering it, because I don't want to see the mission disappear. But I don't want to screw up what 5 people have already put into the project.)


  • Bikerdude likes this

#6 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4393 posts

Posted 06 June 2017 - 11:28 AM

Sure. My comments are in bold red.

  1. Minimum scripting required, or extensive scripting knowledge? - lite, its a classic thief city type mission The mission should not require special scripting knowledge.
  2. Story complete? - 70%
  3. Map complete - 70%
  4. What type of area(s) is needed to finish it? (Builder church, mansion, streets, etc.) - medium-large mansion and some nooks and crannies dotted around the map. Unfurnished mansion needs to be stocked. Action mostly takes place on street level; some interiors exist, but they need to be developed and expanded. There is a street section that is a very rough draft. An underground section started to be built, but is unfinished (current story would have featured a small gambling den).
  5. All AI in place? - street patrols, mansion patrols, sewer patrols and then random Ai in the above nooks & crannies. Most AI patrols are still to be implemented.
  6. Briefing done? If not, what was envisioned? Simple? Complex? Video? - needs to be done
  7. Conversations finished and voice work submitted? - No coversations or voicework
  8. Current map size (any quantitative stats)? - TBC YUGE and beautiful

 Wrt the mansion, could Springheel's models be usable, or should the mapper stick to the building style used in the current map, for continuity?

The mapper should stick to the map's organic brushwork style. This is really one of the best cityscapes built for TDM, and it deserves to be done justice.


  • Bikerdude likes this
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#7 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 06 June 2017 - 04:11 PM

7 - Current map size (any quantitative stats)?

Brushes - 17232

Patches - 7017

Entities - 3397

 

Time to walk from one side to the other in real time -  10-15min

Street to hightest point in map in relative RL terms - 60-100 feet.

 

Capture.JPG

 

@Grayman, the map is in the betamapper repo and is upto date.



#8 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11988 posts

Posted 06 June 2017 - 05:10 PM

I'll take a look

#9 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5300 posts

Posted 07 June 2017 - 01:50 AM

The sewer shot looks beautyful. In regards to you regquest, I can help with the briefing if needed and with any scripting or otherwise uncommon setups if it should turn out it is needed.

 

What is the status of the readables?

 

Do you want the mission to have an automap?


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#10 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 07 June 2017 - 02:29 AM

  • In regards to you regquest, I can help with the briefing if needed and with any scripting or otherwise uncommon setups if it should turn out it is needed.
  • What is the status of the readables?
  • Do you want the mission to have an automap?

yes please to all 3 of those!



#11 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4393 posts

Posted 07 June 2017 - 02:52 AM

A few readables are done, but not many, and (so far) they are all tangential to the main plot.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#12 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5300 posts

Posted 07 June 2017 - 02:11 PM

Regarding readables: I'm no good writer (especially not in english ;) ) but I can help if a uncommon look is needed (like the newspaper gui I did for Springs).

 

Regarding the automap: I liked the look of the maps I have seen in the maps you both have (co-)authored. However, they weren't always that useful (from my point of view at least). This might be due to the fact that you both seem to not be that reliant on them. I would like to keep the drawing to someone more skilled but would like to give feedback and can create the necessary setup once the level geometry is finished (all vp's/locations in place).

 

Regarding the briefing/cutscene: Like before I can do the editing but we would need a voice-actor.

 

Regarding scripts etc: PM me what you need once you need it :)


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#13 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5300 posts

Posted 07 June 2017 - 02:17 PM

Before I forget it. I can provide a german translation.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#14 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 07 June 2017 - 05:47 PM

Before I forget it. I can provide a german translation.

That would also be welcome!



#15 Destined

Destined

    Advanced Member

  • Member
  • PipPipPip
  • 1296 posts

Posted 08 June 2017 - 01:45 AM

I can have a go at the readables. I just would need to roughly know the contents. I am not really sure, how good my writing is, but if it is not on par with the quality you want, we can just scrap them and someone else can have a go.

Of course, I could also provide the German versions of them, while I am at it.



#16 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 08 June 2017 - 04:33 AM

you have a PM.



#17 Destined

Destined

    Advanced Member

  • Member
  • PipPipPip
  • 1296 posts

Posted 08 June 2017 - 06:07 AM

Thanks



#18 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 03 August 2017 - 06:52 AM

I am putting out another help request due RL effecting people above who offered to help, the build thread is here - http://forums.thedar...uilding-thread/

 

And following on from and updating  from Melan's post above -

 

Red - Not Started

Black - Being Worked On

Blue - Need Help

Green - Complete

  1. Minimum scripting required, or extensive scripting knowledge? - lite, its a classic thief city type mission The mission should not require special scripting knowledge.
  2. Story complete? - 70%
  3. Map complete - 85%
  4. What type of area(s) is needed to finish it? (Builder church, mansion, streets, etc.) - The west and south west is a very rough draft, an underground section also needs to be build (current story would have featured a small gambling den).
  5. All AI in place? - Most AI patrols are still to be implemented, street patrols, mansion patrols, sewer patrols and then random Ai in the above nooks & crannies.
  6. Briefing done? If not, what was envisioned? Simple? Complex? Video? - needs to be done
  7. Conversations finished and voice work submitted? - No coversations or voicework
  8. Current map size (any quantitative stats)? - TBC YUGE and beautiful

The mapper should stick to the map's organic brushwork style, this is really one of the best cityscapes built for TDM and it deserves to be done justice. With help I can then get around to finishing my speed'ish build

 

Capture.JPG

 

 

 

 

 


  • Anderson likes this

#19 Nightcrawler

Nightcrawler

    Member

  • Member
  • PipPip
  • 78 posts

Posted 03 August 2017 - 10:22 AM

I am putting out another help request due RL effecting people above who offered to help, the build thread is here - http://forums.thedar...uilding-thread/

 

That link seems broken. Says "You do not have permission to view this forum." when I click on it - Or shouldn't it be viewable to everyone?



#20 Destined

Destined

    Advanced Member

  • Member
  • PipPipPip
  • 1296 posts

Posted 03 August 2017 - 11:26 AM

You need to have access to the beta testing forum.



#21 The Dark One

The Dark One

    Member

  • Member
  • PipPip
  • 116 posts

Posted 03 August 2017 - 04:28 PM

Like Destined, I can also have a try at readables if you guys need any remaining help on that, though I also make no promises about my writing quality.


Because in mystery novels, the first suspect is almost certainly never the murderer. No matter how much unmovable evidence there is, it will all be smashed in pieces by the wrath of the remaining number of pages of the story.

 

-"The Evil Spirit of the Zushi Clan" from Virtual Carnal Pleasure by Yamada Fuutarou


#22 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 03 August 2017 - 04:48 PM

I really kinda need mappers with some experience if at all possible.

 

Melan wrote most of the story, but am happy to insert random readables that I can dot around the map.


Edited by Bikerdude, 03 August 2017 - 04:48 PM.


#23 NeonsStyle

NeonsStyle

    Advanced Member

  • Member
  • PipPipPip
  • 1257 posts

Posted 04 August 2017 - 12:13 PM

Wow that looks great. I'd offer but I'm tied up in mine, and I know nothing about scripting. I think picking up a WIP would be better

to someone more experienced than me. 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#24 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 04 August 2017 - 01:01 PM

Its just pure mapping that Im looking for an extra pair of hand with, this map will have next to no scripting.



#25 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18894 posts

Posted 07 August 2017 - 02:28 PM

Its just pure mapping that Im looking for an extra pair of hand with, this map will have next to no scripting.

Bump





Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users