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Spawning AI on death


kingsal

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Hello everyone,

 

I'm trying to put together a simple script for a character that spawns an AI (a rat) on the death. This character will be used several times throughout the map.

I currently have this set up similar to Obs crimewatch script where I call the script every second and it finds the AIs names and spawns the rat on death.

 

The problem:

I don't know enough about scripting have this only happen once (spawn a single rat and not one every second when the script is called).

 

I assume there is a bunch of different ways to do this, but this is as far as I've gotten:

void spawn_rat(string name){	ai ratspawner = sys.getEntity(name);	float health = ratspawner.getHealth();	vector origin = ratspawner.getOrigin();		if ( health < 1 )				{		ai rat = sys.spawn("atdm:ai_rat_small");			rat.setOrigin(origin);			sys.print("Spirit Spawned\n");		}		}void rat_spawner(){spawn_rat("ratspawner1"); spawn_rat("ratspawner2");spawn_rat("ratspawner3");          	}
Any ideas for a simple fix? I also considered trying to make this a single shot script that happens only on death, possibly using stims and responses? But I don't see a way to fire a response on death and I am not sure how to integrate something like this into the existing AI script. Edited by kingsal
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There is a "death_script" spawnarg on the ai that allows you to call a script once the ai dies.

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