Is it possible for a pointfile .lin file to go stale? I dmap'd tonight and there weren't any leaks. It lets me play the map, but the pointfile still shows a leak :-/ I wonder if DarkRadiant was holding onto a old (pre-correction) pointfile data?
Oh, I did filter "All Entities" like I always do... but I unfiltered for the screenshots, as I thought it might help you see the problem. Oopsie
PS: Are fire arrow impacts supposed to trigger buttons from 10 feet away? My secret button is at the base of a wall, yet hitting any part of that wall, the adjacent wall, or the floor within a 10-foot radius pushes it. I could maybe understand a 1-2 foot radius... but 10 seemed a little strange.
Btw, from your screenshots it looks like you have placed brushwork directly behind the modules (that is ok) and than surrounded everything with more brushwork farther away (that is odd). Any reason for that, or is this just meant to be temporary and get removed later on?
Somewhere along the line, my prefab-built room got some gaps around its perimeter in the ceiling areas. And I'm pretty sure the window alcove mansion prefab has no ceiling top to it. So, to try and close those gaps visually (and sealingly), I put a bunch of thin trim around my ceiling areas and over the window alcoves by manually creating brushes and texturing them. Stuff like that. Should I be closing those gaps some other way? And because those brushes were, essentially, a bunch of band-aids to plug leaky holes, it apparently didn't seal things up airtight, so I built a big sealing box around everything.