Thanks, your explanation worked for resizing that Entity window. Not used to using the bottom border of a text box to resize panels; and the line for it was so faint on my screen. No problem... now I know
Yeah, the pointfile is the same place every time. Over by a window I put in-place of a prefab wall (models/darkmod/architecture/modules/interior_mansion01/mansion01_window02.lwo). It's okay, though... I'm sure it's user error and I just need to re-watch the brushes part. You probably explained things well, but my fairly limited time to work on this is coming to haunt me a little. TBH, brushes seem a little daunting in that you, SH, are precise with them like it's a balancing act; yet my instincts tell me, "Why don't we just wait until the map, or area, is fully built and then place a huge brush that encloses all?" (I assume it's a performance thing, but as a beginner, I'm not understanding why brushes have to be so close to room walls... or if brush thickness/width is a big deal ('hollowed' ones are defaulted to like 8 grid units wide or whatever, so what would happen if I accidentally made it 16 grid units wide?)... or when to intersect / when not to... or why can't the room floor, walls, and ceiling just act as the brushes (i.e., why is there a separate "sealing"?)... so their mysterious nature stresses me out a tad. I like knowing the exact rules so I can rest assured that I'm doing things correctly... but I don't know the main exact rules yet.)
I know this will all come with time, but for now... on my fairly limited time... brushes are my main question mark during design, and the current roadblock to me experiencing the euphoria of seeing the fireplace, couch, and windows in my map, lol And now I have to leave for the day... to resume tomorrow.
Another rookie question: is there a way to "Frame Selected" like in Maya? For example, you have a couch highlighted, and you want to frame the camera onto that object. In Maya, I would just hit "f". When I hit F in DarkRadiant, I have no clue what happens, but it might not be good (my model turns white), haha. I'll look at the hotkey list next time I dive in...
Edited by Darkness_Falls, 22 July 2017 - 05:05 PM.