Btw. why do you keep all the files? If I want to track progress, I make screenshots, otherwise I keep files from last two months or so.
I have two games I worked on and I figured I would just save them on a disk, or another disk and now 2 disks. I have 2 spare drives on a Esata Port multiplying external enclosures. It takes little space and I figured maybe someday I will get back at it, but those days may be over I don't know so I made a couple of movies out of Thief II and TDM. before like you I may just delete them to save space. a lot of time and effort went into them as well making it just important to put together and see if anyone likes this or that, who knows. Dark Mod and Radiant is 37GB, T3edit is 13.5GB this is with lot of extracted and unnecessary content, but that's all in folder that I have not used since T3Edit was unusable in Windows 7.
Dark Radiant, is a very good editor, but the learning curve is way higher than that of Thief3edit, the one thing that kills my creative side is scripting, primarily real Python scripting, the scripting in T3Edit is basic: "if this is this and or equal to this then do this, if this is not that or equal to that then goto line 20" well not exactly but logically anyway. That would be the extent of my C64 basic programing experience back in 1988.
Oh and I forgot to mention that my Day of Defeat Source map that was 4 - 6 months in and about a year to go, steam decided to delete my map files. It was my first game editor and I was checking everything in it and all textures and models had to be just right, so maybe it was a blessing, I don't know.
Just so you know GOG's Thief 3 works on Windows 7 & and I think Windows 8 and 10. I tried my FM in VMware Workstation 12.5 with a Windows XP install and the frames rates were practically unplayable, but then I doubt VMware Workstation is meant for gaming.
Edited by bobrpggamer, 14 July 2017 - 05:22 AM.