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Fan Mission: Briarwood Manor by NeonsStyle - First Mission (19/072017) UPDATE


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Poll: Poll: Mission Rating (11 member(s) have cast votes)

Gameplay:

  1. Poor (0 votes [0.00%])

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  2. Good (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  3. Great (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  4. Excellent (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

Story & Text: story telling, briefing

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  2. Good (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  3. Great (2 votes [18.18%] - View)

    Percentage of vote: 18.18%

  4. Excellent (6 votes [54.55%] - View)

    Percentage of vote: 54.55%

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    Percentage of vote: 0.00%

Design: Aesthetics

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    Percentage of vote: 27.27%

  3. Great (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  4. Excellent (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 NeonsStyle

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Posted 11 July 2017 - 09:53 AM

*
POPULAR

I've been involved in the TDM community now since before we had a game, since way back when we were arguing over lock picking methods lol

 

 

Finally, I'm finished with Briarwood Manor - my first Fan Mission for The Dark Mod. I've been hatching this for a year so I'm wrapped it's 

finally done. 

 

Briarwood Manor 

 

Crowind made the Briefing for the mission: This is the HD version.

 

Briarwood Manor is a old manor house  built and added on to over the years which gives it it's design. 

The family part is the original home, and two other parts were added on later. Inspiration came from

an image in the TDM Editors Inspiration thread. 

 

 

Available through in-game downloader. 

 

or here: Update: Version 1.2

 

http://www.mediafire...rwood_manor.pk4

 

 

 

A few things to note:

 

1+ Hour of gameplay

Easy Difficulty is intended for new players. Hard/Expert for most of the TDM Community. This is a challenging map for new players.

Features a custom intro (above) and a few custom sounds, and some voice acting. 

 

This mission is not for low end PC's. The house is fine, but the garden will make lower end PC's grind. The map

has been made sensitive to LOD settings. So if it's grinding you're PC drop you're LOD settings for it, then you can return them to

normal once you've finished. On my Medium PC gtx 760 with Normal LOD I get 30 to 60 fps in the garden.

  

  

Cast:

 

Voice Actors (Intro)  : 
 
1St Merchant: Crowind, 
2nd Merchant: Mykel19XX 
Corbin:               Goldwell.
 
Voice Actors (Mission): 
 
Corbin                                 played by   Goldwell, 
Morgan Crowley                 played by    V-Man,

Giles MacCadie (Steward) played by    myself

 

 

Thank you to my Beta Testers: 
 
Cambridge Spy, OldJim, V-Man, Jaxa, duzenko and Bikerdude.  Cambridge Spy and OldJim did most of the hard grind in finding problems, so thank you both so much. 

 

If you are stuck or need help, fastest way to reach me is message me on my youtube channel (link bottom of this post). Use the resources you were given and you should have no problems. Otherwise post spoiler free in this thread. 

 

Credits:  Crowind put my briefing text into a more thiefy style for Goldwell to voice. He also helped with refining the trailer for the mission. Bikerdude (did the coal door for me and let me use his moonbeam method) and sorted the performance side of things out and thereby taught me how to do performance., grayman for providing a script to handle the drop key and solving some conversation problems. EHR+ for showing me how to do the double secret door and Fidcal for his Fidcal's A-Z tutorial for Dark Radiant. Without this starting point I would not have started.

 

Enjoy :)

 

 

Neon


Edited by NeonsStyle, 19 July 2017 - 10:18 PM.

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I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#2 grayman

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Posted 11 July 2017 - 10:06 AM

Congratulations, Neon!  B)

 

I know this was a long (and sometimes trying) project, but there's a lot of satisfaction putting something out for players to enjoy.

 

Folks will enjoy this one a lot.

 

Thanks!


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#3 Judith

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Posted 11 July 2017 - 10:07 AM

You perfectly nailed T2 style with that briefing convo, even if it feels like a parody here and there :)



#4 NeonsStyle

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Posted 11 July 2017 - 10:25 AM

Thanks guys, the Briefing conversation is ALL Crowind. I think its perfect as is. :)


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#5 Anderson

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Posted 11 July 2017 - 11:13 AM

I always preferred the style of TDS and T1 but the briefing and screenshots are promising. The graphical approach of using silhouettes is a great idea. Goldwell did the acting fantastic as always.

Edited by Anderson, 11 July 2017 - 11:14 AM.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#6 jaxa

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Posted 11 July 2017 - 01:47 PM

I don't think I did a proper beta test of this. I think I just downloaded it, tried to load with my SVN TDM, and got a crash to desktop. LOL.

 

What's the deal with EAX?



#7 Obsttorte

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Posted 11 July 2017 - 03:29 PM

Congrats on the release. Will give this a try within the next days :)

 

Btw: If you are rating your own mission you might be a bit more modest :ph34r: ;)


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#8 Judith

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Posted 11 July 2017 - 03:31 PM

 

This mission is not for low end PC's. The house is fine, but the garden will make lower end PC's grind.

 

It isn't for the higher-end PCs either. You have over 6500 drawcalls at starting point, that's like twice too much. My GTX 1060 PC slows down to 20 FPS. The interior seems to be fine though.



#9 Bikerdude

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Posted 11 July 2017 - 05:32 PM

You have over 6500 drawcalls at starting point, that's like twice too much.

Something has changed since I worked on it then, as I had that down to under 4k.



#10 Goldwell

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Posted 11 July 2017 - 09:34 PM

This FM is now available in the in-game downloader.


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The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse | Lord Edgar's Disappearance | Lord Edgar's Estate
 
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Spring Cleaning

#11 nbohr1more

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Posted 11 July 2017 - 09:36 PM

Thanks Goldwell!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#12 RPGista

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Posted 11 July 2017 - 09:52 PM

That briefing video is insanely good. The visual style is so nice, I loved the robed figures and the silhouete aproach. Goldwell's acting and voice is amazing. Stellar job, guys. Digging that trailer too, I appreciate all the work involved in setting up those camera shots. Liked the ending, when its goes crazy... Very cool, man.



#13 NeonsStyle

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Posted 11 July 2017 - 11:32 PM

I don't think I did a proper beta test of this. I think I just downloaded it, tried to load with my SVN TDM, and got a crash to desktop. LOL.

 

What's the deal with EAX?

 

@jaxa: As for the crash, just check there's no savegame folder in the pk4 there shouldn't be, I was pretty careful with that. The mission loads fine. 

I just downloaded installed and it ran fine. If the game supports EAX then it should work, I've done nothing to support it. To be honest, I'm

not sure what it does for sound Jaxa lol

 

@Judith: I have a medium PC quad core 3.4ghz PC , with a GTX 760 under Windows 7 Pro 64 bit and I get between 30 and 60 fps in the garden. I would be

highly surprised if you are getting 20fps with a 1060.

 

@Bikerdude, the changes you made to the LOD around the front yard made it look very ugly, so I removed the LOD changes you made. Thanks anyway BD. :)

 

@RPGista, thank you so much. The briefing is one of Crowinds best he feels, and I agree. 

 

@Goldwell, Thank you :D


If the game supports EAX then the map will. However I've done nothing to support it if the game doesn't.


Edited by NeonsStyle, 12 July 2017 - 12:16 AM.

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#14 Judith

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Posted 12 July 2017 - 02:26 AM

Neon, here's a screenshot along with the stats:

 

Clipboard01.png

 

From my experience, if DCs go above 3000, the framerate starts to go down, at least in most cases. And it applies both to my (decent) desktop PC and old laptop, so I guess it's not a problem with GPU hardware, but rather with high number of instructions clogging the CPU>GPU pipeline. My desktop PC has Core i7 3.05 GHz CPU and my laptop runs on Core i5 2.5 GHz, and they both have similar "DC threshold". Both are capable of running much more demanding titles as well.

 

Edit:

 

I guess high number of DCs is mostly due to multiple fog emitters? (or massive transparency impacts general performance) Maybe changing those to static planes (or regular fog) would help? This area is probably too small, but if you wanted to have something like Silent Hill 2 fog, it would be better to have one emitter attached to the player (with proper offset, particle sources, etc, etc). I did something like that for TDS years ago, but with snow blizzard effect; it looked cool and used much less resources than multiple emitters set in the scene. You'd have to switch it on and off with scripts when player enters and exits the building though, that might be hard to set up to look convincing.


Edited by Judith, 12 July 2017 - 03:33 AM.

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#15 id3839315

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Posted 12 July 2017 - 04:10 AM

Btw: If you are rating your own mission you might be a bit more modest :ph34r: ;)

Well, NeonsStyle rated the mission not as perfect. :P

BTW: thanx.gif for this ... erm ... excellent mission.



#16 Oldjim

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Posted 12 July 2017 - 04:28 AM

When beta testing I was getting just over 50fps with a 1060 GPU and an i5 4690K CPU 8GB ram with a resolution of 1920 x 1080


Edited by Oldjim, 12 July 2017 - 04:31 AM.

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#17 NeonsStyle

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Posted 12 July 2017 - 05:26 AM

@Judith, just turn your LOD down to Normal and you should get a decent FPS. Otherwise drop it lower. I understand not everyone can

afford to get good machines, but I'm an artist IRL, and I will never cut quality in favour of performance. I will make it work well on a medium

Desktop PC, after that sadly you just have to drop your LOD or other settings. 

 

I did say it's going to make low end PCs grind.


Edited by NeonsStyle, 12 July 2017 - 05:51 AM.

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#18 NeonsStyle

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Posted 12 July 2017 - 05:27 AM

Well, NeonsStyle rated the mission not as perfect. :P

BTW: thanx.gif for this ... erm ... excellent mission.

 

LOL Humility forbade me haha


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
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#19 Bikerdude

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Posted 12 July 2017 - 05:55 AM

@Bikerdude, the changes you made to the LOD around the front yard made it look very ugly, so I removed the LOD changes you made. Thanks anyway BD. :)

All you needed to do was as mentioned when we last worked on it, was increase the LOD distance values. I also see some of the VPs that seal against the barn are broken, this will be adding to the DC count.

I guess high number of DCs is mostly due to multiple fog emitters?

Nope, I remove them and it made a 100-200 DC difference. The perf issue is its a single wide open space with lots of models, I tried to mitigate this by setting lots of them no shadow and changeing lots of the trees to LOD entites.

 

If NeonsStyle ever does a bug fix run I am happy to do another perf run.


Edited by Bikerdude, 12 July 2017 - 06:45 AM.

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#20 Obsttorte

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Posted 12 July 2017 - 06:06 AM

So I've just taken a quick look to see how the performance is.

 

CPU: i5-6500 @ 3.2GHz

RAM: 16GB DDR5 (forgot the clocks, but more then 1GHz)

GPU: AMD R9 390

+ a proper mainboard

 

I get 20-22 FPS on the outside :o :unsure:

Spoiler

I'll report back once I have played the mission.


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Texture Blending in DR: DR ASE Blend Exporter

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#21 Judith

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Posted 12 July 2017 - 06:21 AM

Neon, the problem is we're not talking about low-end PCs. My PC runs Dishonored 2 in 1440p with all settings on very high, with TXAA. It's not a low-end PC.

 

As FM makers, we need to have some perspective. Players will be frustrated with things like that. It's not about artistry either, more like honest down-to-earth craftsmanship. it's not like visual quality TDM offers right now is something of a 2017 or even 2012 title. It's somewhat above Deadly Shadows, while system requirements for scenes like that are many, many times higher. Ultimately it's indeed your decision, but IMO we should do our best to avoid that kind of gaps, or at least to bring them to more reasonable level.



#22 NeonsStyle

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Posted 12 July 2017 - 12:37 PM

@Judith, forgive me. :) Your PC is a medium PC. It's worse than mine, though your video card is better.  I

get 30 to 60 fps in the garden. In the house it's a solid 60 fps. I know you're very particular about performance, but I am

not. I am happy with the performance level. It works great on medium PC's, but those around 3ghz and lower tend

to struggle a bit. I'm sorry, but I like to build for the better machines rather than the lower ones.  

 

@Obsttorte, I disagree about the quality drop off with performance. Bikerdude added LOD to all the bushes around the garden,

 and when I saw it, it looked horrible. The hedges all looked like they were brushes at a distance until the LOD kicked in. Oh 

and I will never take offence Obsttorte at the truth. :D  I'm not a sensitive soul. :)

 

I agree, it's a bit hard on performance, however as I said, I made it for medium PC's and up. :)

 

I'm not going to change the performance of it, I think it's great as it is. This was all talked about during the build, 

and over several performance tweak sessions by the more experienced mappers. This shows what I get on this PC

 

Spoiler

 


Edited by NeonsStyle, 12 July 2017 - 12:56 PM.

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#23 Judith

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Posted 12 July 2017 - 02:20 PM

So we have similar level of performance: you're playing at 1080 and my native resolution is 1440p, that requires more power. Yes, I am worried about performance more often than not, mostly because I assume that if someone asks for more computing power, he/she has a solid grounds for it, like eye-candy models, or hi-res 2K-4K textures. But you've made your decision, that's fine. What is more important, the interior has solid 60 fps all around, and that's where the majority of gameplay takes place.



#24 Melan

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Posted 12 July 2017 - 03:40 PM

Congratulations on the mission! It is very good to see new mission designers release something!

 

My impressions:

Spoiler

 

All in all, I hope to see more from you, and looking forward to what you will come up with next!


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#25 prjames

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Posted 12 July 2017 - 03:58 PM

I'm playing at hard difficulty, and I'm stuck.

 

Spoiler

 

Thanks in advance!

 

- prjames


Edited by prjames, 12 July 2017 - 03:59 PM.





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