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Fan Mission: Briarwood Manor by NeonsStyle - First Mission (19/072017) UPDATE


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Poll: Poll: Mission Rating (11 member(s) have cast votes)

Gameplay:

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Good (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  3. Great (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  4. Excellent (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

Story & Text: story telling, briefing

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Good (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  3. Great (2 votes [18.18%] - View)

    Percentage of vote: 18.18%

  4. Excellent (6 votes [54.55%] - View)

    Percentage of vote: 54.55%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

Design: Aesthetics

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Good (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  3. Great (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  4. Excellent (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

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#51 NeonsStyle

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Posted 15 July 2017 - 07:59 AM

Ha thanks , I'll complete it now!
As I said , loved it , I'm a bit old to still be playing Thief (75) but still love the game.
This , your map , has all the fun I hope for in Thief.As to the rope arrow , I thought I'd cycled through the weapons I had at the beginning , doh , as I say put it down to age!
P.s I'm not going mad after all!Restarted the mission from the beginning and toggled through the weapons , no rope arrow.But I'm playing on the lowest level so that must be the reason I guess.Also did find that hidden area early on but didn't look around enough.pps I'd already read it but it hasn't ticked off in the objectives.

 

lol ur not the only old bastard around here ;)

Spoiler

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#52 raymeld

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Posted 15 July 2017 - 08:48 AM

Ha ha , so who is the other one then! Anyway thanks , great mission.

#53 Oldjim

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Posted 15 July 2017 - 09:00 AM

me - getting free TV license this year



#54 raymeld

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Posted 15 July 2017 - 09:14 AM

me - getting free TV license this year

Ha , beat you , already got mine!
Must be me and not my age cos I know you know your way around Thief by the comments made on here while I just muddle along.But I still enjoy it in my own way.I'm more an arrow in the gullet than a stealth man I'm afraid!
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#55 MayheM

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Posted 15 July 2017 - 11:59 AM

Excellent mission! It doesn't look like it's your first mission at all, and feels like a veteran who made this map. Great work!


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#56 NeonsStyle

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Posted 16 July 2017 - 06:58 AM

Thank you MayheM for your kind words. :)


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#57 V-Man339

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Posted 16 July 2017 - 09:24 PM

Need help.

Spoiler

Not sure if bugged or what, can't pick lock and none of the keys work.


Edited by V-Man339, 16 July 2017 - 09:47 PM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#58 NeonsStyle

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Posted 16 July 2017 - 09:42 PM

Need help.

Spoiler

Not sure if bugged or what, can't pick lock and none of the keys work.

 

Hey V, here's ur solution

 

Spoiler

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#59 V-Man339

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Posted 16 July 2017 - 09:47 PM

 

Hey V, here's ur solution

 

Spoiler

Ah, yeah, watching videos on one monitor while playing on another.

 

As an aside if there's ever an update, I'd like my name removed from that note.

I'm super flattered, but I'm not a fan of fourth wall breaking so I'd like to keep my credit to the forum post if it's all the same, anonymity suits me just fine.

Spoiler


Edited by V-Man339, 16 July 2017 - 10:01 PM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#60 NeonsStyle

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Posted 16 July 2017 - 10:36 PM

I can do that for you V if you wish. I guess you don't like your performance? I love it, I think it's just so Crowley. Also,

how do you the fourth wall was broken? You shouldn't be flattered, you did a good job and should get the credit for it. :)

Also I'm guessing the note you refer to is the reademe.txt yes?

 

[Edit] He's talking about in game credits, I thought I removed them, in fact I was positive I removed them. I have now and 

          in the next update they'll be gone.


Edited by NeonsStyle, 16 July 2017 - 10:50 PM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#61 V-Man339

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Posted 16 July 2017 - 10:46 PM

I can do that for you V if you wish. I guess you don't like your performance? I love it, I think it's just so Crowley. Also,

how do you the fourth wall was broken? You shouldn't be flattered, you did a good job and should get the credit for it. :)

Also I'm guessing the note you refer to is the reademe.txt yes?

Oh it fits but it's in the mission as a note.

Spoiler

Thankfully we figured this out in DM's, but I'm placing this here for posterity and because I find it legitimately kind of funny.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#62 NeonsStyle

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Posted 17 July 2017 - 12:20 PM

Thanks V, I removed this, as I decided long time ago to not have it, but had forgotten about it. It will be in the next update. 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#63 esme

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Posted 18 July 2017 - 01:15 AM

@esme, the black boxes are fixed now, and the latest update is now available in game, and the link above.

Thanks, I did see black cubes around the horses but I forgot to mention them, it was Marbrien who reported them

 

Spoiler
;)


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#64 rinscewind

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Posted 20 July 2017 - 07:45 PM

Excellent mission! Nice on the fog in the front yard. The room

Spoiler
is a nice touch. The house itself is nicely visualized, good on the 'servants/guards' area
Spoiler
. Quite nice on how the spatial placement for rooms, halls, etc makes it
Spoiler
.

 

A few things I couldn't quite figure how to do, a little help would be appreciated -

  1. Spoiler
    .
  2. Spoiler
    .
  3. Spoiler

 

A few points to ponder -

  1. Spoiler
  2. Spoiler
  3. Spoiler
  4. Spoiler
    .
  5. Spoiler

All in all, an excellent effort! Hope you have it in you to work on more

Spoiler

 

 

** EDIT  --  is there a way to render test unreadable by simply making a block of the background match the color of the text? I thought that's what would happen when using the [.spoiler] code, but doing so renders more like using the [.quote] code.


Edited by rinscewind, 20 July 2017 - 07:56 PM.

It's never a three hour tour.

#65 NeonsStyle

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Posted 20 July 2017 - 10:59 PM

Thank you for your kind words rinscewind. 

 

As for your questions: Let's go through them in order. :)

 

1. The door with the muddy foot prints is the back yard, but is not modled in game. Handy hint in future, doors with no door handles

     in TDM are not openeable. Since this was an imagined back door into the store room it should have muddy footprints from a careless 

     guard. :)

 

2.

Spoiler

 

3.  

Spoiler

 

4. As for the dining room best way for the guard not to notice is shut the door. :) In there, in all the times I played it, I never once alerted

him from there. So if you had the door shut, he shouldn't hear a thing. 

 

3. The DropKey is a known problem, and I never found a solution to it. grayman worked on it 3 times. It's not supposed to bounce, in fact that's been disabled on it,

yet still it glitches out. Dropping  a key in TDM seems to be a bit glitchy. Only way around this, is save before you go in his room. Another issue that sometimes

happens is if you are seen by him, he can stop pathing. A reload fixes that. 

 

4. The theme is very dark, and I thought a lot about it. However there have been many movies that have used this theme, and countless horror films also,

so I felt using some of the mechanics of those to be fair play. :) However I do agree that the sound of her does get to you if you're in that room for long, however

that is the point, it's designed to make you feel something, even if it's unpleasant. I like realism. 

 

5.

Spoiler
 

 

As for the next mission, I definitely have more in me, and am currently working on a new one, and you'll be happy to know this is not a Dark Theme. :)

 

As for the text unreadable, I don't know much about the forum controls. Ask Bikerdude, he would know. 

 

Glad you enjoyed it. :)

 

Neon


Edited by NeonsStyle, 20 July 2017 - 11:06 PM.

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I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
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#66 rinscewind

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Posted 20 July 2017 - 11:32 PM

Thanks for the quick reply, a point or two of logic in return, though. :-p

 

The door to the backyard does have a handle (as I remember it, just a really flat one which hindsight hints at being a placeholder), and the fact that the other hidden open-ables look exactly like the walls/etc they are embedded in - perfectly flush, not even a hairline of a hint of an outline, no visual difference in rendering an object which will move, etc ... this added to the back yard door being the same kind of visually-the-same-as-the-wall-it-is-in, well, I spent some time trying to find a way. :-p

 

I did have the dining room door closed, being something of a vetran Thief player I already know just how much of a difference a closed door makes toward alerting guards/people/etc. It was surprising that over a half dozen times (I kept reloading) the Lobby guard - already semi-alert, having mumbled about seeing something as I crept across the room in front of him - kept alerting, drawing his sword and bringing the other guards into the room to search with him. I simply gave up on trying to ghost the mission. /selfpity

 

Thanks for all the effort!


It's never a three hour tour.

#67 NeonsStyle

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Posted 21 July 2017 - 01:52 AM

Usually in TDM, when a door doesn't have a usable handle, the door can't be opened. It's common to place some sort of handle as a placeholder. It depends

on the mapper. Some have none (most), and others like me, think if it's a door, it should have something. I feel a door is naked without some form of handle. 

 

As for the dining room, you are right, it will alert the guard moving in there. I just tested it. In all the times I've played it, I've never alerted him, so it's a bit odd.

The map is possible to ghost, but probably not in a first play through.

 

As for the design. Below is the image that was the inspiration for the mission. If you look carefully, you can see the main part of the house on the right

was built before the the part of the house on the right. Usually when you do renovations, things are modernised, or done cheaper than the original house.

So the left part is a younger and not as expensive to build as the right which is mostly stone. 

 

So when I did the interior, I designed it that way, so the cost of decoration went up as you got closer to the family. It fits the house better. :)

Spoiler

 

bs9h2x8.jpg


Edited by NeonsStyle, 21 July 2017 - 01:54 AM.

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I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
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#68 NeonsStyle

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Posted 21 July 2017 - 05:11 AM

Has anyone been able to ghost my mission? I never could, so I'm thinking maybe it's too hard on expert. 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#69 V-Man339

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Posted 21 July 2017 - 06:18 AM

The yard needs the performance.
Sucks, I know, but the framerate even optimized isn't great.

The lobby needs a very, very slight nerf in difficulty. Not much but the possibility that you could waste just two or so too many water arrows to a light that the guard can immediately attempt to relight is just too dangerous as far as risk to allow.

Aside from that the landing is hell.
If you were designing it to be ghosted, it means a long, long observation to realize you effectively have to follow the guard patrolling it.
Landing is bright and tight, which when combined with the lock to pick and the guards below possibly sighting you is just too many factors. This is all made harder to work through and understand given the guards will spot the door to the landing left open.

The fact that there is a spider in the area it is ends up looking ridiculous.
Either I'm sending the steward down to kill or die to it, or Crowley domesticated a spider.
Both of these are equally comedic and clash with the tone.

 

Finally, I found two glitches that need fixing.

  1. The spider, when rounding the corner, will clip into the ground a bit mid-walk.
  2. As well, you can uncheck the private diary objective: if the book isn't on the dresser you won't be able to finish the mission, even if everything else is done.

Everything else in this mission is good, especially the kitchen, which is so perfect in terms of difficulty I'm enjoying simply thinking about it.

The aesthetic is spot on and the sense of slowly building up just how vile Crowley is ends up being done solidly.

Also kudos on the steward's conversation with the player. It feels very naturally written in terms of dialogue.

Big, big kudos to you on the VA work, it's some of the best I've heard.

 

Spoiler

 

400/10 mission, I hope to critique more missions in such a clearly non-biased manner in the future.

 

Oh and this is the funniest message I've read in a while.

Spoiler


Edited by V-Man339, 21 July 2017 - 06:21 AM.

  • NeonsStyle likes this

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#70 laosom

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Posted 21 July 2017 - 09:59 AM

I 've just completed the mission. I play TDM  on a 10 year old PC with Nvidia 8600GT on Linux, it's definitely a low-end PC now. The outside of the manor I liked very much, but nothing special in the interior. The graphics was a bit slow outside , but OK inside. The game did not crash at once on Linux, which I experience with some rare TDM missions in the past. This is positive too.

I struggled a lot to find the secret switch in the dining room, I had to check this forum for some hints :rolleyes: . 

It was also hard to get pass the guard in the lobby, I couldn't do it without a noisemaker arrow .

The bug regarding the stewart and his key dropping was very annoying, but I guess you will fix that somehow NeonsStyle.

I can't wait for V-Man's "Stealth score = 0" video on youtube for this mission  B)  


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#71 rinscewind

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Posted 21 July 2017 - 02:23 PM

Idea just occured to me as to how to deal with the steward and the key ... have him

Spoiler

 

Dunno if the idea even has merit, but if it doesn't work then nothing lost. :-)


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It's never a three hour tour.

#72 NeonsStyle

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Posted 21 July 2017 - 02:46 PM

When the mission starts, the steward is awake, all sleeping AI are awake. Only once the player spawns, do they lay down and sleep. 

 

@V-Man Thank you. Working on an update to fix some issues re difficulty. Thanks for kind words re Voice Acting. Everyone involved did

a great job. I just loved all the performances. I think Crowleys voice could have some use again whenever a real sleezey, or sinister

voice is needed. 


Edited by NeonsStyle, 21 July 2017 - 02:53 PM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#73 V-Man339

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Posted 21 July 2017 - 07:07 PM

On the topic of the dresser, I don't think you understand that the logic born of the issue is that I drop the book over the dresser... But don't actually drop it, lest it make noise.

Wait for the man to leave, close the door behind him and truly drop it before proceeding with the mission.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#74 NeonsStyle

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Posted 21 July 2017 - 09:49 PM

V. I made it, I understand the logic lol. I know about that, in next update it's made irreversible, so if you put it down, it's there for good. You can put it down quietly.


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#75 montag

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Posted Yesterday, 11:29 PM

Congrats, NeonStyle, downloading now! I tend to just skim these threads just in case of unintended spoilers, but couldn't help but notice raymeld and Oldjim's comments.

raymeld 75, and Oldjim I'm guessing 65ish? Nice to hear, I'm 52 and I have lately often wondered if I will still be enjoying tdm in the future. I hope I will be able to keep up with you!

Cheers to you both, and to Neon!






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