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Custom frob idea

frob shader

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#26 Abusimplea


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Posted 15 March 2018 - 01:30 PM

The non-frobbed highlight should be applied on shiny valuables only. Could be enabled by a spawn arg.

Sometimes i miss some valuables hidden in plain sight because they do not look as shiny in TDM as in other games. Extra shinyness would surely make that special goods stand out a bit more.


That new frob could indeed be more reliably than the vanilla one. A test map containing frobable stuff with different diffuse and specular maps in different lighting conditions would indeed be great.

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#27 Judith


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Posted 15 March 2018 - 03:04 PM

Something small with new frob on stock assets and tweaks for different lighting conditions would be easier than changing it for all the objects. I will be using this frob for all objects in my mission, but it won't be released this year, I'm afraid.

Edited by Judith, 15 March 2018 - 03:04 PM.

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