Jump to content


Photo

How to Change Texture Colours - (Request for Textures)


51 replies to this topic

#51 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5337 posts

Posted 20 July 2017 - 04:00 AM

What I've just noticed is that the ambient stage needs to be changed, too, otherwise the material will look different depending on which ambient rendering method is used.
 
So instead of
 
{ 
if (global5 == 1) 
blend add 
map ...
scale 1, 1 
red global2 
green global3 
blue global4 
}
you need to multiply the color values with the color parameters like this
{ 
if (global5 == 1) 
blend add 
map ...
scale 1, 1 
red global2*Parm0
green global3*Parm1
blue global4*Parm2
}

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#52 NeonsStyle

NeonsStyle

    Advanced Member

  • Member
  • PipPipPip
  • 1266 posts

Posted 20 July 2017 - 04:20 AM

Thank you Obst :) I did get it working, but I'll add this fix. 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users