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Any way to enlarge text?


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#1 kano

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Posted 28 August 2017 - 10:07 PM

Particularly the readables. I would like to make them easier to read, perhaps even occupying more/the whole screen. Any easy way accomplish this for all missions?



#2 freyk

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Posted 29 August 2017 - 02:12 AM

Maybe by changing your screenresolution.

Or ask the TDM team to create a global variable for command textscale.



#3 grayman

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Posted 29 August 2017 - 09:04 AM

No, there's no way to adjust text size other than use more of your screen (bump up the resolution). The menus are designed to accommodate certain sizes, and the amount of text on a readable page depends on which text size the mission author chooses. Changing the text size via a menu selection will wreck existing readables.



#4 nbohr1more

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Posted 29 August 2017 - 09:11 AM

Hmm, I have a thought.

 

Replace the cursor pointer texture with a material that simply scales _currentRender so when you mouse over text it works like a magnifying glass.

Of course, to be an elegant solution there would need to be code support to toggle the cursor \ magnifying glass textures. Could be a simple parm switch

in the existing material def for the cursor.


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