Jump to content


Photo

Deus Ex: Mankind Divided


  • Please log in to reply
21 replies to this topic

#1 bobrpggamer

bobrpggamer

    Member

  • Member
  • PipPip
  • 115 posts

Posted 01 September 2017 - 06:00 PM

Its on sale on Steam, does anyone know if its any good? I really liked the original, Human Revolution.


Edited by bobrpggamer, 01 September 2017 - 06:19 PM.


#2 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5155 posts

Posted 02 September 2017 - 01:17 AM

It's good.


  • Bikerdude likes this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#3 cabalistic

cabalistic

    Member

  • Member
  • PipPip
  • 80 posts

Posted 02 September 2017 - 02:30 AM

I enjoyed playing it. Gameplay-wise I think it's really good and an improvement over Human Revolution. Sadly, the story ends rather abruptly at a point that felt (to me) like a mid rather than an end, which makes the whole game feel a bit short. Which isn't really true, because according to my Steam statistics, I still spent about 25 hrs to beat it.



#4 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18643 posts

Posted 02 September 2017 - 02:30 AM

It's good.

Yes, if a bit short compared to the previous game.



#5 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1531 posts

Posted 02 September 2017 - 02:37 AM

Sadly, the story ends rather abruptly at a point that felt (to me) like a mid rather than an end, which makes the whole game feel a bit short. Which isn't really true, because according to my Steam statistics, I still spent about 25 hrs to beat it.

'cause it's AN INTRO CHAPTER.


Edited by lowenz, 02 September 2017 - 02:38 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#6 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5155 posts

Posted 02 September 2017 - 03:27 AM

Yes, if a bit short compared to the previous game.

It's shorter, yes, but that doesn't impact the value of a game imho. My steam stats tell me that I've played 19 hrs, which seems fine to me for a shooter. I rather have a "short" but good experience instead of a game where things repeat after a while just for the sake of making it long. I think 10-30 hrs are fine for this sort of game. It's not an open world rpg ;)


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#7 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18643 posts

Posted 02 September 2017 - 09:15 AM

Will have to check my playtime stats, in thr meantime just bought the seasonpass for £10

#8 Atomica

Atomica

    Member

  • Member
  • PipPip
  • 38 posts

Posted 03 September 2017 - 12:16 AM

I find DX:MD to have quite a lot of range in terms of playtime, mostly because there's so many hidden areas that you may only find when exploring, and even then it's extremely easy to miss out on things on a first playthrough. The good thing about it is that the game is short enough that it's worth a replay so that you can explore further, given the Prague hub is so damn complex and dense. It's NOT a play once and discard type of game, at least not for me.

 

As for the game itself, the gameplay is better than Human Revolution with a lot more polish, but the story and characters are worse.


Oh my God! JC! A bomb!


#9 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1531 posts

Posted 03 September 2017 - 07:36 AM

As I said, story-wise it's an intro of the plot :D

 

It's the main problem of the game.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#10 tefdal

tefdal

    Member

  • Member
  • PipPip
  • 22 posts

Posted 03 September 2017 - 08:15 AM

I loved Human Revolution, and I really wanted to love Mankind Divided, but I don't think it is quite as good. I found the story fairly poor and half done as others mention. The core premise, the whole "technology apartheid" was kind of clunky and non-believable. The dialogue and acting was very poorly written really. It's not a patch on ther games like GTAV, Watchdogs 2 or The Witcher 3. The Prague hub was not bad, but not as amazing as some say. While it is dense, it still felt very small and that is my main complaint, the game is just not open enough. There weren't enough other locations, or " away missions". It runs VERY poorly. There were not nearly enough side quests which made it feel even smaller. The faces and facial animations looked for some reason absolutely terrible, and I mean really bad, no idea how they got away without getting mocked endlessly for that. Even with high settings. The core gameplay though is still well done, no doubt. I still liked it a lot, so maybe I am being a bit harsh, and its worth a play for sure, I just didn't love it like HR.

 

Also they tanked the game by including Breach which literally no one ever asked for, plus other micortransactions, and now they have canned the whole franchise - which I am absolutely gutted about. Perhaps they should have put those resources into finishing the story and adding more hubs and more interesting side quests and characters. A really big shame, but worth playing nevertheless, especially on sale.


Edited by tefdal, 03 September 2017 - 08:27 AM.

  • lowenz likes this

#11 freyk

freyk

    Member

  • Member
  • PipPip
  • 463 posts

Posted 03 September 2017 - 10:52 AM

Using an older system, i cant play dx-hr and dx-hm.
But i love the story, gameplay and athmospere of them, after seeing its "movies" (a summary of cutscenes and gameplay) on youtube.

To get "a small taste" of dx-md, try Deus ex Breach.
(at this moment, free on steam.)

Edited by freyk, 03 September 2017 - 10:57 AM.


#12 bobrpggamer

bobrpggamer

    Member

  • Member
  • PipPip
  • 115 posts

Posted 03 September 2017 - 01:53 PM

 

Using an older system, i cant play dx-hr and dx-hm.
But i love the story, gameplay and athmospere of them, after seeing its "movies" (a summary of cutscenes and gameplay) on youtube.

I am sorry to here that, and so there goes a good reason to go for a console system , Xbox or PlayStation. Not as good as a PC in any means in my opinion but at least the hardware doesn't change much.

 

Thank you all for your help. but I will have to go easy with my credit cards and wait a little longer for a better sale come the end of October and the 3 holidays that follow Halloween.

 

Off topic but I love the fall or autumn season, unfortunately my mobile home park has no trees and 3 highways in that surround the park, and still no trees just dry grass. I should not complain though I have a bed and food and that's what's important. I really feel for the guys in Texas, If I had the money I would donate what I could, but live check to check. and am in massive credit card debt.


Edited by bobrpggamer, 03 September 2017 - 01:57 PM.


#13 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 696 posts

Posted 11 September 2017 - 06:38 PM

Only ever played the first tutorial mission, and it annoyed me a bit TBH. Not only did i find the cut scenes exaggerated, and tedious, but, also the gameplay, interface, and game world, where there's so much stuff going on, that you hardly know where to look, or with which objects you can interact, and with which you cannot. The latter being a general issue with nowadays games though. IMO, they just ham it up too much. I might give it a go again at some point. It was the first game i ever demanded a refund for on Steam, BTW. i bought it again in a sale half a year later then though, for 15 €. :P

 

Frankly, not a big fan of modern games. And the Deus Ex reboots are ok, but... the original Deus Ex was better, wasn't it? Sort of like Thief, just that the Thief reboot was a total disaster, while the new Deus Ex's are just OK. But, meh, neither Adam Jensen is as cool as JC Denton was, nor is the vibe still there. Also, it strangely seems to resemble the Thief reboot. Can't even really put my finger on why. It just feels a bit like it, for me. Like, they tried to replicate the old style, but never really got a good feeling for the stuff. And they both seem "french". Again, something i can't really explain why i feel like that. Feeling is just there.



#14 Atomica

Atomica

    Member

  • Member
  • PipPip
  • 38 posts

Posted 11 September 2017 - 09:49 PM

Only ever played the first tutorial mission, and it annoyed me a bit TBH. Not only did i find the cut scenes exaggerated, and tedious, but, also the gameplay, interface, and game world, where there's so much stuff going on, that you hardly know where to look, or with which objects you can interact, and with which you cannot. The latter being a general issue with nowadays games though. IMO, they just ham it up too much. I might give it a go again at some point. It was the first game i ever demanded a refund for on Steam, BTW. i bought it again in a sale half a year later then though, for 15 €. :P

 

Frankly, not a big fan of modern games. And the Deus Ex reboots are ok, but... the original Deus Ex was better, wasn't it? Sort of like Thief, just that the Thief reboot was a total disaster, while the new Deus Ex's are just OK. But, meh, neither Adam Jensen is as cool as JC Denton was, nor is the vibe still there. Also, it strangely seems to resemble the Thief reboot. Can't even really put my finger on why. It just feels a bit like it, for me. Like, they tried to replicate the old style, but never really got a good feeling for the stuff. And they both seem "french". Again, something i can't really explain why i feel like that. Feeling is just there.

With regards to which objects you can interact with or not, there's an option in the menus to enable object highlighting/outlines, can't quite remember the exact name of the setting. It's enabled by default, but if you play on Hard ("Give Me Deus Ex") it will disable object outlining, the aiming reticle and objective markers automatically once you start playing. You can re-enable them though, which I always do because I treat them as features provided by Jensen's augmentations. Check your options to see if some HUD elements have been turned off. It can be a bit obnoxious but it's also kinda necessary because DX:MD is probably the most graphically dense game I've ever played, with so much background detail in areas that you really kinda need the highlighting to show what's what from the scenery.

 

If the game resembles the Thief reboot in some way, it's not that surprising given the same studio is responsible for both games. :) I agree the feeling is not quite the same as the original Deus Ex, and I also generally prefer older games to this newer crop. But it is still an extremely polished game though on a technical, graphical and audio level.


Edited by Atomica, 11 September 2017 - 09:51 PM.

Oh my God! JC! A bomb!


#15 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 107 posts

Posted 11 September 2017 - 10:00 PM

One more or less subtle thing that changed between original Thief / Deus Ex and latest Reboots: Geometry was discrete brushwork back then and is modular now.

At least in Thief 4 (newer Deus Ex titles are designed like cover shooters, so the odd level layout is much more obvious than the geometry reuse) it contributed to breaking the immersion, that i learned to tell apart the modules everything is built of shortly after the first mission.

They did a great job in building a huge city. They considered different play styles and seem to have used the current believes about good level design. But their building blocks are too big and they got too few different modules for drawing player barriers relative to the count of modules the player can see in every area. Also because of modules the grid is a bit in-your-face in a lot of places.

 

More obvious is the trend to replace smooth game play with canned animations. One does not simply open a door in the newest thief. You go to the door, trigger the open animation and wait until that animation completed. Same for opening furniture. We all know and love how the Darkmod handles that (and if there is a way to change mantling from an animation to a state, so we could have non-Garrett hang at ledges, it probably should be done). Animations get boring very quickly if you see them ten times when looting a room (frobbing by hand also feels more rewarding and less disconnected).

 

Gameplay-wise i do not know why they decided to make traps only disarmable by triggering a cutscene on a gear-box in the newest Thief. You always had so much more possibilities like using objects for blocking or triggering the traps, jumping over the triggers or standing at the side of chests while opening them. All gone and replaced by the wirecutter cutscene. And that damn wirecutter is not even hard to get. They seem to have removed gameplay for no reason.



#16 Atomica

Atomica

    Member

  • Member
  • PipPip
  • 38 posts

Posted 11 September 2017 - 10:55 PM

I seem to recall an interview with the lead developer/designer of Thief 4, where they talked about how they wanted to provide a lot of emphasis on the full-body experience in the game. Essentially, everything that the player does, your character physically does too - anything that requires physical interaction, your character will animate. Loot doesn't just disappear when you grab it, you animate the grab because it's more immersive. A door doesn't just swing open by itself, your character reaches out to open or close it. Your lower body is always visible to the player and you always cast an appropriate shadow in the environment.

 

Great ideas in theory, but execution has problems because it slows down gameplay. What's worse is that it's a temporary uninterruptible action that may in rare cases screw you. If you're manipulating a door, the action takes several seconds that you can't do anything until it's over. If you're being chased and trying to open and close doors to escape, if you decide you've made a mistake and want to just abort a door action and bolt away, you can't. But in The Dark Mod... you can. :)

 

Taking this to the complete opposite, look at Penumbra or Amnesia. In those games, opening doors, draws and other interactable objects requires dragging the mouse in the direction you want to move. This provides a lot more control - if you want to peak a little bit, you can do so, but if you want to swing the door open quickly, you can do that too. I can't really remember any other games providing that level of object control.


Oh my God! JC! A bomb!


#17 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 107 posts

Posted 12 September 2017 - 12:34 AM

Would be really nice if we could open doors and drawers in Darkmod by dragging the mouse. Wonder if it might be possible to implement that with scripting on the id Tech 4 engine...



#18 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 696 posts

Posted 12 September 2017 - 12:00 PM

 

If the game resembles the Thief reboot in some way, it's not that surprising given the same studio is responsible for both games. :) I agree the feeling is not quite the same as the original Deus Ex, and I also generally prefer older games to this newer crop. But it is still an extremely polished game though on a technical, graphical and audio level.

 

I must admit that i typically have to get over the first 2 or 3 hours in a game, and that they usually get better, and more fun after that. I maybe played MD for 3 or 4 hours, and it didn't click at that point. Will surely give it another go at some point. Although i found the cut scene after the first mission REALLY lame. I just hate that games feel like Hollywood flicks nowadays.


  • lowenz, Abusimplea and Atomica like this

#19 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1531 posts

Posted 12 September 2017 - 03:12 PM

The intro/first mission is a joke.

 

Not to mention why Dubai and not a Black Sea location (the same for London in the end).


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#20 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 696 posts

Posted 12 September 2017 - 04:12 PM

Good to know that the rest of the game is better. :)



#21 Atomica

Atomica

    Member

  • Member
  • PipPip
  • 38 posts

Posted 12 September 2017 - 08:58 PM

With regards to the Hollywoodization of a lot of modern games (and yes, Hollywoodization is a real word), sometimes I like it, but often I don't. The problem is that I had to essentially adapt and tolerate it because so many modern games these days rely a lot on such cutscenes and movie-like presentation, and if you want to keep playing games, it's a hurdle that's kinda necessary to overcome otherwise you'll just despise everything new.

 

I think the only thing I hate more is unskippable cutscenes. You can skip the movie cutscenes but the in-game ones, like the long 5-10 minute walk after Dubai, you can't stop (it's an in-engine cutscene though so that may have had something to do with it). Same problem occurred in Human Revolution at the very start on the long walk to Sarif's office - makes replaying the game a bit of a chore at the beginning. The first Deus Ex is so much better at this.


Oh my God! JC! A bomb!


#22 MoroseTroll

MoroseTroll

    Member

  • Member
  • PipPip
  • 292 posts

Posted 13 September 2017 - 03:58 AM

Not to mention why Dubai and not a Black Sea location (the same for London in the end).

AFAIK, the Persian Gulf is way less deeper than the Black Sea, their medium deeps are something like ~50 m vs. ~1200 m. Which means that the Persian Gulf (where Dubai is located) is more suitable for building an artificial island ;).

 

About London in DX:MD: remember the name of the main villain, his nationality, and what did he do to Adam in Switzerland? That's right, it's a direct analogy to that nasty case in November 26, 2006. In a nutshell: "Ba-a-ad rushnz everywhere, fear them!"  :laugh:

 

BTW, some Season Pass missions, I think, have a strong DX1 and Tron 2.0 vibe. And I like it :).


Edited by MoroseTroll, 13 September 2017 - 04:00 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users