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Deus Ex: Mankind Divided


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#26 Oldjim

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Posted 25 October 2017 - 08:51 AM

I already have two of them and so the Seasons Pass isn't worth it

In any case the first two - Desperate Measures and System Rift are woefully short and not worth buying (I got them as a Pre Order Bonus)



#27 chakkman

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Posted 25 October 2017 - 08:52 AM

There's a whole lot of negative comments for the Season Pass too, saying it isn't exactly value for money. Think i'll "Pass" on it then. ;)



#28 Bikerdude

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Posted 25 October 2017 - 10:03 AM

its is if you get is cheap enough, like I did for under £10.



#29 lowenz

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Posted 25 October 2017 - 10:42 AM

There's a whole lot of negative comments for the Season Pass too, saying it isn't exactly value for money. Think i'll "Pass" on it then. ;)

It's no SO bad: the problem is the ALL package (game+DLCs) seems an INTRO for the real story.....the one you wait for during the actual game :D


Edited by lowenz, 25 October 2017 - 10:43 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#30 chakkman

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Posted 26 October 2017 - 07:03 AM

Aye. :) Think i'll go for it then. A tenner really doesn't seem too much for it. 


Edited by chakkman, 26 October 2017 - 07:05 AM.


#31 Judith

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Posted 08 May 2018 - 06:16 AM

I found the complete edition for 7 EUR, so I dedided to give it a go. Just went through Dubai and walked around Prague a bit. I feel the start is rather weak. Exposition dumps, underdeveloped starting mission, UI attacking the player with various messages, prompts, and tutorials. IMO it lacks confidence and pace of DXHR opening, starting from simple to more complex. Hopelfully it gets better later on.


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#32 chakkman

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Posted 08 May 2018 - 10:06 AM

I totally hated the beginning of Mankind Divided. I guess, like all games these days, that it gets better later. As you say, the UI is completely overwhelming, and made me wonder where to look, and with what i can actually interact. 

 

I disliked the "do-gooder" Jensen in the intro as well. I mean, seriously, especially in a role play game where you can actually evolve into a badass as well, that's not very smart of the developers. But, you know, like with everything they try to force political stuff on the player as well, like they do in every Hollywood movie these days too.


Edited by chakkman, 08 May 2018 - 10:47 AM.


#33 Anderson

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Posted 08 May 2018 - 11:43 AM

But, you know, like with everything they try to force political stuff on the player as well, like they do in every Hollywood movie these days too.

More details please.

 

Deus Ex politics were mostly cheesy conspiracies. But it was fun seeing various speculations with the endings - how to balance society between instincts of human social animals and justice for society.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#34 Judith

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Posted 08 May 2018 - 12:52 PM

Yeah, there at least several weird things I noticed in the first part. First of all, surprisingly low model quality. Dubai background landscape looks like from 10 years ago. Many models just have a tiling color texture and simple normalmap. I know that with PBR, GI, and AO you can have a lot of things done for you by the engine, but quite a few architectural pieces look like really lazy work:

 

obraz.png

 

 

Also stuff like lipsync feels off, even in major cutscenes. It's too simplified. I'm also not sure about the tone, at least in Prague. I don't speak Czech, but I think there are similar phrases in my language too. I was quite surprised when I sold some junk stuff to a vendor, and he shouted something like "co to za chujnia / what is this fuckery". This is one of the heaviest cuss phrases you can say, at least in my language, and IMO it doesn't fit with other lines, especially those in English. Seems like they didn't do proper research here.


Edited by Judith, 08 May 2018 - 01:03 PM.


#35 Anderson

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Posted 09 May 2018 - 01:49 AM

I thought kurwa was the best word in Polish.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#36 Judith

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Posted 09 May 2018 - 02:25 AM

I'm not surprised it's one of the most popular words; that hard "k" and "r" sounds carry anger and frustration like no "fuck" never will ;)



#37 MoroseTroll

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Posted 09 May 2018 - 03:02 AM

Judith: I think you'll be surprized hearing a lot of misspelled Czech, Georgian, German, Russian names and surnames in this game.

AFAIK, DX:MD was in development for just 3 years, not 5, as many think. 0.5 year was spent on DLCs for DX:HR, 1.5 years were spent on the "Project Nova" (a Final Fantasy spin-off). Maybe that's why DX:MD has so many issues - perhaps the devs had no enough time to polish it.


Edited by MoroseTroll, 09 May 2018 - 03:03 AM.


#38 lowenz

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Posted 09 May 2018 - 03:16 AM

Judith: I think you'll be surprized hearing a lot of misspelled Czech, Georgian, German, Russian names and surnames in this game.

 

to polish it.

Is this a joke? :D :D :D :D


Edited by lowenz, 09 May 2018 - 03:17 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#39 Judith

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Posted 09 May 2018 - 04:19 AM

A good one ;) And looks like our lovely Stephane Roy was at the helm for this one (executive producer).



#40 Atomica

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Posted 09 May 2018 - 04:28 AM

I enjoyed Mankind Divided for what it was, but after a couple of playthroughs I don't think I'll ever play it again. I think the gameplay is great but the atmosphere is depressing (deliberately so of course), but it really gets annoying being treated like an outcast by almost everyone on the street and 99% of the cops in Prague. I get what they're trying to do, but it's obnoxious and could do with a bit more subtlety. Doesn't help that there's no SDK so we can't make mods or maps for it like the original Deus Ex (which to this day is still coming out with user content).

 

I'm also little bit bitter that they set up a lot of plot points, resolved the primary plot, but left the majority of the others dangling to (presumably) be resolved in a sequel that might not even come. That's just bad design. I like a little mystery but not THAT much unresolved.


Edited by Atomica, 09 May 2018 - 04:30 AM.

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Oh my God! JC! A bomb!


#41 Judith

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Posted 09 May 2018 - 04:39 AM

I'm still in Prague, and I even quite like it, although I'm surprised they didn't use the famous Hradčany district and Prague Castle as a setting.

 

My problem with "aug apartheid" is that, while it looks threatening in the beggining, it doesn't go anywhere meaningful with it. Apart from minor setbacks, you're basically untouchable. Like it's a good excuse for having vendors throughout the city that won't sell you anything, because you're an aug, but that's it.


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#42 Judith

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Posted 09 May 2018 - 05:45 AM

Btw. sneaking and exploring Prague apartaments made me wish we had an actual modern Thief game. Imagine you could have much more flexibility in terms of setting, architecture style, and objectives. You could use any setting you want, and steal anything you want, from old paintings and jewels to stuff like information, HDDs and pendrives. The Bow (or a small crossbow) could still be there, along with special arrows. A few more gadgets would do as well, just maybe not too far into tons of tech junk like for Sam Fisher (I'd prefer something more simple). And with engine like UE4 making maps and assets would be much more accessible. Yeah, I know, one can dream :)



#43 lowenz

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Posted 09 May 2018 - 07:20 AM

I'm still in Prague, and I even quite like it, although I'm surprised they didn't use the famous Hradčany district and Prague Castle as a setting.

Yeah, me too I was hoping for the castle (remember the Black Gate level from IW? :D )


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#44 freyk

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Posted 09 May 2018 - 01:35 PM

Yeah, I know, one can dream :)


Mircea and i trying to make that dream possible, as you know,....

(some help would be fine)


Edited by freyk, 09 May 2018 - 02:29 PM.


#45 Judith

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Posted 09 May 2018 - 02:40 PM

You're trying to make a DeusEx style mod for TDM engine. I was thinking about modern-day game (with as little SF as possible) and on a better engine.



#46 Abusimplea

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Posted 09 May 2018 - 10:44 PM

You're trying to make a DeusEx style mod for TDM engine. I was thinking about modern-day game (with as little SF as possible) and on a better engine.

Do modern engines support the lighting and sound propagation a thief-like needs?



#47 Judith

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Posted 10 May 2018 - 02:12 AM

I didn't work with sound yet, but UE4 has two lighting engines: forward and deffered renderer. So you can have both static lights and baked lightmaps/shadows, but also fully dynamic lights where you need them.



#48 Obsttorte

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Posted 10 May 2018 - 04:27 AM

You obviously have to do some programming to get to the ai to behave like you want it to, same for audio propagation. Although the latter is not the most complicated thing to do.


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#49 chakkman

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Posted 10 May 2018 - 05:50 AM

We need moar stealth games. Shame that the nowadays' games audience is so action, and "quick success" oriented.


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#50 Judith

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Posted 10 May 2018 - 08:14 AM

Even if there are modern stealth games out there, IMO they rely too much on overwhelming gadgetry. Sam Fisher, Batman, Jensen, they're similar equipment-obsessed characters. Snake looks like he belongs to the same cathegory, but in fact you can beat a lot of MGS games by using almost none of the equipment. Thief has some gadgets too, but it always seem to rely on player skills too. And that's what I find most rewarding.






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