Jump to content


Photo

Fan Mission: King of the Mountain by Spoonman (18/09/2017)


  • Please log in to reply
25 replies to this topic

#1 level

level

    Spoonman

  • Member
  • PipPip
  • 43 posts

Posted 18 September 2017 - 09:03 PM

*
POPULAR

Mission Name: King of the Mountain
Author: Spoonman
Build time: 3 months.
Version: 1.00
Released: 18/09/2017

Type: Prison escape.
Size: Medium.
Completion time: 45 minutes.
Difficulty settings: No.

Known issues:

There might be beeping noises from broken speakers when playing with EAX on.

 

Beta-testers:

Cambridge Spy, Spooks and Bikerdude.

 

Special thanks to:

Bikerdude for helping me out in optimizing the mission, reworking the cell areas, improving lighting across the map,
providing me with several particle effects to use in the map, and being very helpful in general in beta-testing the mission.

 

Download links:
https://www.mediafir...5za5r4/kotm.pk4
 


Edited by level, 18 September 2017 - 09:03 PM.

  • Bikerdude, Melan, Tarhiel and 9 others like this

#2 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12079 posts

Posted 18 September 2017 - 09:05 PM

Congratulations!!  B)


  • Bikerdude likes this

#3 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8176 posts

Posted 18 September 2017 - 09:45 PM

Congrats!

I gave it a small whirl and I can tell that it'll take me a month to solve this thing.

Very beautiful, though that's not as much of a surprise with "Full Moon Fever" as your intro TDM mission.

I'll get a mission page going if nobody beats me to it.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2209 posts

Posted 18 September 2017 - 09:46 PM

Congratulations on the release!

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#5 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8176 posts

Posted 18 September 2017 - 10:23 PM

Uploaded to the mirrors and mission page.
Created the wiki entry.

For some reason the screen-shot isn't rendering?

If you have example screens you wanna use, let me know.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#6 Cambridge Spy

Cambridge Spy

    Member

  • Member
  • PipPip
  • 274 posts

Posted 18 September 2017 - 10:38 PM

Wow, didn't think you'd release it that quick! I'll see if I can post a playthrough as soon as possible.


"Let me guess - little blue men with three heads stole your sweetroll?"

#7 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19016 posts

Posted 19 September 2017 - 01:56 AM

For some reason the screen-shot isn't rendering?

they need to be 800*600 I believe.



#8 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8176 posts

Posted 19 September 2017 - 07:41 AM

It's 800x600 but it seems that there might be some rule that you need to upload 2 or more images now?

I'll gather some more screens if nobody gets to it before me.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#9 Amadeus

Amadeus

    Member

  • Member
  • PipPip
  • 64 posts

Posted 19 September 2017 - 09:36 AM

Congrats! Looking forward to playing a new FM



#10 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2209 posts

Posted 19 September 2017 - 10:39 AM

It's 800x600 but it seems that there might be some rule that you need to upload 2 or more images now?

I'll gather some more screens if nobody gets to it before me.

 

I just uploaded four screenshots pulled from darkfate. The screenshots I uploaded were 1280x720 and they work both on the missions page and in the ingame downloader so I guess the 800x600 thing is more like a guideline rather than a pre-req.

 

@Spoonman just finished the mission, loved it! And boy do you know how to nail down the thief atmosphere so well. I got lost in the prison for a while and the scene outside while small was quite beautiful :) Thank you for your mission, look forward to whatever comes out next from you.


  • Anderson likes this

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#11 Cambridge Spy

Cambridge Spy

    Member

  • Member
  • PipPip
  • 274 posts

Posted 19 September 2017 - 11:34 AM

And here's the playthrough I promised, which also happens to be my 700th video:

 


  • AluminumHaste, Melan, Moonbo and 1 other like this
"Let me guess - little blue men with three heads stole your sweetroll?"

#12 Atomica

Atomica

    Member

  • Member
  • PipPip
  • 46 posts

Posted 19 September 2017 - 07:41 PM

Haven't run TDM recently to check, but I know from experience that several missions in the in-game downloader have broken screenshots, even though the screenshots themselves download successfully to the screenshots folder on disk. I suspect it has something to do with certain characters used in the filenames - files with dates often don't render in the in-game screenshot viewer for some reason. The screenshots for this mission do seem to work though.

 

As for the mission, I've only played a bit but it looks promising. One funny thing though - at the very start I was reacquainting myself with my keybindings as I hadn't played TDM for some time. I managed to turn on the lantern while still in my cell (before even using the key to open the door), and a patrolling guard noticed the extra light, got alerted and started swinging and hitting me with his hammer through the door. I restarted of course, but I just found it funny because at this point, all the guard would have known is I had smuggled a light into my cell, so clearly I deserved to die. :)


Edited by Atomica, 20 September 2017 - 07:11 AM.

  • CarltonTroisi likes this

Oh my God! JC! A bomb!


#13 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 181 posts

Posted 20 September 2017 - 04:02 PM

This the one mission i would use as the perfect example in an automapping feature request thread!

And they might not have anything to eat. But they surely still have lots of electricity and torches. This is one of the most lit missions (after "Swing" and "Reap as you Sow"). There are electric lights and torches everywhere.

That said, i love the garden and daylight-casting windows. The geometry is believable but i constantly got lost.

Spoiler

I think it is too big. But the lighting was beautifull and i had some fun.



#14 level

level

    Spoonman

  • Member
  • PipPip
  • 43 posts

Posted 20 September 2017 - 09:37 PM

There are a lot of crates and other heavy objects lying around you can use to knockout npcs before you get the blackjack, and there's also more than one point where you can get some equipment. There are no lock picks in the mission. One builder guard has the key to the sewers (hinted at by one of the readables), he uses a (slightly) different character model and has a patrol route that spans most of the upper levels, so you probably bumped into him but didn't see the key on his belt.


  • AluminumHaste and Anderson like this

#15 GUFF

GUFF

    Member

  • Member
  • PipPip
  • 75 posts

Posted 22 September 2017 - 10:31 AM

The aesthetics were as usual for your missions really solid and this was a great large indoor area to explore, and a step up really this time with the AI placement and patrol routes. I just think that as far as the entire story and tying everything together it was a bit weak. Your first mission was the best on this end.

 

Spoiler



#16 level

level

    Spoonman

  • Member
  • PipPip
  • 43 posts

Posted 22 September 2017 - 10:39 AM

There are no undead. My idea was basically that everyone in the prison was tripping balls.


  • AluminumHaste and Anderson like this

#17 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 235 posts

Posted 22 September 2017 - 12:52 PM

Finished this one last night, thanks for the awesome mission! I thought it had really good cadence to it despite it being pretty large and open ended. The lighting blew me away and overall the prison design was convincing.

I had a blast playing through it.

 

 

My only hang up:

Spoiler

 

Thanks again!


Edited by kingsal, 22 September 2017 - 12:52 PM.

  • Anderson likes this

#18 GUFF

GUFF

    Member

  • Member
  • PipPip
  • 75 posts

Posted 23 September 2017 - 01:24 AM

There are no undead. My idea was basically that everyone in the prison was tripping balls.

Even you, the prisoner? I guess it makes sense since there are mushrooms in your cell.


  • CarltonTroisi likes this

#19 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4399 posts

Posted 23 September 2017 - 02:03 PM

This was an excellent mission! Properly large that exploration had a meaning; it had just enough story material to get my mind going without overexplaining things; and it was properly oppressive to give you the feeling of incarceration. Maybe not quite as oppressive as Tears of Blood, but nothing is.  ;) The varied architecture was full of spots which were very good-looking - those galleries are to die for. Also, the difficulty was just right. Always challenging, but never frustrating.

 

I am happy you keep making missions, and I hope you will continue!

 

BTW, has it been posted to TTLG yet?


  • Bikerdude likes this
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#20 MVT

MVT

    Member

  • Member
  • PipPip
  • 42 posts

Posted 24 September 2017 - 03:18 PM

Very nice mission.  Only two comments:

 

 

Spoiler

Edited by MVT, 24 September 2017 - 04:07 PM.


#21 Thiefette

Thiefette

    Member

  • Member
  • PipPip
  • 345 posts

Posted 24 September 2017 - 05:47 PM

Congrats on the release of your mission! I look forward to playing :)
 



#22 raymeld

raymeld

    Member

  • Member
  • PipPip
  • 417 posts

Posted 26 September 2017 - 09:19 AM

Any chance of a clue as to where to find a weapon ( if only to vent my frustration on the guards!)

#23 raymeld

raymeld

    Member

  • Member
  • PipPip
  • 417 posts

Posted 26 September 2017 - 10:16 AM

Sorry , found one.Hunting time!!

#24 esme

esme

    Member

  • Member
  • PipPip
  • 301 posts

Posted 28 September 2017 - 05:55 AM

This got a lot easier once

 

Spoiler

 

A few minor points

 

Spoiler

 

Spoiler

 

Excellent mission though


Edited by esme, 28 September 2017 - 05:55 AM.


#25 NeonsStyle

NeonsStyle

    Advanced Member

  • Member
  • PipPipPip
  • 1266 posts

Posted 03 October 2017 - 09:08 AM

Congratulations on your release. :D

 

Spoiler

 

From what I saw of it, it looked interesting. Has it been beta tested yet? 


Edited by NeonsStyle, 03 October 2017 - 09:32 AM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users