It's a simple base asset pack basing on minimum required assets shipped with Storm Engine 2. It's aim is to allow starting development quickly - a quick start base containing placeholder textures and simple assets that can be reverse engineered to see how to make something like this. It also provides entity defs, giving mappers entities to work with. I'm using Motorsep's engine. He's still around idtechforums, but I don't know if he's doing anything related to his engine, Doom 3 or development at all.
The reason I haven't included binary is not to release the source code again (GPL - if you release a binary, you must release code) - there already is a repository for that, and the change that you need to do in Player.cpp is a minor hack, not a solution. The real solution would be providing the base with player model, which is something I'll do eventually.
After some time I'll work it into base for general idTech4 engine.
I can send you a binary I compiled myself if you wish to check it without any compiling.
Edited by Snehk, 20 October 2017 - 07:48 AM.