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Ghoul Animation Idea


Kurshok

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A point made by people is that they don't remember which Doom 3 creature the ghoul enemy was a reskin of. I believe it may have been of "boney", the unique fast zombie from the beginning of the Doom 3 campaign. That doesn't matter as much now that the game uses its own unique models, but it made me wonder, what made boney different from the other zombies? For starters, he was less damaged, quicker, and moved with an almost Apelike gait, loping and half-hopping after you.

 

So, if anyone wants to make a ghoul model, the key difference should be speed and an appearance that contrasts the slow, desiccated corpse look of a Dark Mod zombie with an alive yet diseased, more animalistic movement speed.

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When I envision a ghoul in TDM, I think of the apparitions in Thief. They were the creatures that creeped me out the most when I was a kid. Yeah, the zombies sounded scary, but the apps were worse. Also, they had ranged attacks (and pretty good aim too).

 

I think a monster inspired by those would be a better direction to go than another zombie.

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When I envision a ghoul in TDM, I think of the apparitions in Thief. They were the creatures that creeped me out the most when I was a kid. Yeah, the zombies sounded scary, but the apps were worse. Also, they had ranged attacks (and pretty good aim too).

 

I think a monster inspired by those would be a better direction to go than another zombie.

But a ghoul is a form of corporeal undead, as in solid flesh and bone. Weren't apparitions ghosts?
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Ghosts have been probably the most fruitful area for creative modifications of existing AI. I do miss the eerieness of Thief's Apparition sound set, though.

 

What happened to the alternative zombie skins...? http://forums.thedarkmod.com/topic/17200-the-necrobobicon/page-6

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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