I'm the guy no-one likes.
I liked the start of this level a lot.
Using a vine arrow to climb onto the balcony, mossing the floor and sneaking in was a decent way to get started.
After that, I think a highlight for me was the well section (very nice) - but I'm not a fan of expansive key hunts.
I managed to get stuck in a few places from which I couldn't return.
Easy fix with a clip.
The first, most obvious, was the rooftop, over the railings (thought maybe could smash the glass to drop in, since there was the opportunity to do so downstairs if not being sneaky).
Guess that was mostly my fault for not throwing over something to climb back over the railings with... However, pressing against the glass would stick me.
The second - accessing the main building using the method described, through the balcony - up to the rafters - grab a bale and take it to the target with three arrows. Can mantle up onto this and over the wall, escaping level. Thought it might be a shortcut back round. Just led to a room full of skeletons, a tour of the outskirts via nodraw and no way back in.
Additionally, I've never seen so much monster-clip in a level, ever.
Perhaps the strange AI behaviour is due to the path leading through these swathes of monster-clip.
Occasionally, one or two would open a door that would require a particular key and get stuck in a loop, allowing me to immediately access through, eg, the kitchen.
The archer above the grass lion takes one arrow and panics with no escape route. Sometimes he will open the door - it is impossible to drop something on his head for KO and enter this way. Mossing the floor to drop and pick - never managed to get it in time.
Putting a noisemaker outside will cause many guards to investigate and open nearly every door, leaving them open and unlocked for as long as they are searching and until they return to patrol.
Some kind of chain-alert that negates the key-hunt.
Found maybe 4-5k loot, half of which was through random clicking - some didn't make sense, no idea why this hairbrush was worth 15 when another was trash. Some was well hidden, in rafters or in plague doctor cap.
One thing that got me - none of the beautiful artwork was loot. Not that I found.
Loot's very scattered, but considering the size of the level...
Sometimes it's difficult to walk down a lighted corridor, unless standing in a shadow and taking a smoke break until it's time to ghost behind the guard (into a brightly lit room, in which he immediately turns or is alerted by a civ.). It was very square, but really did show off a lot of the new assets and things that can be done now - it was impressive.
Got into a lot of swordfights. Was fun. Many arrows to faces - didn't really try the blackjack on teh guards, only rushing the nobs (which in UK is slang for penis) when they caught me trying to figure if that map was Minoan or of France, or figured out from where the fruit was being thrown at them...
A few doors open backwards... which means it is easy to trap patrolling guards inside by placing an object (of which there are many), such as a bale or box, in front of the door.
Really nice use of reflection - especially the puddle and the ceiling.
There were many windows with god-ray-like effect and particle, but that did not appear to cast light onto opposite wall. Some detail like that would really fill the spaces. I couldn't tell if they lit me or not, without a light-gem. Didn't appear to.
Took about 2-3 tries to escape level, got stuck in the roof bit on 1st try.
Playing properly - after around 1:30hrs, after finding red key, decided that didn't quite fancy running around trying to find which door it fit.
Probably the door downstairs that is lit red. Idk.
Got killed by a guy from Hammerfell with a curved sword. Called it a day.
Built up some psychogeography of the map and some nice cut-routes.
The best part had to be finding a way in that wasn't simply picking a lock or finding the guy who has the key, or waltzing in the front entrance - and the well section, which was very nicely done.
Actually had to case the place to find a way in and try to be smart about it (glad I bought a vine arrow and some moss), rather than just open that door... I liked that a lot.