Rant time, sorry. No spoilers. You can add those biker, if you'd like me ignored or it's too many words.
TL;DR - whine, cry, y u do dis, pls slow down after this one - it's mint already, don't you reckon?
I know people here don't look upon me particularly well and that I'm a difficult person.
Please, please, please stop updating the game and DR so often... it's like every time I get close to figuring something out - something is changed and, after going through a few dozen old maps... testing out and seeing what to do next on them (I paint a few pictures at the same time) things don't work any more. Shaders repathed, textures missing or depreciated or repathed, mechanics changed. I've ALWAYS used stock to avoid having to go through the lengthy process of including a whole bunch of stuff that is not necessary.
Now there's model errors on some maps I've left to finish (ok... a year...) later.
I'd really like to finish a decent map without it being put into a state whereby it's easier to delete it all and start again than go in and make a whole bunch of changes.
It is demoralising that it's proving so difficult to contribute.
Just gone back over a few years worth of maps and most of them throw errors or are missing shaders or models or have pathing errors...
Latest updates have:
1 - destroyed every trap and agility challenge I've designed by removing damage from movers (as I'm sure you're aware, as I say it nearly every 2nd post in this forum because that really screwed that mission).
2 - has destroyed the nurbs tutorial map by removing or repathing the textures, so it throws shader errors. Can fix, I guess. Pretty sure all my notes are on that blog, if I can remember the name...
3 - a lot of my older maps now have pathing errors for stock models/textures/things/stuff that must've been repathed or depreciated or something...
4 - even the startmap/levelname from the wiki doesn't work now, the error list in DR is huge. Missing models, textures, shader issues, etc.
5 - destroyed my camera system, that was the basis for a lot of neat stuff, by somehow changing how multiple portalsky and portalsky info works. At least a few things still work...
6 - rendered ... a whole bunch of missions that were "getting there" totally FUBAR.
7 - provided discouragement to start mapping in earnest (which is daunting - there's several people who've been here for donkey's that are mappers but don't have a map published), in case there's another update that totally wrecks yet another WIP or effect or trick or concept (rev's no longer affected by holy water?? They're undead, wtf... goodbye necromancer's tower with cool, mechanical and illusion/op-art artistic effects and a few glitchy/hacky tricks - no way is that gonna be fun now if it's empty or filled with those bastards)
Every change, for the past few years, screws over anything ambitious or that pushes a boundary to TDM's mapping extent or thwarts some solution to the problem of "how do I do this..? ahhh, I can do this...".
This means I can either:
1 - make another mansion/city mission that's the same as every other mansion/city mission from prefabs and limp pretense, no time to develop a full campaign or character or story 'cos list.
2 - rush a tiny mission - I don't do one night stands. We go away for the weekend or the week to somewhere neither of us has been and see you again next time (I don't want to know what you do in between).
3 - wait until everyone's gotten bored of updating TDM and DR for a bit and wandered off so I can finish a mission that might have taken since 2.03 to make and now no longer works because xyz has changed and it's easier to simply delete everything and start again than make all the changes to everything (plus #7 from previous list of whining)
Perhaps it's only my opinion, but some of the best missions are those that were made during "low development/update" periods.
The game looks beautiful now. It runs so well and there's only a few glitches that happen. Much better than it was years ago, for sure.
There's a bug tracker that has a few lurkers.
There's half a disjointed wiki with a bunch of updating required.
DR is in a decent state. It's easy to learn and pick up to make another manor mission or rush a tiny mission using prefabs.
But another update on the way - reading this thread - it's made me reconsider bothering to start work on yet another mission that is probably going to have to be scrapped because some update to TDM or DR will mean "fuck it, easier to delete and rebuild".
I'm trying to keep a level head here.
No-one except the French (French...) Foreign Legion and Freyk wished me a happy birthday.
It's Xmas and I have no family - my mates are either dead or had the sense to stay out of the UK when they had the chance.
I love TDM and really want to finish a mission - was planning a new one out and going to start after getting back from some shooting practise and perhaps letting rip with a fully auto or two in Texas and Juarez end of next Jan.
I've played and probably completed every TDM mission at least once. Except the ones that were so irritating and linear that I may as well go do Splinter Cell speed runs instead.
Turns out - half the tricks I've figured out that haven't been in a mission before... They no longer work... Not only that, several hundreds of hours in DR appear "wasted" as the fkn maps are out-dated because they were built for previous versions of TDM in previous versions of DR and - again - it's easier to delete the whole thing and rebuild it all from the ground up than go through its hair with a nit-comb for the bugs.
It's like telling ur kid to go build a lego castle and taking away the blocks as he's going, replacing them with lego technic instead, then deciding that sticklebricks might be better before chucking a whole bunch of Raspberry Pi's at it and telling the kid that he has to programme the machines to build the castle from the missing lego blocks that might be under the couch, duct taped to sticklebricks and jury-rigged with lego technic. Without any decent documentation or manual and you're out at work so no you can't help because go figure it out, I'm busy kid...
All the while, totally ignoring the rollerskate on the steps that's been there for ages and some people keep slipping on.
I want to give the player a good challenge. Searchlights, steam-punk camera systems to evade, motion sensing devices, figure out interesting and fun new things to do other than simply sneak around yet another cube shaped area, konking out guards and stealing something, seeing the same gameplay over and over when TDM is more than capable of some really innovative things!!! (not a cyberpunk reskin mod of a mod - got dx and ss2 and a whole bunch of new games for that)
If there's the time to figure stuff out and implement something beyond a test-map and put that into a mission that can really show what TDM - that you've built already to an exceptional standard - can do... That'd be great.
Has no-one else noticed the corrolation between the speed of the newer updates to the frequency of newer FMs?
At least doing some level design and asset creation in an indiedb unity or cryengine or whatever - you get to speak with people and project manage and know what stage this is at and ok, the codings done, here's what the player can do - thanks i'll go make a prototype and give the modellers and UI guys a hand with the graphics and then build the final level and work back from that so we can think about how the player experience might be before getting in some outsiders to give it a bash, even though it's only a crappy platform stealth in unity3d with nothing particularly special about it other than you guys are 18 and you've never done this before.
When is it going to be take a break time for you guys..?
When is documentation from those who know going to be written up or rechecked to see if its still relevent..?
If I knew - I'd write it... but I don't, so I can't - all I know is what I figure out and what I pick up from the wiki and by dissecting old missions in a non-sterile environment without a nurse or any drugs to dull the pain.
Am I ever going to be around in DR when there isn't an update pending that might or might not screw over something/everything I am trying to do, having just restarted due to the last set of changes..?
And why does the camera system/scrying mirror portal sky thing suddenly not work - I can't figure that one out... the rest is explainable.
Today, on the left - 2.04 on the right.
All the lost potential... gotta refind it or it's gonna end up fallout 2 to 3, dx to hr. Ubisoft to nUbisoft Farcry2 to FC3, Hitman to... that game they call hitman now... Altair to ... egypt...