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Volta II: Cauldron of the Gods

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#1 kingsal

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Posted 30 November 2017 - 08:34 PM

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w6vg0aS.jpg?1

Hello everyone! I'm excited to bring you Cauldron of the Gods, the second mission in the Volta series.

This mission is large, so I'd expect anywhere from 1.5 - 2+ hours depending on your play style.

**Hard and Expert difficulties increase AI awareness and reduce things like healing potions and ammo in the mission**

I suggest playing in 2.05. It will work in 2.06, but It hasn't been well tested.

 

 

Download version 1.2:

Cauldron v1.2

Also available in the in-game downloader.

 

Please hard save every so often-

I would recommend doing a hard save while playing. (every 15-20 min). This is to prevent losing your save in case of a crash.

 

Credits:

Vocals:
Andrew Bartmess - The Thief / Narrator
Goldwell - Bellero / Drunk Nobleman
Yandros - The Manbeasts
Modeling:
Epifire - Builder props
Drdocker - Rock models
**See cauldron_v1/models/model_credits.txt for full list.
Music Credit:
Ghast, Gigagooga, Sephy, Spadey
**See cauldron_v1/sound/sound_credits.txt for full list.
Scripting help: 
Obsttorte, SteveL 
 
Special thanks to these awesome beta testers: 
Bikerdude, Epifire, DrDocker, FinalBoss, Goldwell, Judith, Springheel

 

New to TDM?

-This level might be challenging for new players. I'd recommend playing the tutorial first.

- I'd also recommend playing Volta and the Stone before this mission.

 
Stuck or having a problem?
Spoiler
 
Tips:
Spoiler
 
A couple screen shots:
FUuyRwc.jpg?1
 
GWNZmOf.jpg?1
 
6uelMQe.jpg?1

 

I hope you enjoy it!

-Kingsal


Edited by kingsal, 03 December 2017 - 08:45 PM.

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#2 Springheel

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Posted 30 November 2017 - 08:46 PM

Congrats on the release!  This is going to blow people's socks off.  :)


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#3 Durandall

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Posted 30 November 2017 - 09:15 PM

Loved the first one, can't wait to get into this. So many missions in recent months, I need to find some Dark Mod time and catch up.



#4 BuckleBean

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Posted 30 November 2017 - 09:19 PM

Congrats, looks great!



#5 nbohr1more

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Posted 30 November 2017 - 09:50 PM

OMG!

Is this real life?

We have a triple "A" release here!
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#6 Goldwell

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Posted 30 November 2017 - 10:20 PM

FM page created and uploaded to the official servers.


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The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#7 peispud

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Posted 01 December 2017 - 03:21 AM

I agree with the triple "A" rating. This really hits the bulls-eye with classic Thief look and game play. Eidos Montreal should take a look at how it's done.



#8 Melan

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Posted 01 December 2017 - 03:27 AM

Congrats! This is really something. :)


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#9 Judith

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Posted 01 December 2017 - 04:05 AM

It was pure pleasure to test this FM. Kingsal proved again that he really understands design and aesthetic aspects that made Thief: The Dark Project unique. What is more important, he proved that you can successfully bring these into TDM and make an enjoyable mission. Volta I and II are solid proof that legacy of Thief can live on in TDM.

 

If you want to convince a DromEder to switch to TDM, this is what you should show ;) By the way, there should be a mission thread on TTLG forums as well.


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#10 Bikerdude

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Posted 01 December 2017 - 04:38 AM

Kingsal proved again that he really understands design and aesthetic aspects that made Thief: The Dark Project unique. What is more important, he proved that you can successfully bring these into TDM and make an enjoyable mission. Volta I and II are solid proof that legacy of Thief can live on in TDM.

 

If you want to convince a DromEder to switch to TDM, this is what you should show ;) By the way, there should be a mission thread on TTLG forums as well.

Totally Agree, @Kingsal you should post the FM annoucenment over on the TTLG if you havent done so already.


Edited by Bikerdude, 01 December 2017 - 04:48 AM.

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#11 Epifire

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Posted 01 December 2017 - 04:41 AM

Indeed some of the very best exploration elements of the early Thief games. In my honest opinion Cauldron has improved on the same formula and expanded in others. A great change up to the first installment and definitely a worthy successor in the Volta series.

 

Glad to have been involved where I could be. Looking forward to whatever comes next!  ;)


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You need a model? Epi does you a model.

 

Toss me a PM I promise I don't bite.

 

 


#12 lowenz

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Posted 01 December 2017 - 05:33 AM

We got a new masterpiece for winter holidays, guys? :D


Edited by lowenz, 01 December 2017 - 01:58 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#13 grayman

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Posted 01 December 2017 - 08:15 AM

Congrats! Can't wait to play this.



#14 AluminumHaste

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Posted 01 December 2017 - 08:50 AM

I played a bit of the beta but was stopped by some SVN bugs, will gladly give this another go, I LOVE Volta 1


I always assumed I'd taste like boot leather.

 

#15 Heuli

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Posted 01 December 2017 - 10:22 AM

Hi i am german people sorry my englisch. you are the king i love the mission Danke


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#16 kingsal

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Posted 01 December 2017 - 01:48 PM

Thanks everyone! I will get this posted over at TTLG today. 

 

Edit: Kin beat me to it! http://www.ttlg.com/...019#post2378019


Edited by kingsal, 01 December 2017 - 02:03 PM.

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#17 Goldwell

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Posted 01 December 2017 - 02:32 PM

Congratulations on the release Kingsal!

This mission is very well done, taking many pages out of the Thief: The Dark Project design book and mixing them with your own unique touch.

The custom artwork, briefing video, AI, ambient music and SFX are all very high quality, true to the thief universe and cohesively implemented with a level of polish that makes this feel more unique than any other TDM mission before it.

The level design is well thought out, intuitive and fun to play. On each playthrough I found myself coming back and discovering new things that I missed before. So there is plenty of replay value here too.

Overall a very enjoyable experience, well done Kingsal, you've done an incredible job here!

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#18 kingsal

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Posted 01 December 2017 - 03:36 PM

UPDATE: Skacky over at TTLG has reported a crash late in the level. I've not been able to reproduce it on my own, but please make hard saves every so often as a precaution.  Im getting the crash looked at and will hopefully be able to address it in an update. Thanks!


Edited by kingsal, 01 December 2017 - 03:37 PM.


#19 Bikerdude

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Posted 01 December 2017 - 04:42 PM

Edit: Kin beat me to it! http://www.ttlg.com/...019#post2378019

He always does :-D


Edited by Bikerdude, 01 December 2017 - 05:15 PM.


#20 Taquito.

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Posted 01 December 2017 - 05:08 PM

Seriously!? :o :o :o



#21 chakkman

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Posted 01 December 2017 - 10:03 PM

Congrats on the release!  This is going to blow people's socks off.  :)

 

The screenshots do already... awesome atmosphere. 



#22 Abusimplea

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Posted 01 December 2017 - 11:56 PM

Played on 2.06 with soft shadows enabled:

Spoiler


#23 Goldwell

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Posted 02 December 2017 - 12:34 AM

Played on 2.06 with soft shadows enabled:

Spoiler

 

Spoiler

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#24 kingsal

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Posted 02 December 2017 - 12:44 AM

Played on 2.06 with soft shadows enabled:

Spoiler

Thanks for the feedback and for playing.

 

Spoiler


#25 kingsal

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Posted 02 December 2017 - 01:02 AM

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**updated to 1.1

- This was mostly to fix a rare crash happening in the level and a few other minor things. (Thanks to Grayman for the help)

- See the readme for a complete list.

 

Unfortunately, I have to strongly recommend playing this in 2.05 for now. I know the mission will work in 2.06, but it (nor 2.06 for that matter) have been well-tested and you might experience crappy bugs :(


Edited by kingsal, 02 December 2017 - 02:06 AM.

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