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Volta II: Cauldron of the Gods

volta cauldron

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#51 kingsal

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Posted 06 December 2017 - 03:40 PM

Amazing mission! I'm almost done, but ran into a possible bug.

 

Spoiler

 

Hey Azaran, I sent you a PM with a suggestion.

 

If anyone else has a problem completing the very last step of the mission:

Spoiler


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#52 Premier

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Posted 06 December 2017 - 06:48 PM

I just started playing this mission, and it's awesome! However, I think I've run into two bugs.

 

- Vine arrows don't seem to work for me. I can shoot them, and if they hit a valid surface, they create green patches of plant growth... but there's no vine hanging down! Just to make sure I'm trying with the correct surface, I've also tried it on wood which works for normal rope arrows, but still nothing. This is with the recentmost version of TDM.

 

- In the city area at the beginning, I got a [spoil]hand from a secret location, where I also got a fire arrow.[/spoil] Now I'm down underground, and I no longer seem to have the item in my inventory. I don't know when exactly it happened, but now I can cycle all the way through with [ and ], and it's just not there any more.



#53 grayman

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Posted 06 December 2017 - 07:09 PM

Vine arrows dont generate dangling vines. They create patches of growth that you can jump onto. Hit them with water arrows to make them grow larger.

#54 Premier

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Posted 06 December 2017 - 07:12 PM

Ah, okay, I assumed they were like Thief 2 arrows.

 

EDIT: And thinking back, I think I used up the item mentioned in the same place, since I've done something similar in similar locations.


Edited by Premier, 06 December 2017 - 08:32 PM.


#55 pwl

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Posted 08 December 2017 - 01:16 PM

Congrats on the release!  This is going to blow people's socks off.  :)

Man you are not kidding this is an awesome mission!!!!  Thank you and all involved for this treat.



#56 CarltonTroisi

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Posted 08 December 2017 - 02:25 PM

I'm utterly absorbed in Pathologic HD these days, and I only peruse one game at a time...  but will get to Volta 2 eventually.

 

Could this be the best TDM mission ever?  It sounds like it could be.  The first one was great...  pretty much a top 5 mission, at least.


Edited by CarltonTroisi, 08 December 2017 - 02:26 PM.

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#57 Bikerdude

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Posted 08 December 2017 - 03:04 PM

pretty much a top 5 mission, at least.

It not top 3...!


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#58 goodtaffer

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Posted 08 December 2017 - 06:44 PM

congrats ! this is so proffesional ! 



#59 Kerry000

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Posted 09 December 2017 - 03:30 PM

Hi Kingsal,

 

Awesome fan mission! The first Volta was one of my favorites and this one completely lived up to my expectations. High quality work, well done.

 

Two things, if I may...

 

Spoiler

 

And in that same area...

 

Spoiler

Edited by Kerry000, 09 December 2017 - 03:31 PM.


#60 kingsal

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Posted 09 December 2017 - 07:06 PM

Hey Kerry- thanks for checking out the mission!

 

In answer to your questions:

Spoiler
 


Edited by kingsal, 09 December 2017 - 07:06 PM.


#61 AluminumHaste

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Posted 09 December 2017 - 09:31 PM

Did you mean to get the player stuck if they fell in the water when first entering the sewers? I'm stuck against a grate and can't get back, and grate can't open.

 

Attached File  volta2stuck.jpg   123.61KB   2 downloads


I always assumed I'd taste like boot leather.

 

#62 kingsal

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Posted 10 December 2017 - 12:00 AM

Did you mean to get the player stuck if they fell in the water when first entering the sewers? I'm stuck against a grate and can't get back, and grate can't open.
 
volta2stuck.jpg


No. Ive never seen anyone get stuck there. You have to no clip out.

#63 Thieving Barbarian

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Posted 10 December 2017 - 10:03 AM

I've played this three times now, and while I like it a lot, I think it's too easy to miss a lot of content. The first time I played this, I finished the entire mission almost at a speed run by accident, going through the ancient door and missing almost everything between the temple and the portal. The second time I explored more, but still managed to miss the entire area with the third statue - I only realized I had missed an entire area when reading about the third statue on this forum.


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#64 Taquito.

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Posted 10 December 2017 - 11:10 AM

I've played this three times now, and while I like it a lot, I think it's too easy to miss a lot of content. The first time I played this, I finished the entire mission almost at a speed run by accident, going through the ancient door and missing almost everything between the temple and the portal. The second time I explored more, but still managed to miss the entire area with the third statue - I only realized I had missed an entire area when reading about the third statue on this forum.

 

 

I think this is a good thing and perhaps the strongest point of the mission as the mission itself begs replayability. I also missed tons of content in my first run and though there was only one statue. It gives many excuses to play again and should be replicated by others.


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#65 Thieving Barbarian

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Posted 10 December 2017 - 12:35 PM

True that, but if I had just played the mission as I first played it, without later reading about it on the forums, I would probably have not even realized I had missed a lot of content - I would've been satisfied by my accidental speed run for the duration, since the mission felt quite satisfactory even then. Some readables that would've encouraged more detailed exploration - or optional objectives - would've made it clearer that I hadn't seen all there was, and would've encouraged either replay or more thorough exploration on the first play. Replayability is also encouraged by the way there are many different routes through the map - I think there are probably only two choke points with only one route through it, so even if I had seen every area during the first run, I would (and will) replay the mission again just to try different approaches.


Edited by Thieving Barbarian, 10 December 2017 - 12:50 PM.

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#66 Kukutoo

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Posted 10 December 2017 - 01:24 PM

Just beat it! 
By the builder what a pleasant surprise this was! 
All the new content added to the Dark Mod in this mission alone! 
Took me several hours and I did get lost every once in a while but I was able to beat it with the minimum required loot. 
with out a doubt, going to have to revisit this one in the future. 


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#67 NeonsStyle

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Posted 11 December 2017 - 07:50 AM

Awesome, a new level :D Congrats on the release, I'm going to go play it now. :D

 

[Edit]

Spoiler

Edited by NeonsStyle, 11 December 2017 - 10:30 AM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#68 Bienie

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Posted 11 December 2017 - 04:33 PM

I finished the mission the other night, and I can definitely second that you were able to stylistically stay -very- true to the latter half of The Dark Project, to a degree I've never seen before in an FM. It was like the Maw of Chaos, the Lost City and Strange Bedfellows had a baby in TDM! This is however a double edged sword, going too far into Thief territory naturally takes you further away from TDM territory. Making a mission of this size does mean that detail naturally has to take a hit, which is otherwise one of my favorite things about TDM. That being said most parts of the map did feel organic and "lived in" which is no small feat!


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#69 Kukutoo

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Posted 12 December 2017 - 08:46 AM

I'm utterly absorbed in Pathologic HD these days...

A man after my own heart. 


Edited by Kukutoo, 12 December 2017 - 08:47 AM.






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