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SEED failing silently?


grayman

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I just noticed that several SEED brushes in my WIP, which used to work a short while back, have stopped generating the grass they're supposed to manage.

 

Does anyone know if SEED fails silently if the number of entities gets close to the max allowed? My WIP has been pushing close to the 8190 limit for a month or so now.

 

This happens with both 2.05 and 2.06, so it's not a new problem in 2.06.

 

It would make sense if it did, but I never had to worry about it before. I might have to toss all SEED brushes, given how patchy the grass in my WIP has become. Which would be a shame, because it adds a nice touch.

 

I could turn the SEED debug statements on, but that's a big task, and I couldn't find in the code where SEED might care about the overall entity count, so it's difficult to pinpoint a debug statement that would announce a failure.

 

Thanks.

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IIRC you get a console warning/error if you hit the limit.

 

Regarding merging. It could be that the merging is done after the entities have been created. So even if the entity count is lowered by seed you potentially have to stay below the limit before merging.

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Yes, if we exceed the limit, the game crashes.

 

And since entering a new PVS causes old SEED brushes to shut down their children and new SEED brushes to start up their children, and each counts as one entity, I'm curious as to what's happening.

 

I'll check to see if I'm actually pushing up against the entity limit.

 

Beyond that, I'm not about to start debugging SEED behavior. No no nay nay.

 

If the bad behavior persists through the future beta test for the WIP, I'll just delete the SEED brushes.

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