Jump to content
The Dark Mod Forums

Teleporting between map files: is this possible..?


Bikerdude

Recommended Posts

I remember this coming up recently in another thread. Full disclosure, I never did actually play Doom 3. Didn't the levels there use level transitions à la Half-Life 2 or were they single-run levels like the original Doom?

 

I think that level transitions would be really good for stuff like interior/exterior separation (this is the part where I bring up Dishonored), but the maps should remember the state of the entities therewithin and implementing that could be a hassle.

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

Link to comment
Share on other sites

This is possible. IIRC you can use the following script call for that purpose

 

sys.sessioncommand("map name_of_map");

(I wrote it down somewhere)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

I know nothing about sessioncommand(), which seems like a rather simplistic solution if it works (i.e. how does it handle persistent data between maps?), but what you're talking about is a campaign switch between maps.

 

I already responded to this in the link that Springheel provided above.

 

Does the sample map(s) referred to in that thread not give you what you need?

Link to comment
Share on other sites

I already responded to this in the link that Springheel provided above.

I dont think this is the same as what Im trying to do?, that thread refers to skipping from one map to the next. I want to be able to teleport between two or more maps on the fly, in this case from the city section to the sewer section and back again as many times as the player wants.

Link to comment
Share on other sites

I dont think this is the same as what Im trying to do?, that thread refers to skipping from one map to the next. I want to be able to teleport between two or more maps on the fly, in this case from the city section to the sewer section and back again as many times as the player wants.

 

No can do. Old map needs to be unloaded and new map loaded.

 

The only mechanism in place to do that is greebo's campaign work, and it still has a few bugs, since it was designed primarily to go forward through maps, not backward. (See this issue.)

 

There is no hope to get this bug fixed in 2.06.

Link to comment
Share on other sites

I know nothing about sessioncommand(), which seems like a rather simplistic solution if it works (i.e. how does it handle persistent data between maps?),

AFAIK persistent date is kept between switching. I only know that it works, but haven't done much testing with it.

 

@Biker: If both maps should be loaded at mission start for an immediate switch between them, you will hit the same limits as if it would be in one map. At least that is most likely. (I don't see how splitting the data into two instances but than loading both should circumvent it). So either you accept that there will be a loading screen (and some waiting time) when switching or you build smaller maps.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...