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Teleporting between map files: is this possible..?


Bikerdude

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I remember this coming up recently in another thread. Full disclosure, I never did actually play Doom 3. Didn't the levels there use level transitions à la Half-Life 2 or were they single-run levels like the original Doom?

 

I think that level transitions would be really good for stuff like interior/exterior separation (this is the part where I bring up Dishonored), but the maps should remember the state of the entities therewithin and implementing that could be a hassle.

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This is possible. IIRC you can use the following script call for that purpose

 

sys.sessioncommand("map name_of_map");

(I wrote it down somewhere)

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I know nothing about sessioncommand(), which seems like a rather simplistic solution if it works (i.e. how does it handle persistent data between maps?), but what you're talking about is a campaign switch between maps.

 

I already responded to this in the link that Springheel provided above.

 

Does the sample map(s) referred to in that thread not give you what you need?

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I already responded to this in the link that Springheel provided above.

I dont think this is the same as what Im trying to do?, that thread refers to skipping from one map to the next. I want to be able to teleport between two or more maps on the fly, in this case from the city section to the sewer section and back again as many times as the player wants.

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I dont think this is the same as what Im trying to do?, that thread refers to skipping from one map to the next. I want to be able to teleport between two or more maps on the fly, in this case from the city section to the sewer section and back again as many times as the player wants.

 

No can do. Old map needs to be unloaded and new map loaded.

 

The only mechanism in place to do that is greebo's campaign work, and it still has a few bugs, since it was designed primarily to go forward through maps, not backward. (See this issue.)

 

There is no hope to get this bug fixed in 2.06.

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I know nothing about sessioncommand(), which seems like a rather simplistic solution if it works (i.e. how does it handle persistent data between maps?),

AFAIK persistent date is kept between switching. I only know that it works, but haven't done much testing with it.

 

@Biker: If both maps should be loaded at mission start for an immediate switch between them, you will hit the same limits as if it would be in one map. At least that is most likely. (I don't see how splitting the data into two instances but than loading both should circumvent it). So either you accept that there will be a loading screen (and some waiting time) when switching or you build smaller maps.

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Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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