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Origins of prefab func_static parts don't rotate properly

origin rotate rotation func_static prefab build

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#26 letran

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Posted 21 December 2017 - 03:26 PM

OK i must be expecting a func_static origin to behave differently. If i draw a brush out, convert to a func_static and then rotate it the origin doesn't move with it and stay locked. It keeps oriented with the grid. I was expecting it to change with the rotation of the func_static all along.

 

Not sure what the solution is in this case but hey ho - thanks everyone for all your help and guidance.



#27 Obsttorte

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Posted 21 December 2017 - 04:33 PM

The origin keeps its position (if you have "rotate around origin" enabled), but it should change its orientation. If you do not have "rotate around origin" enabled, entities will be rotated around their center. However, when converting to func_static, its origin is initially placed at the center, so as long as you do not move the origin, it doesn't make a difference whether you have the option enabled or not.


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Also tagged with one or more of these keywords: origin, rotate, rotation, func_static, prefab, build

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