Jump to content


Faking distressed edges with decals

1 reply to this topic

#1 Springheel


    Creative Director (retired)

  • Admin
  • 37781 posts

Posted 11 January 2018 - 04:58 PM

Epi posted this on discord, but I thought it would be better to have it here for easier reference:



  • ERH+ and Epifire like this
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#2 Epifire


    Advanced Member

  • Active Developer
  • PipPipPip
  • 576 posts

Posted 12 January 2018 - 12:58 AM

This actually was extremely relevant for my current project where I need a lot of destroyed structural details. Glad you thought it was as valuable a find as I did. My personal recommendation (for the easier modeling technique behind this) would be to duplicate and expand from the same mesh and reuse the UV projection to position with the decal. My only worry is how well that will hold up at longer distance rendering. So far our efforts to mitigate decals overlapping (and creating z-fighting results) seems to have really payed off. Considering how far some of these structures will be viewed in my current project I suppose it'll be a good test to say the least.

  • Springheel likes this

You need a model? Epi does you a model.


Toss me a PM I promise I don't bite.



Reply to this topic


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users