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Float in the air after jumping - map specific


AluminumHaste

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I seem to have run into an issue with this map.

It runs fine, FPS is not crazy.

When I walk I can go up and down stairs no issue. But when I jump I float and don't come back down.

 

I get the same issue in TDM 2.03, 2.04, 2.05 and 2.06, so it doesn't seem to be mod specific. It's something to do with the map.

 

Can someone try it for themselves?

https://drive.google.com/file/d/1EO-afPhbdQRcxHoo914qePKAoiXQvEnY

I always assumed I'd taste like boot leather.

 

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Is there any kind of meshes the player comes into contact with? I've had this happen with grass foliage but it had something to do with landing on a mesh with a nocollision material slapped on it. However with that I'd come down after I fell off the foliage bounding box. This does seem pretty relevant, so that's why I asked if it was a modeled staircase (or any other mesh based protrusions).

Modeler galore & co-authors literally everything

 

 

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Whoa that's is a lotta brushwork. U'm so I had a theory about the whole collision thing and it looks like I wasn't so far off. When you converted this it looks like something like a trigger volume was preserved. If you cruise with the camera (in DR) through the map boundry brushwork you should see a missing texture pop up on a large solid. This appears to be an old volume of some kind but it's now being treated as a solid in TDM. So basically you're spawning inside a giant worldspawn. I deleted it and compiled and now I can fall correctly.

Modeler galore & co-authors literally everything

 

 

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