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Fan Mission: The Elixir by b1k3rdude & Obsttorte (17/02/2018)


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#51 Bikerdude

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Posted 25 March 2018 - 03:26 PM

@Brethren, will do.



#52 Bikerdude

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Posted 29 March 2018 - 03:23 AM

Latest version with intro now available, Op updated.


Edited by Bikerdude, 29 March 2018 - 03:32 AM.

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#53 Springheel

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Posted 01 April 2018 - 03:58 PM

Just FYI, Obsttorte's name is still spelled wrong in the author field.



#54 Bikerdude

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Posted 01 April 2018 - 04:02 PM

Ta, fixed and messaged Goldwell.



#55 Judith

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Posted 01 April 2018 - 04:48 PM

Mission doesn't load on 2.06, the .efx file should start with Version 1 in the first line to work correctly.



#56 Springheel

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Posted 01 April 2018 - 07:55 PM

I appear to be stuck.  Where is the

Spoiler
That feels like a bug?  Is it supposed to do something when you frob it?



#57 Obsttorte

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Posted 02 April 2018 - 03:00 AM

I appear to be stuck.  Where is the

Spoiler
That feels like a bug?  Is it supposed to do something when you frob it?

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#58 Bikerdude

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Posted 02 April 2018 - 03:08 AM

Mission doesn't load on 2.06, the .efx file should start with Version 1 in the first line to work correctly.

Confirmed, will fix that and the bug Springs mentioned when 2.06 is released.


Edited by Bikerdude, 02 April 2018 - 03:08 AM.


#59 Springheel

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Posted 02 April 2018 - 07:58 AM

FYI, it loaded on 2.06 fine for me. There were a lot of problems with AI getting stuck, but I don't think that's a 2.06 issue.
 

 

It should extinguish on frob like the other candles do.

 

 

 

Spoiler


#60 Bikerdude

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Posted 02 April 2018 - 08:37 AM

@Springheel -

 

Spoiler



#61 NeonsStyle

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Posted 02 April 2018 - 01:26 PM

I really liked this mission. It had that BD feel that I liked, closed in, confining yet felt like a real place. Really

a nice level, and enjoyed it greatly. Thanks heaps :D


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I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#62 Bikerdude

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Posted 02 April 2018 - 03:08 PM

Glad you liked it :-)



#63 SuaveSteve

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Posted 26 April 2018 - 05:32 PM

Something really wrong on my end.

 

I downloaded the updated version from the mission page. First tried link from fidcal domain but chrome just gave me a network error. taaaki works but is not 32 MB.

 

When I start the mission, I get the difficulty selection the moment it finishes loading, no prompt to click attack.

 

I can select a difficulty, or leave nothing selected, and click start mission. Then it is as if I quick loaded, loading bar goes quick and all I see is this:

 

https://i.imgur.com/QqtkwhX.png

 

I think it was the 3rd version that I had last played successfully.

 

EDIT: Also the pk4 I downloaded ended up making a new mission entry in the menu.


Edited by SuaveSteve, 26 April 2018 - 05:33 PM.


#64 Amadeus

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Posted 26 April 2018 - 06:18 PM

Can confirm. Just started this up in 2.06 and I get the same screen. It doesn't work for both the 32-bit and 64-bit version

 

Here is what the console says: https://imgur.com/a/6tLLpKr



#65 Bikerdude

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Posted 27 April 2018 - 05:31 AM

@Both, will check and come back shortly.



#66 Judith

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Posted 27 April 2018 - 06:04 AM

The site says it's 32 megs, while the mission is actually 108 megs. That's probably because of intro video which was added later, IIRC.

 

http://www.thedarkmo...details/?id=123


Edited by Judith, 27 April 2018 - 06:06 AM.


#67 Bikerdude

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Posted 27 April 2018 - 03:39 PM

Im getting an EFX error, so will fix that and reupload.



#68 UglyEd

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Posted 30 April 2018 - 07:32 AM

Hmm - I've got this:

Intro -> Objectives -> Start Mission -> Generating World -> Starting Mission - please wait -> Objectives....
In all, the mission does not start.

I have TDM 2.05

 

EDIT: also made a new install of TDM


Edited by UglyEd, 30 April 2018 - 01:25 PM.

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-> Live long and prosper <-


#69 Bikerdude

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Posted 01 May 2018 - 09:15 AM

Im getting an EFX error, so will fix that and reupload.

Hmm - I've got this:

Intro -> Objectives -> Start Mission -> Generating World -> Starting Mission - please wait -> Objectives....
In all, the mission does not start.

I have TDM 2.05

 

EDIT: also made a new install of TDM

Will fix both of the above


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#70 UglyEd

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Posted 02 May 2018 - 06:41 AM

Thanks a lot!


-> Live long and prosper <-


#71 Bikerdude

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Posted 04 May 2018 - 01:31 PM

@Obs, can you take a look at this please because.



#72 Obsttorte

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Posted 04 May 2018 - 04:46 PM

@Obs, can you take a look at this please because.

It seems the rest of the sentence is missing, and I haven't folled the topic too closely. What should I take a look at and why?


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#73 Bikerdude

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Posted 05 May 2018 - 05:10 AM

It seems the rest of the sentence is missing, and I haven't folled the topic too closely. What should I take a look at and why?

  • The mission load due to the EFX file missing the "version 1.0" line.
  • Brethren has a problem with the main stairs from from the gnd to 1st floor - I think I may have fixed that though
  • The mission isnt starting under 2.05 for a few people, but this maybe the EFX issue.

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#74 7318

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Posted 16 May 2018 - 05:42 AM

I can't play it with TDM 2.05 I get the same picture referenced above! electrical sounds and no ability to move or do anything, if I quick save i get: "can't save until you start the map"

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#75 Bikerdude

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Posted 17 May 2018 - 02:48 AM

The issue was that for some reason 2.05 doesn't liking having the EFX file in the FM, renaming it fixes it (it can be renamed back for 2.06).

 

- mega


Edited by Bikerdude, 17 May 2018 - 02:48 AM.





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