So are you saying I shouldn't be using blend at all? the original confusion came about because I thought I could simply use a material def from an existing decal texture. As the first type of defininition didnt work I have tried the following at it sort of works, but the decal is hard to view off-angle (when not view straight on, but at 90 degrees) -
alphaTest 0.175 // if I remove the alphatest it goes black and if the number is too high the decal is unusable.
// TDM Ambient Method Related
if (global5 == 1)
scale 1, 1
Edited by Bikerdude, 08 March 2018 - 04:12 PM.