Jump to content


Photo

Fan Mission: Sir Taffsalot's Sword (by grayman) (2018/3/18)


  • Please log in to reply
34 replies to this topic

Poll: Sir Taffsalot's Sword (12 member(s) have cast votes)

Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [8.33%])

    Percentage of vote: 8.33%

  3. Good (3 votes [25.00%])

    Percentage of vote: 25.00%

  4. Excellent (5 votes [41.67%])

    Percentage of vote: 41.67%

  5. Near Perfect (3 votes [25.00%])

    Percentage of vote: 25.00%

Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [8.33%])

    Percentage of vote: 8.33%

  3. Good (3 votes [25.00%])

    Percentage of vote: 25.00%

  4. Excellent (2 votes [16.67%])

    Percentage of vote: 16.67%

  5. Near Perfect (6 votes [50.00%])

    Percentage of vote: 50.00%

Story: Story and text, briefing, graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (4 votes [33.33%])

    Percentage of vote: 33.33%

  4. Excellent (6 votes [50.00%])

    Percentage of vote: 50.00%

  5. Near Perfect (2 votes [16.67%])

    Percentage of vote: 16.67%

Vote Guests cannot vote

#26 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12363 posts

Posted 25 March 2018 - 05:31 PM

Kind words from a master!

Glad you enjoyed it.

#27 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8426 posts

Posted 25 March 2018 - 10:08 PM

Thank you very much for this!

Haven't gotten far into this one but I must comment that you've either wittingly or unwittingly
captured some of the "mood" of Sir Taff's mission design with your color choices and large\bold
architecture.

I was gonna try an Iron Man run but it seems I keep getting busted so it's back to
saves for me...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#28 Bienie

Bienie

    Member

  • Member
  • PipPip
  • 148 posts

Posted 28 March 2018 - 02:38 PM

This was a nice little mission you were able to make in a short time! There are a few areas where the speed build shows, but in general it's very well made. It's a very nice tribute to Gary/Sir T!



#29 NeonsStyle

NeonsStyle

    Advanced Member

  • Member
  • PipPipPip
  • 1343 posts

Posted 29 March 2018 - 02:25 AM

What a great idea to tribute him. He was certainly a well known and valuable member of the community.


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#30 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 840 posts

Posted 20 May 2018 - 07:54 AM

Just finished this mission. I really liked it. Good, classic mansion mission. 

 

Spoiler

Edited by chakkman, 20 May 2018 - 07:55 AM.

  • Bikerdude likes this

#31 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12363 posts

Posted 20 May 2018 - 09:04 AM

@chakkman,

 

Thanks for playing! Glad you liked it.

 

I, too, would've liked more entry points, but IIRC there aren't any 2.05 "open window" models that go with the windows I used.

 

And I toned down the noticeability of missing paintings, but in the end I decided that if things got too out of hand for some players, they could always adjust the "AI sight" setting.


  • chakkman likes this

#32 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19755 posts

Posted 20 May 2018 - 10:20 AM

I, too, would've liked more entry points

What are you like :P, there are 3 entry points

 

doh!


Edited by Bikerdude, 20 May 2018 - 12:46 PM.


#33 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12363 posts

Posted 20 May 2018 - 10:50 AM

You're thinking of a different mission, @Biker.  ;)



#34 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 840 posts

Posted 20 May 2018 - 11:06 AM

Just thought i'd mention that i actually like it when guards notice missing loot. It's just that that particular guard which patrolled 3 floors was quite a menace, because he was alerted almost throughout the whole mission. :)

 

BTW, this is amazing for a speed build. Doesn't feel like it at all.


  • lowenz likes this

#35 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12363 posts

Posted 20 May 2018 - 11:09 AM

BTW, this is amazing for a speed build. Doesn't feel like it at all.

 

Thank Springheel for that, because w/o his architecture models, I might not even have considered creating the mission, since I wanted something that was timely.


  • chakkman likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users