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Team inquiry: Fixing models and skins


Bikerdude

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At the moment, generally or is capable of?

 

Why are you asking?

 

Did you had a nice day?

 

Your post is lacking information to give a valid answer ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I haven't really been in the know with what the team's doing in terms of model fixes, but I did find a few issues while mapping in 2.05. If no one else has addressed them I'd be happy to add notes to the bugtracker or try and solve some of the simpler texture issues. What I've found is as follows:

 

1. Painting skins dead1 and dead2 are missing materials. I'd have to poke around in the files more to find out precisely what's wrong.

 

2. There are missing textures for the majority of the candle_set02 models, mainly bump maps and an additive texture for when the candles are supposed to be lit. This one could be problematic if no one has the original files, or the original models with which to bake new textures from.

 

I also submitted a tracker for the diamond_pattern_andbars01 textures way back when that never seems to have been addressed, they're still missing a bump map if I'm not mistaken. If no one knows where the original files went to (or if they never existed) I'd be happy to try creating a new bump map in Photoshop, but the results could be hit or miss.

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If it's model based I can open/edit any LWO based files but I hadn't been told we needed any fixes on them. I probably should check the bug tracker but I wasn't aware we were needed fixes. Although that being said I wouldn't mind tracking down all the red line asset based errors that occur on startup.

Modeler galore & co-authors literally everything

 

 

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I also submitted a tracker for the diamond_pattern_andbars01 textures way back when that never seems to have been addressed, they're still missing a bump map if I'm not mistaken. If no one knows where the original files went to (or if they never existed) I'd be happy to try creating a new bump map in Photoshop, but the results could be hit or miss.

This is part of the reason I asked the question in the OP.

If it's model based I can open/edit any LWO based files but I hadn't been told we needed any fixes on them. I probably should check the bug tracker but I wasn't aware we were needed fixes. Although that being said I wouldn't mind tracking down all the red line asset based errors that occur on startup.

There are two ways you can do this -

  • if you have read right access to the main svn you can fix the mo0dels and commit the changes
  • If no SVN access, then post a link to the fixed models in the tracker so one of the team can add them to svn.

There is now a open tracker where people can log models that need looking at - http://bugs.thedarkmod.com/view.php?id=3771

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