Jump to content
The Dark Mod Forums

Do you aim water arrows at the torch or above?


Goldwell

Do you aim water arrows at the light source or above it?  

23 members have voted

  1. 1. Do you aim water arrows at the light source or above it?

    • I aim water arrows at the light source directly
      7
    • I aim above the light source and let the water fall down
      16


Recommended Posts

So I am currently tweaking some things in my mission relating to dousing lights, I am curious how everyone puts out a light source playing TDM/Thief.

 

As far as I can tell there are two ways, either you aim for the light source directly to douse it or you can aim above the light source and let the water fall onto the torch/candle/etc which douses the light as the water comes down.

 

I personally do the latter because I find it is more accurate as the water has a wider spray range and it avoids sending mobile objects flying around the place. But what does everyone else do?

Link to comment
Share on other sites

Aiming above seems also to be the only method to douse a carried torch without alarming the AI.

 

Ah that is something I did not know! Is that with thief games or TDM?

Link to comment
Share on other sites

There is a 3rd option - both depending on the situation.

 

I suppose think of the question then as what is your most used method of dousing a light you use out of those two options given. Sometimes I shoot a water arrow directly at the light however I can't think of a specific situation that has required this it's just been where the arrow has landed, just about every time I will use the method of shooting above the light source and letting the water fall though.

Link to comment
Share on other sites

 

Ah that is something I did not know! Is that with thief games or TDM?

TDM. Never tried that in other games.

I really hope, they never nerf this game mechanic, because it always feels so boss and is funny at the same time when dousing a wandering guard's torch with a water arrow - inside a solid building - sprinking water all over the guard as well - without it giving any shit about it (just drops the torch and continues the route).

Not sure if i remember correctly, but i think i also used it on burning undead and fire elementals...

  • Like 1
Link to comment
Share on other sites

I'm a bit surprised that there are several approaches. I was under the impression that aiming above the torch was the only way that works (also from experience, because i DID try to shoot right at the torches, which maybe worked 20% of times). http://wiki.thedarkmod.com/index.php?title=Water_Arrows

 

 

 

Water arrows can be used to put out open flames like torches, fires and even candles. For best results, aim slightly higher than the flame you wish to extinguish.
  • Like 1
Link to comment
Share on other sites

Ideally above, but often I forget and just shoot directly at it until I remember it doesn't work as often.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Had not idea we can shoot it above the light :blush:

You can shoot at anything near the light as long as it is located slightly higher (depending on horizontal distance) so the falling stim sphere is big enough when arriving at the height of the flame.

By shooting on the ceiling instead of the actual flames, it is possible to douse multiple flames located on one chandelier (most mappers use the one-light version, but i saw entities with multiple actual flames in actual missions) with only one water arrow.

Edited by Abusimplea
Link to comment
Share on other sites

  • 3 weeks later...

I do both, with shooting slightly above a bit more I think, only because I read that somewhere when I first started. I will say, it is a bit annoying when a torch you directly hit keeps burning bright as day :angry:. Personally, I always felt this was "backwards"; a showering dispersed water from above I would think has more of a chance to "miss" the flame than a concentrated direct hit. It's not a big thing either way though. The tdm water arrow showering effect is definitely cool feature.

Link to comment
Share on other sites

  • 3 weeks later...

Above, only because TDM is unreliable when aiming directly at the torch. I wasted a fair number of water arrows (and/or did a bunch of reloads) early on because shooting at the source failed so many times. I didn't know for quite a while that aiming above could douse torches. Once I learned that, I thought it was cool and enjoyable to do so, but I still prefer direct hits. Seems like the torch holder or torch model bounding box gets in the way of the water doing its thing.

 

Dousing from above should be an option, as I like doing it sometimes, but not a near-requirement, imo. Sometimes there's no wall directly behind a flame, or convenient ceiling above, to pull off a water douse from above.

Edited by Darkness_Falls
Link to comment
Share on other sites

It relates entirely to distance and proximity to AI standing next to the torch.

 

It should go without saying that if the torch is being held by someone I'll aim above the torch, though.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...