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DarkRadiant 2.6.0 released

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#1 greebo


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Posted 10 May 2018 - 01:12 PM

DarkRadiant 2.6.0 is ready for download. This feature release is further improving on the Model Exporting capabilities and introduces smaller features like a mapping time stopwatch and the ability to define favourites in the Media Browser, making it more convenient to work with a large number of materials. On top of that, this build offers a number of fixes and improvement for various parts of the editor. It's recommended to prefer this version over any previous release.

Windows and Mac Downloads are available on github: https://github.com/codereader/DarkRadiant/releases/tag/2.6.0 and of course linked from the website https://www.darkradiant.net

Thanks go out to all who helped testing this release!

Please report any bugs or feature requests here in these forums, following these guidelines:

  • Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask.
  • If you run into a crash, please record a crashdump: Crashdump Instructions
  • Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker.

Changes since 2.5.0

  • Add a stopwatch tracking your mapping time
  • Make The Model Exporter Respect The "skin" Spawnarg On Export
  • Export patches and lights/func_statics to OBJ
  • Fixed: Particle Editor Doesn't Save Colour/Fade Colour
  • Fixed DR not remembering location of child windows when placed on any non-primary monitor
  • Fixed: Re-exporting .ase models screws up their normals
  • Fixed: Export Selected as .LWO Model: Exported models loose smooth shading after export.
  • Fixed: DR shouldn't write *.darkradiant files when creating a prefab
  • Fixed: CSG Make Room operator does not fill the room on 3-edge prism case
  • Fixed: DR doesn't show readable background image changes
  • Fixed syntax error in OBJ export script
  • Fixed: Grid size number format in status bar is showing unnecessary post-comma zeros
  • Fixed: Undo after changing func_static entity classname results in lost child primitives
  • Fixed: Changing entity class from the spawnargs moves it to the Active Layer

The list of changes can be found on the our bugtracker changelog.

Have fun mapping!

#2 Goldwell


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Posted 10 May 2018 - 03:07 PM

Congrats and thank you!

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#3 Judith


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Posted 10 May 2018 - 03:23 PM

Thank you!

#4 grayman


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Posted 10 May 2018 - 07:24 PM

Yes, thank you, greebo. Your hard work and continued attention to DR is appreciated!

#5 Amadeus



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Posted 10 May 2018 - 08:18 PM

Thanks greebo! Can't wait to try it out

#6 Epifire


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Posted 11 May 2018 - 01:38 PM

This is great. The combining models saves me so much time for what I was having to do manually.

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#7 demagogue


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Posted 12 May 2018 - 06:27 AM

Thanks for this, greebo!

I like how, even after you "retired" as a coder for us, you're still one of our most productive contributors. :laugh:

Keep rocking the free world!

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#8 New Horizon

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Posted 12 May 2018 - 06:52 AM

I am constantly amazed at just how robust dark radiant has becomee. Thanks for continuing to make DR the best of the best Greebo.

#9 ERH+


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Posted 12 May 2018 - 07:03 AM

Thank you! ☺️

Edited by ERH+, 12 May 2018 - 07:04 AM.


#10 JackFarmer



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Posted 17 May 2018 - 01:03 PM

Hello Greebo,


Great! Thank you very much for that.


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