I'm looking at this older entry on the tracker: http://bugs.thedarkm...iew.php?id=2727
When a shader is selected from the Media Browser, and a brush is created with a drag operation (vis-a-vis cloning), it should inherit the current shader on all its faces. However, this does not happen; the surfaces show "Shader Not Found".
Selecting a texture from the Texture Browser does not demonstrate this bug, and neither does copying the shader from the face of a selected (already textured) brush.
If we have copied a shader (X) with one of the previous two methods, and select a different one (Y) from the Media Browser, the brushes being created still inherit (X).
I'm wondering what most of the active mappers think about this. Should selecting a material in the Media Browser make this the default when, for instance, drag-creating a new brush? Currently, the selection in the Texture Browser tab defines the default material.
Should the Media Browser selection used instead?
Or should selecting a material in the Media Browser also select the material in the Texture Browser?