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Exporting models from Blender into TDM

blender lwo export

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#26 chedap

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Posted 31 May 2018 - 05:16 PM

It's two models snapped together.



#27 RPGista

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Posted 09 June 2018 - 12:41 PM

Hey chedap, I love the .ase exporter, it defaults to sensible options and gets the material right and outputs smaller files. I exported a new sword model I made, its not that small (around 4k) and it handled that beautifully. However, when I tried bringing in other models I was working on, I got this error while dmapping: "unknown token. 'MESH_FACE10000:' while parsing MESH_FACE_LIST". Obs pointed out it should be something with the exporter, and indeed, changing back to the previous one I was using, the models load in game without problems. Check out his post: http://forums.thedar...328#entry422955 .

If it makes a difference, the models I was importing were on the heavy side, each had several separate meshes and the tris count ranged from around 5k to 15k (they are groups of trees).

 

Hopefully this isnt difficult to fix? Thanks for this, its great work. 


Edited by RPGista, 09 June 2018 - 12:42 PM.

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#28 chedap

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Posted 10 June 2018 - 06:24 AM

Yep, was a 10k+ tris formatting hiccup, should be fixed now.

Gotta say though, "heavy" trees would seem like prime candidates for lwo. Or are you using tricks like egg-shaped custom normals?


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