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Chronicles of Skulduggery: Pearls and Swine


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#26 Philflound

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Posted 23 June 2018 - 11:53 PM

 

 

Here's a list of all 11 secrets, just in case anyone gets stuck:

 

Spoiler

 

I have no idea where these 2 items are. Also, have no idea about the

Spoiler



#27 Bienie

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Posted 24 June 2018 - 06:02 AM

 

 

 

Here's a list of all 11 secrets, just in case anyone gets stuck:

 

Spoiler

 

I have no idea where these 2 items are. Also, have no idea about the

Spoiler

 

 

For the secrets:

Spoiler


Edited by Bienie, 24 June 2018 - 06:03 AM.


#28 Philflound

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Posted 24 June 2018 - 11:10 AM

 

For the secrets:

Spoiler

 

I was in #5, don't know how I missed that.

Spoiler


Edited by Philflound, 24 June 2018 - 11:13 AM.

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#29 Ubersuntzu

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Posted 25 June 2018 - 07:01 PM

Edit: Oops, wrong topic. >_>


Edited by Ubersuntzu, 25 June 2018 - 07:04 PM.


#30 nonsumqualiseram

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Posted 26 June 2018 - 03:44 AM

A great mission. I had a lots of fun playing this. Much to explore and great secrets too. Tried it on hard at first, then, after finishing it, switched to Master just to find there are a lot more patrolling AIs in the mansion and a guard with a torch at the market who was a bit tricky to avoid.

 

I had this funny moment where I grabbed a candle, extinguished it and then placed it under the stairs, next to where I was hiding,  thinking that if someone decided to relight it, he would not be able to - but to my astonishment it got relighted anyway (I guess it is a radius thing), then my lightgem became fully lit and I was quickly caught and brutally dealt with. I reloaded and after extinguishing and picking up the candle, I went to the garden and threw it in the nearby pond. No relighting after that :-)


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#31 Asmodey

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Posted 15 July 2018 - 04:29 AM

Can't get the codes.

Spoiler



#32 Bienie

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Posted 22 July 2018 - 01:14 PM

Can't get the codes.

Spoiler

 

Sorry for the late reply. If you're having trouble figuring the note out

Spoiler



#33 Shaz

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Posted 27 July 2018 - 04:12 PM

This was pretty much exactly what I was in the mood for. I really enjoyed this, Bienie, thank you! I LOVED the secrets. I know it's different adding those into TDM, since there's no inherent secret system in the coding like there is in T1/T2, but I absolutely love them. Some gamers like achievements, or figuring out the tactics for winning a fight, or getting the best gear... I like exploring and finding secrets. The first one I found was

Spoiler
, and when I got the pop-up I literally... um, made a joyful noise, let's say. So I went and found them all!  :D I also love secret objectives that trigger after you complete them (such as the 'would have been nice if' one commented on before about giving a certain someone's secret journal to his boss), since I also think those are great (and wish they were used more often), but at least we had the other, official optional journal objective.

 
The only issues I had were a couple climbing into/out of things (getting back in the sewer at the end, I had to jump into it from a standing position a decent distance away, as trying to mantle into it from nearby (crouched or standing) got me completely must-reload-to-fix stuck), but those were all easily gone past after reload/retry. SuaveSteve early in this thread mentioned the

Spoiler
being partially embedded, and yes, I had to randomly click until all I was doing was raising/lowering the lid to (I think) get it all. 

 

Missing a bit of loot (3429/3500), and no way was I going to steal the tooth fairy's reward (SO glad I picked up the note first), but I found all the secrets so I'm happy. I look forward to your future FMs!


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#34 Tarhiel

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Posted 29 July 2018 - 03:00 PM

Very nice mission indeed :)
 
I liked how you tried to use every nook and cranny of the maps to give player some form of a reward.

And I liked the humor (son getting a present from a mother) :)
 
I was able to find 8 out of 11 secrets,

Spoiler

 

Only thing which I would point out is optimization - the part of mansion with lady´s bedroom (especially when you enter through the double-wing door) runs terribly slow on my high-end PC, whereas others run quite well.

 

Really nice mission, looking forward to your future ones! :)

 

Also, I have noticed this strange graphical glitch, which was also present in Shadows of Norhtdale, so I think it has something to do with Nvidia drivers:

Spoiler

Edited by Tarhiel, 29 July 2018 - 03:11 PM.

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#35 Thiefette

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Posted 30 July 2018 - 05:09 PM

Finished this up today and really enjoyed it. 

Spoiler

 

Thank you for all your hard work and I look forward to more missions from you. :)


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#36 Bienie

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Posted 08 August 2018 - 02:49 AM

Wow, three excellent reviews in a row! Thanks a lot guys, it really brightens my day.

 

This was pretty much exactly what I was in the mood for. I really enjoyed this, Bienie, thank you! I LOVED the secrets. I know it's different adding those into TDM, since there's no inherent secret system in the coding like there is in T1/T2, but I absolutely love them. Some gamers like achievements, or figuring out the tactics for winning a fight, or getting the best gear... I like exploring and finding secrets. The first one I found was

Spoiler
, and when I got the pop-up I literally... um, made a joyful noise, let's say. So I went and found them all!  :D I also love secret objectives that trigger after you complete them (such as the 'would have been nice if' one commented on before about giving a certain someone's secret journal to his boss), since I also think those are great (and wish they were used more often), but at least we had the other, official optional journal objective.

 
The only issues I had were a couple climbing into/out of things (getting back in the sewer at the end, I had to jump into it from a standing position a decent distance away, as trying to mantle into it from nearby (crouched or standing) got me completely must-reload-to-fix stuck), but those were all easily gone past after reload/retry. SuaveSteve early in this thread mentioned the

Spoiler
being partially embedded, and yes, I had to randomly click until all I was doing was raising/lowering the lid to (I think) get it all. 

 

Missing a bit of loot (3429/3500), and no way was I going to steal the tooth fairy's reward (SO glad I picked up the note first), but I found all the secrets so I'm happy. I look forward to your future FMs!

 

I'm glad to hear that you took the time to explore the map in detail, that is indeed the idea behind it... to scratch that exploration itch that some of us get while playing TDM! I've also always been an avid secret/hidden objective-hunter, and I had a blast figuring out where to put them in the map. I have gotten a lot of comments on people wanting the secret journal to be linked to an objective. It's not very hard to implement, so I think I will do that for v.2.

Sorry to hear that you were having problems going through the sewer entrances. I know one beta tester had that problem before, but after some changes it seemed to be gone. Thanks for your playthrough and feedback! :)

 

Very nice mission indeed :)
 
I liked how you tried to use every nook and cranny of the maps to give player some form of a reward.

And I liked the humor (son getting a present from a mother) :)
 
I was able to find 8 out of 11 secrets,

Spoiler

 

Only thing which I would point out is optimization - the part of mansion with lady´s bedroom (especially when you enter through the double-wing door) runs terribly slow on my high-end PC, whereas others run quite well.

 

Really nice mission, looking forward to your future ones! :)

 

Also, I have noticed this strange graphical glitch, which was also present in Shadows of Norhtdale, so I think it has something to do with Nvidia drivers:

Spoiler

 

Really glad you enjoyed the mission, and gave every nook and cranny a thorough inspection!

Spoiler

 

I feel like I've read something about the reflectivity of trays etc with regards to 2.06. I'm not sure if there was a solution or not, but you could dig around in the 2.06 beta thread if you want, there might be more info there.

 

Finished this up today and really enjoyed it. 

Spoiler

 

Thank you for all your hard work and I look forward to more missions from you. :)

 

Good to hear that you enjoyed the mission and found all loot and secrets!

Spoiler

 

Yours and others' comments about some of the other bugs like

Spoiler
have convinced me that I should make a v.2 update with bug fixes. I'm also adding some extra content like a few side missions the player can complete for a little extra cash!


Edited by Bienie, 08 August 2018 - 02:51 AM.

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#37 Springheel

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Posted 24 August 2018 - 03:25 PM

Just finished this today, and I'm very impressed, especially considering this is your first mission!  The map looked great, and was generally just the right level of difficulty. 

 

Spoiler

 

I used to suggest Knighton Manor as a good typical mission to introduce new players to TDM, but I think I might start recommending this one, as you manage to offer just about everything but rope arrows.


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#38 Bienie

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Posted 24 August 2018 - 04:00 PM

Just finished this today, and I'm very impressed, especially considering this is your first mission!  The map looked great, and was generally just the right level of difficulty. 

 

Spoiler

 

I used to suggest Knighton Manor as a good typical mission to introduce new players to TDM, but I think I might start recommending this one, as you manage to offer just about everything but rope arrows.

 

Thank you, your feedback is much appreciated! I made use of your tutorial series heavily through the making of this mission, so it's great to hear that you were impressed ^^ I'm glad you found it to be a good representation of TDM, that is kind of what I was aiming for, an accessible mission that still offers something for the hardcore player who wants a challenge, or to find every little secret/readable/lootable a mission has to offer.

 

Spoiler


#39 Springheel

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Posted 24 August 2018 - 08:22 PM

Very gratifying to hear that those videos helped!

I did find the nod to Score to Settle, and several other tidbits in the readables! They definitely brought a smile to my face.
 
Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#40 Bienie

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Posted 25 August 2018 - 06:22 PM

Very gratifying to hear that those videos helped!

I did find the nod to Score to Settle, and several other tidbits in the readables! They definitely brought a smile to my face.
 

Spoiler

 

Spoiler

 

 

The mission has now been updated in the in-game downloader. The new version has some bug fixes, quality-of-life changes and some extra content in the form of side missions.



#41 Springheel

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Posted 27 August 2018 - 08:53 PM

"some of the newspapers are actually taken verbatim from 18th century London newspapers which were written in a very different style and certain words are spelled differently."

 

 

Oh, well that could explain many of them.


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#42 gnartsch

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Posted 05 September 2018 - 02:38 PM

The mission has now been updated in the in-game downloader. The new version has some bug fixes, quality-of-life changes and some extra content in the form of side missions.

There is no update in the in-game downloader.

So, I downloaded the update from here :http://www.thedarkmo...details/?id=127

Both servers have a 'dodgy' copy, where the pk4 contains the mission within a subfolder (!), which must not happen, as it can not be installed due to that error.


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#43 Bienie

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Posted 05 September 2018 - 04:16 PM

There is no update in the in-game downloader.

So, I downloaded the update from here :http://www.thedarkmo...details/?id=127

Both servers have a 'dodgy' copy, where the pk4 contains the mission within a subfolder (!), which must not happen, as it can not be installed due to that error.

 

 

Oh my, thanks for letting me know! I took a closer look and it seems I messed up the folder structure in the updated version. I've remade the archive and uploaded it again to dropbox and updated the OP. I'll let the mods know to change the link in the ingame downloader. Hopefully all goes well this time!



#44 V-Man339

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Posted 07 September 2018 - 03:47 PM

I can't seem to get the mission to display in my mission list after deleting it manually to install from the download list.

I think I'm missing something obvious.


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#45 Bienie

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Posted 07 September 2018 - 04:39 PM

 

 

... I've remade the archive and uploaded it again to dropbox and updated the OP. I'll let the mods know to change the link in the ingame downloader.

 

 

I can't seem to get the mission to display in my mission list after deleting it manually to install from the download list.

I think I'm missing something obvious.

 

Yeah there is an issue in the in-game downloader atm since my archive was incorrectly packed. The one from the link above will allow you to manually install the mission, until we can get it uploaded to the server. Just remove any files in the cos1_pearlsnswine folder in FMs and put this .pk4 in there and you should be set.



#46 Springheel

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Posted 08 September 2018 - 07:41 AM

 

 

Oh my, thanks for letting me know! I took a closer look and it seems I messed up the folder structure in the updated version. I've remade the archive and uploaded it again to dropbox and updated the OP. I'll let the mods know to change the link in the ingame downloader. Hopefully all goes well this time!

 

Did you get someone to do this already?


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#47 Bienie

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Posted 08 September 2018 - 03:37 PM

 

Did you get someone to do this already?

 

I have let Goldwell, New Horizon and AluminumHaste know through PM, so hopefully one of them will update it soon!



#48 Springheel

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Posted 08 September 2018 - 03:40 PM

I can do it if you add me to the PM.


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Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#49 nbohr1more

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Posted 08 September 2018 - 10:58 PM

I just updated the mirrors but Taaaki's mirror keeps sending the folder inside folder version?

 

I might have to remove that mirror until Taaaki can explain why it's not updating externally?


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#50 Springheel

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Posted 09 September 2018 - 07:57 AM

Guess I should have looked here first, as I just finished doing the same thing, as requested in PM.  Haven't tested whether it worked on taaaki's mirror though.


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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps




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