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Red Button + custom sound


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#1 R Soul

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Posted 27 May 2018 - 03:04 PM

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HI all.

 

I decided TDM needed a big red button, so I made one. I also thought the sound could be better, and I found something good on freesound.

The metal housing texture was made using several from TDM's existing set. The red button texture is rubber from textures.com

 
button_normal_tweak1.jpg

 

Download: http://www.mediafire...6/RedButton1.7z

 

The object comes with a prefab so that the new sound and relative positions of each part are correct. It's location will be mechanical\switches\RedButton1

 

The button has a NoDraw plane. At the moment TDM doesn't allow skins to replace nodraw, but if that problem gets resolved, this button will be ready.


Edited by R Soul, 31 August 2018 - 02:39 PM.

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#2 R Soul

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Posted 29 August 2018 - 04:13 PM

Bump.

 

I made a few changes and improved the normal map. The download link is the same as above. See here for a screenshot: http://forums.thedar...tures/?p=423511


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#3 Bikerdude

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Posted 31 August 2018 - 02:32 AM

Im gonna see if these are small enough to go in my elevator..



#4 R Soul

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Posted 31 August 2018 - 02:36 PM

If you need smaller ones, and the model scaler can't do it, I'd be happy to remodel them.


Edited by R Soul, 31 August 2018 - 02:37 PM.

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#5 Bikerdude

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Posted 31 August 2018 - 03:38 PM

Awesome, I will let you know over the weekend chap!



#6 Bikerdude

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Posted 02 September 2018 - 06:27 AM

Ok so tried these out on my elevator and while they look brill, these new buttons and housing would be perfect in an industrial situation. And for my elevator they are too big in this situation. 

 

Attached File  Capture1.JPG   57.41KB   0 downloads Attached File  Capture2.JPG   62.37KB   0 downloads

 

Would you be open to making a more Victorian/Dishonoured type elevator housing and button..?



#7 R Soul

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Posted 02 September 2018 - 11:28 AM

I can have a go. Any pictures I can use for ideas?

 

And some dimensions.


Edited by R Soul, 02 September 2018 - 12:46 PM.


#8 Bikerdude

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Posted 02 September 2018 - 02:38 PM

Did a quick search and found an vintage Otis button panel, so maybe a 1x and 4x button version of this plate to take smaller desaturated version of your buttons -

 

Vintage-Otis-Elevator-Control-Plate-Oper

 

Some more examples of elevators fixtures -

 

http://www.cjanderso...uefixtures.aspx


Edited by Bikerdude, 02 September 2018 - 02:42 PM.


#9 R Soul

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Posted 04 September 2018 - 05:45 PM

I had a look at the borders around those plates and made a 3D object from which to generate a normal map. I may have gone a bit over the top:

Attached File  Normal_object.jpg   86.94KB   0 downloads

 

It has 2.7 million tris.


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#10 Bikerdude

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Posted 05 September 2018 - 01:49 AM

Looks very good though!



#11 R Soul

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Posted 05 September 2018 - 02:52 PM

Can you suggest suitable dimensions, mainly the width?



#12 Bikerdude

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Posted 09 September 2018 - 03:53 PM

In response to your PM, the current rough panel place holder is 1 x 7 x 30, and I can just fill in behind it. These dimensions are based on the current button size though, so if the new ones are smaller than the backplate should also be smaller I would think.?

 

Attached File  Capture.JPG   47.87KB   0 downloads Attached File  Capture1.JPG   47.04KB   0 downloads


Edited by Bikerdude, 09 September 2018 - 03:54 PM.


#13 R Soul

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Posted 09 September 2018 - 05:33 PM

Yes, I can make them smaller. In Blender I'll scale the backplate to some width, and the depth and height will be relative to that.

 

Here I've highlighted the dimension I'm asking for. Not width as it is now, but the width you'd like it to be.

Attached File  dimension.jpg   68.73KB   0 downloads

 

 



#14 Bikerdude

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Posted 10 September 2018 - 01:45 AM

(d)1 x (w)7 x (h)30

The dimension your looking for is 7.


Edited by Bikerdude, 10 September 2018 - 01:46 AM.


#15 R Soul

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Posted 10 September 2018 - 12:32 PM

Oh. I thought you wanted the backplate to be no wider than the girder to which it's attached. 7 it is then.



#16 R Soul

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Posted 10 September 2018 - 06:40 PM

WIP:

Attached File  BackingPlate1.jpg   55.59KB   0 downloads

 

This is using the original buttons, but I think they're too big. To fit in to the object I initially made I've had to squeeze them together more than I'd like.

 

I'm in favour of making the buttons smaller, but I could instead make the panel taller to give them more space. Any preference?


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#17 nbohr1more

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Posted 10 September 2018 - 07:55 PM

SEXY!


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#18 Bikerdude

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Posted 11 September 2018 - 11:04 AM

Oh. I thought you wanted the backplate to be no wider than the girder to which it's attached. 7 it is then.

I can make that out of a brush.

I'm in favour of making the buttons smaller, but I could instead make the panel taller to give them more space. Any preference?

Smaller button would be better.

 

And what Nbhor said, sexy! did you use a stock TDM metal texture for backplate..? if not could I ask for some skins? brass and gold would come in handy..


Edited by Bikerdude, 11 September 2018 - 11:06 AM.


#19 R Soul

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Posted 11 September 2018 - 01:42 PM

The base texture is metal\flat\simple_grey01. I applied a subtle Gaussian Blur. I might also have lowered the already low saturation.

 

The detail was made by creating 3d shapes. A few posts above you can see the main border. The repeating ovals were made from squashing and chopping a high-res sphere and then having the object repeat itself. The corner pieces, and the pattern in the semicircles, were traced over images I found online.

 

My initial intention was to find black and white images, use Inkscape to convert them to SVG, which Blender can import and store as its own native curves object. The face triangulation led to very poor results, so I used them solely as a visual reference and traced my own shapes around them before bevelling the edges and applying a subdivide modifier.

 

Attached File  BackingPlate2.jpg   57.01KB   0 downloads

 

This object now has over 3 million triangles.

 

That object was used to generate two images: Ambient Occlusion and a Normal Map.

Sample of the high-res AO map:

Attached File  AO_Preview.jpg   61.81KB   0 downloads

 

I shrunk that down an added it to the base metal texture (low opacity).

 

The specular map is nothing special, just a high contrast version of the diffuse.


Edited by R Soul, 11 September 2018 - 01:43 PM.

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#20 Bikerdude

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Posted 11 September 2018 - 04:00 PM

I assume for the TDM model your just going tp use a hi-res normal placed over a low poly model..?



#21 R Soul

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Posted 11 September 2018 - 04:09 PM

Yes. The face is 66 tris. I'll add sides to give it some depth.


Edited by R Soul, 11 September 2018 - 04:10 PM.

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#22 R Soul

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Posted 14 September 2018 - 07:22 PM

Buttons made smaller:

Attached File  BackingPlate3.jpg   33.89KB   0 downloads

Each button is a distinct model, with its own place on the UV map to allow for subtle differences in each button (marks etc).

 

Depth and side detail added:

Attached File  BackingPlate4.jpg   17.81KB   0 downloads

 

My next task will be to make a single one. Hopefully I can find space in the current UV map without having to double its size.

 

edit: the blender file, which contains the high-res objects that generate the normal and AO maps, is nearly 300MB.


Edited by R Soul, 14 September 2018 - 08:16 PM.

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#23 Bikerdude

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Posted 15 September 2018 - 03:29 AM

That looks fantastic fella, cant wait to see this in-game.



#24 R Soul

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Posted 16 September 2018 - 04:13 PM

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Release version:

Attached File  TDM_ElevPanels.jpg   161.67KB   1 downloads

 

Download:

http://www.mediafire...vButtonPanel.7z

 

Prefabs included. I've included a copy of the custom sound from the button in the first post.


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#25 Bikerdude

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Posted 17 September 2018 - 02:03 AM

Thank you for the hard work on these fella, will down load them this evening.





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