* Thief 1 / 2 / Dark Mod: Let's just address the 800-lb gorilla in the room. Dark Mod is an absolute blessing on the gaming community. Thief 1 / 2 were genre breakers in the best senses of the word. How many collective hours did I spend waiting for a guard to finally move or to learn their route so that I could continue to ghost a level?
To, once again, add a little snippy comment: That only works partially for TDM, with all those complex guard routes, which make it impossible that 3 or 4 guards end up in the same room, at some times, while leaving other areas of the mansion or map COMPLETELY unguarded. Always has been a point of criticism in my book, but, mission makers seem to disagree.
The climax of that was that, in one mission (won't name and shame...), i blackjacked about 5 guards in the same room (kitchen), and then, after i finished the whole map, came back, just to see that another guard (!) was in the kitchen, alerted, because he obviously spotted the pile of unconscious guards on the toilet (!!). Really, it was just much better, and more playable, the way it was in the original Thief's. Fixed guard routes, which also makes more sense, when you think about it, because it is pointless to cross paths, unless there really is something of high value. Hope that mission makers may realize that one day, and stop with those unpredictable, and pointless guard routes.