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A Night To Remember


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#1 Fieldmedic

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Posted 28 May 2018 - 02:41 PM

*
POPULAR

Hello folks!

It's been a long time since I mapped in TDM but now it's time to rerelease this mission from back in 2011. It started as a speed build contest with some prior work.
Now it's released as a slow build with a lot of prior work ;) I say this because the prior work was made by me and my friend Ziggun but a lot of additional details and
tweaking has been added by BikerDude! And it has taken a looooong time...

As it's originally a speed build (and my friend, who likes intricate storylines) some things in the mission may come out as rather cryptic and may not make a whole lot of sense. There may
surely be some glitchy textures but the main thing is that the mission is at least playable and the inhabitants of the mission should now work as planned.


Anyhow, I feel I must let this mission go from my chest so I can continue on my other projects (some of them are actually other TDM-missions!).


Thanks to the team for making this mod and these missions possible!

 

 

MISSION DOWNLOAD

https://www37.zippys...LVJnH/file.html

 

 

BRIEFING

 


Diary entry, 20th of October, 1721

Say one thing about Sir Henry Doyle, say he's a taffing idiot. Yes, I admit that. Only a taffing idiot would try to rob Lord taffing Cromwell, much less do it while
being his honoured guest. I came out here to enjoy the quiet countryside and to study under the great inventor so that I could forget about all the troubles back in
Bridgeport. But I suppose they didn't forget about me, nor did the Lady Terevaine. She must've found out I was staying at Cromwell's estate somehow, seeing as she had
a letter delivered to me right in the middle of supper. Could barely keep a straight face as I read it. The nerve of that woman... Thankfully, my fellow guest at the
mansion, Father Tellam, had another heated argument with Cromwell about the whole Gottfried II project. Called it a great sin against the Builder and all that. Ironic,
considering what Lady Terevaine wrote to me, but it did give me the perfect excuse to retire for the night. Still, it seems I have yet another job to do for this little
shrew. And like always, she promises that this one will be the last of them before she finally helps me with my debts. For the life of me, I will never understand what
she gets out of these oddjobs, but I suspect it might just be some form of deranged joy at seeing me stumble around robbing everyone I know. And this time, she wants me
to steal Lord Cromwell's very passion, the blueprints for his beloved airship. That in itself will not be a hard task, given that Cromwell doesn't allow any guards indoors.
From what he has told me, I suspect the blueprints to be in his study on the second floor of the east wing. I'll need to be careful, however. Cromwell is a dangerous man
and should my hand in this be known, he will make my money problems seem like a pleasant afternoon stroll. I'll need to mask this theft as a robbery, so I should try and
steal as much as I can, perhaps smash a window or two along the way. With any luck, I'll find enough goods to actually pay my debts and get free of that taffing Lady
Terevaine...
 


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#2 grayman

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Posted 28 May 2018 - 03:12 PM

Congratulations!!

#3 lowenz

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Posted 28 May 2018 - 04:30 PM

A blast from the past :D


Edited by lowenz, 28 May 2018 - 04:30 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#4 nbohr1more

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Posted 28 May 2018 - 10:51 PM

The mission is now available in the mission database.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#5 Kerry000

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Posted 29 May 2018 - 08:17 AM

Thank you for this mission, Fieldmedic.

 

It was certainly different, and quite tense. 

 

I liked the fact that there was a delay between the flashes of lightning and the arrival of the thunder. So many big-budget game studios and Hollywood films completely fail to get that right. 

 

I had fun playing it  :smile:


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#6 Bikerdude

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Posted 29 May 2018 - 12:39 PM

I liked the fact that there was a delay between the flashes of lightning and the arrival of the thunder. So many big-budget game studios and Hollywood films completely fail to get that right.

+1 and the way FM did it was so simple too ^_^


Edited by Bikerdude, 29 May 2018 - 12:39 PM.

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#7 Fieldmedic

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Posted 29 May 2018 - 01:50 PM

Haha, thanks. Now I must check how I did it. It was some time ago... I believe it's a relay or a script...
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#8 grayman

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Posted 29 May 2018 - 01:57 PM

Doesnt the standard thunderstorm skybox provide the light/delay/sound sequence? I used it in SATC.
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#9 Fieldmedic

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Posted 29 May 2018 - 02:30 PM

Nonono, mr Gray ;) Gotta be my intuitive scripting... Seriously though, I think you're right,it's implemented in the thunder entities from the get go...

#10 Abusimplea

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Posted 29 May 2018 - 03:23 PM

Speaking of intuitive scripting: Is there a way to disable script timers by a console command?



#11 Fieldmedic

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Posted 31 May 2018 - 02:31 AM

Speaking of intuitive scripting: Is there a way to disable script timers by a console command?

 

I think you're more likely to get a good answer if you ask in the mapping thread.






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