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TDM 2.06 issues...


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#1 wesp5

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Posted 28 May 2018 - 04:24 PM

I think it's time for everything the 2.06 beta test didn't catch! I finally got it downloaded using the newer updater and disabling write protection. Everything looks fine so far, although I can hardly see a difference using the soft shadows except on the highest quality which really brings my system down, so I'll stay with the old ones ;). For now I only noticed one very small problem:

 

- There is a visible pixel to the left of the "Triangle Lockpick" name, please someone check either the name or the font!

Attached Files


Edited by wesp5, 28 May 2018 - 04:27 PM.


#2 Premier

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Posted 28 May 2018 - 05:02 PM

Well, here's something I just noticed.

I'm using v0.62 of the updater, because newer versions than that don't run for me (maybe because I'm on an XP, not sure).

Once I start downloading TDM 2.06 (with updater self-updating turned off), the 200-something megabytes of files get downloaded normally... then they immediately and without any sort of button-clicking or other input from the user start getting downloaded again. Ad infinitum, stuck in an infinite loop. It's as if the updater was getting an instruction of "now start again from the beginning" where it should receive "Job well done, stop."

Question for a quick-fix: if I just downloaded the game directly from the website and installed it in the same directory where it is now, would that in any way mess up my library of FMs?


EDIT: Having said that, I just tried running the program after simply shutting down the updater during the latest round of downloading. It seems to run, the bottom corner in the main menu says "2.06/32" and the training mission loads up and starts, so maybe the problem doesn't prevent the update from actually installing, it might be just the download that loops.

Edited by Premier, 28 May 2018 - 05:11 PM.


#3 nbohr1more

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Posted 28 May 2018 - 05:13 PM

No, the updater package shouldn't really touch the FM's except for the built-in ones like St Lucia, Prologue, and Training Mission.
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#4 chakkman

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Posted 28 May 2018 - 05:44 PM

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.


Edited by chakkman, 28 May 2018 - 05:46 PM.


#5 AluminumHaste

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Posted 28 May 2018 - 08:15 PM

Strange you're having performance issues here, as even on my work computer with integrated graphics I was getting better FPS.

 

What are you running again for a system?


I always assumed I'd taste like boot leather.

 

#6 nbohr1more

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Posted 28 May 2018 - 08:48 PM

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.

 

OK.

 

Let's dig a bit.

 

What Nvidia Driver do you have installed?

 

What Windows 10 update do you have installed?

 

Are Nvidia "Threaded Optimizations" enabled?

 

Are you comparing the 32-bit executable or the 64-bit?

 

Have you disabled "Fullscreen Optimizations" on TheDarkMod.exe \ x64.exe ?

 

Please post your Darkmod.cfg


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#7 nbohr1more

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Posted 28 May 2018 - 09:25 PM

From my TTLG musings:

 

Hmm...

 

seta image_useNormalCompression "0"

I never play with these compression settings since I like the extra VRAM but the Normal Compression one shouldn't
do ANYTHING in any modern TDM version since we don't use compressed normal maps....

 

Yet when I set it to 0, I get HUGE stutters in Behind Closed Doors.

 

It doesn't make sense...


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#8 nbohr1more

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Posted 28 May 2018 - 10:10 PM

 Everything looks fine so far, although I can hardly see a difference using the soft shadows ...

Shadow Quality just changes the transition gradients.

 

If you want the "look" to change, try r_softShadowsRadius 5.0  or any other value than 1.0. (larger numbers are blurrier)


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#9 stgatilov

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Posted 28 May 2018 - 11:21 PM

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.

Do you mean objective performance (FPS) or subjective performance (laggier response to controls)?

Speaking about new stuff, you can try to disable soft shadows and antialiasing to check if performance returns back to old level.



#10 chakkman

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Posted 29 May 2018 - 06:10 AM

Are you comparing the 32-bit executable or the 64-bit?

 

I didn't even think of that… i just tried the 64-bit Darkmod.exe, and, i don't have nearly as much lagging and stuttering as with the 32-bit version indeed. E.g., in the training mission, in the jumping and climbing training room, i got bad stuttering, when i entered the first area through the hole in the wall. With the 64-bit version, i don't get any stuttering. Only when i move, it slightly stutters the whole time, which is a bit weird.

 

Here's the link to my system again: 
http://forums.thedar...-here/?p=342668

 

And here's my current darkmod.cfg: 

 

Spoiler

 

BTW, is the 64-bit version new with this update? I wasn't aware there is a 64-bit executable.


Edited by chakkman, 29 May 2018 - 06:10 AM.


#11 Judith

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Posted 29 May 2018 - 06:20 AM

Yup, x64 is new. As for your config and settings, using in-game AA isn't recommended right now, try using FXAA in your nvidia drivers. Also, I've read about win 10 memory problems, not sure how much this contributes to playing TDM, but people with 8 gigs of ram or less are complaining about poor system performance (after some time).


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#12 chakkman

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Posted 29 May 2018 - 06:25 AM

I don't know if it shows in the darkmod.cfg, but, i deactivated ingame AA, and i don't use FXAA in the driver either, because it would also use it in other games where AA works then.



#13 Judith

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Posted 29 May 2018 - 06:54 AM

You don't have to use FXAA in the global settings. You can use application settings (not sure about the English name) and choose TDM exe from the dropdown list, so it works just for TDM.


Edited by Judith, 29 May 2018 - 06:55 AM.

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#14 chakkman

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Posted 29 May 2018 - 07:12 AM

Ah... didn't notice the other tab. Thanks for that. :)



#15 nbohr1more

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Posted 29 May 2018 - 08:13 AM

I didn't even think of that… i just tried the 64-bit Darkmod.exe, and, i don't have nearly as much lagging and stuttering as with the 32-bit version indeed. E.g., in the training mission, in the jumping and climbing training room, i got bad stuttering, when i entered the first area through the hole in the wall. With the 64-bit version, i don't get any stuttering. Only when i move, it slightly stutters the whole time, which is a bit weird.
 
Here's the link to my system again: 
http://forums.thedar...-here/?p=342668
 

 
BTW, is the 64-bit version new with this update? I wasn't aware there is a 64-bit executable.


Your system info link doesn't specifically answer these:

What Nvidia Driver version do you have installed?

Example: 397.64 ?

What Windows 10 update do you have installed?

Example: April Update 1803 ?

Are Nvidia "Threaded Optimizations" enabled?

 

Yes \ No ?  (Default = Yes. In most modern drivers this should be yes but older drivers stutter in OpenGL with this setting.)

 

 

I can suggest that you try these Darkmod.cfg changes:

 

Multi-core profile (optimized for threading):

 
seta com_fixedTic "1"
seta com_smp "1"
seta r_useBfgPortalCulling "1"
seta r_useMapBufferRange "1"
seta tdm_lg_split "0"
seta tdm_lg_interleave_min "1"
 

Single Core profile. Better for systems that don't do threaded OpenGL well.

 
seta com_fixedTic "1"
seta com_smp "0"  (or 1)
seta r_useBfgPortalCulling "0"
seta r_useMapBufferRange "0"
seta tdm_lg_split "1"
seta tdm_lg_interleave_min "1"
seta tdm_lg_interleave "2"  (experiment with values between 2, 3, ..., and 8)
 

finally, r_softShadowsQuality 48 is high or very high from my recollection.

 

Try lowering to medium then adjust your r_softShadowsRadius to a value where it blurs to your taste (experiment between 1 to 20).

 

Then gradually increase the r_softShadowsQuality value in the console by increments of 5

 

r_softShadowsQuality 24

r_softShadowsQuality 30

r_softShadowsQuality 35

 

until you hit a value that roughly has acceptable performance on a heavy map but also has better quality than medium.

Then experiment with single digit changes to tweak further. 35, 36, 37, etc.


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#16 chakkman

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Posted 29 May 2018 - 08:18 AM

Thanks for taking the time.

 

Regarding your questions:

 

Nvidia driver: 397.93

Windows 10 version: 1803 Build 17134.48

Nvidia threaded optimizations: Auto

 

As i mentioned, using the 64-bit executables obviously improves the framerate. I will try some more missions (is the Crucible of Omens Prologue a good benchmark? You mentioned it, so, i figure it's quite a demanding mission), and see if the framerate is stable now. Looked pretty good now in the training mission.


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#17 nbohr1more

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Posted 29 May 2018 - 08:28 AM

Behind Closed Doors (library), Briarwood Manor (outdoors), Rightful Property (city area closer to the bank), and No Honor Among Thieves (mission 1 cave and mission 3 forest) are good ways to stress test. 


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#18 MayheM

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Posted 29 May 2018 - 09:07 PM

Unfortunately, I have the same problem too after updating to 2.06, Lagging. though my pc is a decade old, I wasn't experiencing too much lag in 2.05. anyway it is still playable for me so no big deal, and congratulations for the team :)



#19 nbohr1more

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Posted 29 May 2018 - 10:45 PM

Unfortunately, I have the same problem too after updating to 2.06, Lagging. though my pc is a decade old,
I wasn't experiencing too much lag in 2.05. anyway it is still playable for me so no big deal, and congratulations for the team :)


Does it lag if you return to 2.05 rendering tech:

r_nvidiaOverride 0
r_softShadowsQuality 0
r_useFBO 0
r_useGLSL 0

and enable dual-core with uncapped FPS?
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#20 MayheM

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Posted 29 May 2018 - 11:08 PM

Does it lag if you return to 2.05 rendering tech:

r_nvidiaOverride 0
r_softShadowsQuality 0
r_useFBO 0
r_useGLSL 0

and enable dual-core with uncapped FPS?

I typed these commands, and i noticed an increase in fps and lessening the lag. There is still a slightly small lag or shuttering (i don't know if it's the right word) that occurs every 6 seconds or so.



#21 nbohr1more

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Posted 29 May 2018 - 11:27 PM

I typed these commands, and i noticed an increase in fps and lessening the lag.
There is still a slightly small lag or shuttering (i don't know if it's the right word) that occurs every 6 seconds or so.


Try a few more:

com_smp 1
com_fixedTic 1

image_useCompression 1
image_useNormalCompression 1

tdm_lg_split 1
tdm_lg_interleave_min 1

also post your Darkmod.cfg please.
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#22 MayheM

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Posted 29 May 2018 - 11:48 PM

Try a few more:

com_smp 1
com_fixedTic 1

image_useCompression 1
image_useNormalCompression 1

tdm_lg_split 1
tdm_lg_interleave_min 1

also post your Darkmod.cfg please.

The last commands you've written seems to have already been applied but the last two weren't. Unfortunately, it didn't fix the problem. I suspect that this has to be from my computer's side and not from the game.

Darkmod.cfg

Spoiler



#23 nbohr1more

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Posted 29 May 2018 - 11:51 PM

Change to r_fboResolution 1

(current setting seta r_fboResolution "1.36")

Also: seta r_useIndexBuffers "0"

You must have nvidia hardware.

If you have nvidia hardware and enable soft shadows, FBO is enabled and thus
you have resolution scaling instead of true MSAA.

See: Experimental Soft Shadows, Anti-Aliasing, FBO and You.

http://wiki.thedarkm...2C_FBO_and_You.
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#24 MayheM

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Posted 30 May 2018 - 12:27 AM

Change to r_fboResolution 1

(current setting seta r_fboResolution "1.36")

Also: seta r_useIndexBuffers "0"

You must have nvidia hardware.

If you have nvidia hardware and enable soft shadows, FBO is enabled and thus
you have resolution scaling instead of true MSAA.

See: Experimental Soft Shadows, Anti-Aliasing, FBO and You.

<a data-ipb="nomediaparse" data-cke-saved-href="http://wiki.thedarkm...php?title=What"href="http://wiki.thedarkmod.com/index.php?title=What" s_new_in_tdm_2.06#experimental_soft_shadows.2c_anti-aliasing.2c_fbo_and_you."="">http://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.06#Experimental_Soft_Shadows.2C_Anti-Aliasing.2C_FBO_and_You.

 

no luck  and yes i do have nvidia gt240



#25 wesp5

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Posted 30 May 2018 - 02:36 AM

My system is Windows 7 64bit on a i5 2500 with a Geforce 1050 and I didn't notice increased stuttering both using 32bit or 64bit executables, at least with soft shadows off. But I noticed something else that wasn't there in 2.05: Quickloading has a small delay, like about a second or more showing the game continuing before it triggers! In 2.05 the loading screen appears immediately in comparison. Also at least in 2.05 the mouse changes for a small time to the default windows version which doesn't really look cool and should be fixed if it hasn't been already!


Edited by wesp5, 30 May 2018 - 02:37 AM.





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