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TDM 2.06 issues...


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#101 AluminumHaste

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Posted 03 June 2018 - 12:52 PM

Try opening darkmod.ini and setting all the =0 to =1.

 

Run the game, and try to start a mission.

After exit out and post the darkmod.log file here.


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#102 nbohr1more

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Posted 03 June 2018 - 01:00 PM

OK. Let's also force a few known good fallbacks:

 

Create an autoexec.cfg and place:

 

 
seta s_noSound "0"
seta s_force22kHz "0"
 

 

If the mission starts, remove the s_noSound line and try again.


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#103 Staffie

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Posted 03 June 2018 - 05:48 PM

Just a quick reply as its getting late and I need my beauty sleep.

Some problems were self inflicted, probably down to permissions issues.

Moved the darkmod folder to the user home directory and did an update. Able to install and run missions now. Downloadable mission list is now showing up. Sound working although crackly at times. Game still won't automatically restart though. 'A New Job' is very sluggish, but 'The Ravine' is a bit better. The warts 'n' all log file is 31mb, so haven't posted it (too big for pastebin also). I'll do a bit more testing then produce a shorter one.

Thanks for the responses.



#104 wesp5

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Posted 04 June 2018 - 04:29 AM

I don't know if this is a 2.06 problem because I never played that mission on 2.05, but in the great "Thief's Den 3: Heart of lone Salvation" I get the following weird reflections on a tray and artifacts in a window, see attached screenshots. Turning AA off removes both...

Attached Files



#105 nbohr1more

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Posted 04 June 2018 - 05:27 AM

You have AA enabled with Soft Shadows. Those are artifacts from resolution scaling


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#106 AluminumHaste

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Posted 04 June 2018 - 05:27 AM

You don't want to play the game with everything in darkmod.ini turned on, the game will be slower. Now that you seem to be running better, set all those back to =0.

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#107 wesp5

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Posted 04 June 2018 - 10:52 AM

You have AA enabled with Soft Shadows. Those are artifacts from resolution scaling

No, I have soft shadows and everything experimental turned off...



#108 nbohr1more

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Posted 04 June 2018 - 10:53 AM

Please post your Darkmod.cfg

 

If you ever touched Soft Shadows and have Nvidia hardware, you will be permanently set to r_useFBO 1.

When that happens, all AA settings become resolution scaling settings.

 

Disabling advanced features will not revert that. You'll need to invoke the cvars in the console or edit Darkmod.cfg

 

r_softShadowsQuality 0

r_fboResolution 1

r_multisamples 0

r_useFBO 0

 

If you don't want to be trapped by this:

 

r_nvidiaOverride 0

 

then you can toggle r_useFBO as you wish without being forced to use it.


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#109 wesp5

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Posted 04 June 2018 - 01:23 PM

Disabling advanced features will not revert that. You'll need to invoke the cvars in the console or edit Darkmod.cfg

 

Okay, that fixed it. But you must include a solution to that into your next update otherwise anyone experimenting with the new features and not liking them will get broken graphics sooner or later and wonder why it happens when the experimental features have long been disabled :(!


Edited by wesp5, 04 June 2018 - 01:25 PM.

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#110 Cambridge Spy

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Posted 06 June 2018 - 01:53 AM

I've been playing Coercion, and the text on the Experiment Logs saturates when you read them. I've also noticed the same problem with a note in the kitchen in Full Moon Fever. I'm running the original 32-bit version of TDM with Soft Shadows set to Very High.

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#111 wesp5

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Posted 06 June 2018 - 03:03 AM

Okay, nobody answered yet to my request to fix the nividia trap which can cause a lot of artifacts. So is there a default Darkmod.cfg where r_nvidiaOverride 0 can be set so it applies to new versions of the mod at least? r_nvidiaOverride is not in the 2.05 config, so maybe it was a bad idea to add it to 2.06 in the first place?


Edited by wesp5, 06 June 2018 - 04:09 AM.


#112 AluminumHaste

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Posted 06 June 2018 - 07:52 AM

Looking at the first screenshot, it doesn't look like soft shadows are turned on.


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#113 nbohr1more

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Posted 06 June 2018 - 08:23 AM

Okay, nobody answered yet to my request to fix the nividia trap which can cause a lot of artifacts. So is there a default Darkmod.cfg where r_nvidiaOverride 0 can be set so it applies to new versions of the mod at least? r_nvidiaOverride is not in the 2.05 config, so maybe it was a bad idea to add it to 2.06 in the first place?


Yes, r_nvidiaOverride is in Darkmod.cfg

Here is the logic of why it's set this way.

No Nvidia Override:

1) I'm an end user with Nvidia and I'm trying TDM the first time
2) Ooh "Soft Shadows" let me turn those on
3) Why do my shadows flicker all over the place? Horrible!

No Nvidia Override with FBO:

4) Ok, I learned that I can cure my flickering shadows with r_useFBO 1. Yeah
5) Where did my Antialiasing go?


With r_nvidiaOverride


1) I'm an end user with Nvidia and I'm trying TDM the first time
2) Ooh "Soft Shadows" let me turn those on
3) When I increase AA my performance goes way down. I guess these Soft Shadows are pretty expensive, eh?
4) Why are there artifacts on some reflective surfaces and some sky-boxes?

I am currently working on a GUI way to reset the FBO options when you disable Soft Shadows.

The best answer is:

If you have Nvidia hardware: Don't use in-game AA. Use FXAA in your driver options or crank your resolution.
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#114 wesp5

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Posted 06 June 2018 - 10:21 AM

I am currently working on a GUI way to reset the FBO options when you disable Soft Shadows.

Great to hear that! It seems it's more complicated than I thought ;). So you know your way around the GUI? Because I would like to have a button to flag a mission as completed that doesn't have that option itself (like the training missions or Arena lately). After the easy way I added the looking up and down keys to the GUI, I looked at the main menu pages, but can't find a way to add a new button or change the coordinates of the existing ones as it looks differently from the settings menu. Also I wouldn't know how to change the completed stage in "missions.tdminfo" from there, but I bet it should be rather easy if someone could give me tips on what to do :)!


Edited by wesp5, 06 June 2018 - 10:23 AM.


#115 Destined

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Posted 06 June 2018 - 11:51 AM

You could simply add the completed state in missions.tdminfo manually. Just add "mission_completed_1"    "1" inside the brackets of the according mission. I have done so with several missions I had completed before I had moved to a new PC.



#116 wesp5

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Posted 06 June 2018 - 11:58 AM

You could simply add the completed state in missions.tdminfo manually. Just add "mission_completed_1"    "1" inside the brackets of the according mission. I have done so with several missions I had completed before I had moved to a new PC.

I already did that on my system, but as long as there are missions that can't be completed I think a GUI solution should be implemented!



#117 nbohr1more

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Posted 06 June 2018 - 12:15 PM

There is a cvar:


tdm_set_mission_completed 

to set a mission completed.

There may be some way to hook a GUI interface to it.
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#118 wesp5

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Posted 06 June 2018 - 04:36 PM

There is a cvar:
 


tdm_set_mission_completed 

to set a mission completed.

There may be some way to hook a GUI interface to it.

 

That would be cool!



#119 Cambridge Spy

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Posted 06 June 2018 - 07:51 PM

Okay, the problems with the text are still there even with Soft Shadows turned off. Do you think it could be something that can easily be fixed on my end? I read something about outdated GUIs, could that be the problem? I'm not going to re-cover Coercion with this problem, it makes the experiment logs impossible to read.


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#120 nbohr1more

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Posted 06 June 2018 - 08:54 PM

Okay, the problems with the text are still there even with Soft Shadows turned off. Do you think it could be something that can easily be fixed on my end? I read something about outdated GUIs, could that be the problem? I'm not going to re-cover Coercion with this problem, it makes the experiment logs impossible to read.


Post your Darkmod.cfg please.
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#121 Cambridge Spy

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Posted 06 June 2018 - 09:23 PM

Here:

 

Spoiler


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#122 nbohr1more

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Posted 06 June 2018 - 09:42 PM

Hmm.

I'm not seeing anything really "off" there but your resolution is pretty low.
Does the text display better if you use a 4:3, 5:4, or 16:10 aspect ratio?

What does it look like if you go up one resolution?
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#123 Cambridge Spy

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Posted 06 June 2018 - 10:50 PM

It's like that on all aspect ratios.


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#124 nbohr1more

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Posted 06 June 2018 - 11:01 PM

Did you change the GUI scaling values in the advanced video menu?

 

What GPU do you have?


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#125 Cambridge Spy

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Posted 06 June 2018 - 11:45 PM

Where can I find GUI scaling values? Also, my processor is an IntelCore i5-2500, seven years old.


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