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I've fallen in love with TDM again!


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#1 AluminumHaste

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Posted 23 June 2018 - 10:56 PM

*
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I'm going to be playing every mission like this from now on, it's Quake 1 from when I was a kid!

EDIT: Let's try these uploads again!

 

EDIT 2:

 

To get this effect I used:

 

seta image_downSizeLimit "32"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_roundDown "1"
seta image_downSize "1"

seta image_anisotropy "16"
seta image_filter "GL_NEAREST"

 

wfqJPhu.jpg

 

jl5nsjB.jpg

 

7O83d5R.jpg

 

WARNING: Images are pretty large 9,600 x 5,400


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I always assumed I'd taste like boot leather.

 

#2 Dram

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Posted 24 June 2018 - 03:18 AM

LOL what happened there?



#3 AluminumHaste

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Posted 24 June 2018 - 06:02 AM

Omg the forum uploader butchers images.
I'm running with nearest neighbour filtering, "Minecraft" look, or quake 1 look.


I always assumed I'd taste like boot leather.

 

#4 lowenz

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Posted 24 June 2018 - 06:10 AM

We need a voxel-rendering-based version :D


Edited by lowenz, 24 June 2018 - 06:10 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#5 AluminumHaste

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Posted 24 June 2018 - 07:53 AM

Oh also set imagedownsize to 32.


I always assumed I'd taste like boot leather.

 

#6 lowenz

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Posted 24 June 2018 - 11:01 AM

it's Quake 1 from when I was a kid!

 

 

Related :D

 

https://www.pcgamer....te-and-why-not/
 


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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#7 nbohr1more

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Posted 24 June 2018 - 11:07 AM

Now all we need is a way to force texture scale the same on all objects. :)
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#8 AluminumHaste

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Posted 24 June 2018 - 11:13 AM

Now all we need is a way to force texture scale the same on all objects. :)

 

Make it upscale and downscale to a target?


I always assumed I'd taste like boot leather.

 

#9 AluminumHaste

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Posted 24 June 2018 - 11:24 AM

I just love it, I can't explain why the blockier it gets the warmer and fuzzier I feel on the inside:

 

ZTNicCC.png


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I always assumed I'd taste like boot leather.

 

#10 kano

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Posted 24 June 2018 - 12:23 PM

The first time I played Thief, it was on a video card without proper drivers. All of the walls were white, and for a short time, I thought it was supposed to look that way. 0_0

 

Also, can't forget this!


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#11 kingsal

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Posted 24 June 2018 - 02:15 PM

The first time I played Thief, it was on a video card without proper drivers. All of the walls were white, and for a short time, I thought it was supposed to look that way. 0_0

 

Haha same here. I had such a hard time running thief on my 133 Gateway.

 

I love this look. I get the same warm and fuzzy nostalgia feelings. Back then,  you really had to use your imagination to fill in the blanks. 


Edited by kingsal, 24 June 2018 - 02:15 PM.

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#12 AluminumHaste

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Posted 24 June 2018 - 03:21 PM

rNugeBq.png


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I always assumed I'd taste like boot leather.

 

#13 chakkman

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Posted 24 June 2018 - 03:22 PM

The Dark Minecraft-Mod. :P


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#14 Springheel

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Posted 24 June 2018 - 03:51 PM

The low res textures don't work for me with the (relatively) high poly models.


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#15 AluminumHaste

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Posted 24 June 2018 - 04:44 PM

It's certainly not perfect.

I always assumed I'd taste like boot leather.

 

#16 nbohr1more

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Posted 24 June 2018 - 04:58 PM

The current option has it's ups and downs but it's still pretty neat IMHO.

You might wanna try reducing the normalmap downsize to 64 to reduce the simulated model detail.

seta image_downSizeBumpLimit "64"

The only other thing I see that might possibly degrade things on the geometry side, is r_slopVertex.
It's possible that extreme values there would reduce everything to triangular messes?
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#17 AluminumHaste

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Posted 24 June 2018 - 05:48 PM

I tried the slopvertex at 1, and things with lots of small detail like lamp posts, had some faces disappear completely, the AI still looked about the same.

EDIT: Maybe try forcing lowest LOD?


I always assumed I'd taste like boot leather.

 

#18 lowenz

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Posted 24 June 2018 - 05:53 PM

 Back then,  you really had to use your imagination to fill in the blanks. 

:ph34r:  :wub:

 

All the world is the same..... :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#19 Sotha

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Posted 25 June 2018 - 08:04 AM

I am very happy for your newly found love. ;-D

Neat effect and refreshing change in this era of near photorealism.
Clipper
-The mapper's best friend.

#20 Springheel

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Posted 25 June 2018 - 08:41 AM

I tried the slopvertex at 1, and things with lots of small detail like lamp posts, had some faces disappear completely, the AI still looked about the same.

EDIT: Maybe try forcing lowest LOD?

 

Yes, most AI use LOD now, so putting that to the lowest value might help.  Won't do much to most models though.



#21 AluminumHaste

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Posted 25 June 2018 - 08:51 AM

I set it to lowest setting, didn't make much difference.


I always assumed I'd taste like boot leather.

 

#22 duzenko

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Posted 25 June 2018 - 08:55 AM

What's lacking here is r_fboResolution 0.3



#23 AluminumHaste

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Posted 25 June 2018 - 09:33 AM

HA! No thanks, I still like my pixels.


I always assumed I'd taste like boot leather.

 

#24 kano

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Posted 25 June 2018 - 01:29 PM

Can't forget about that guy who forced Doom 3 to run on 2 3DFX Voodoo 2 cards, equipment which was WAY below the baseline specs. The frame rate was pretty good, 30 or so, but obviously there was no lighting.

 

Everything was the same bright level. Imagine how tough TDM would be like that!


Edited by kano, 25 June 2018 - 01:29 PM.

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#25 Anderson

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Posted 25 June 2018 - 01:42 PM

There probably might be a way to tweak TDM to have simplified lights to give good performance.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 





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