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I've fallen in love with TDM again!


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#26 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

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Posted 25 June 2018 - 01:58 PM

1) TDM has required ARB assembly shaders for ambient lighting since at least 1.0, maybe even back to St Lucia Demo.

2) We dropped all fixed-function backends in 2.06 so forget about Geforce 2 much less a Voodoo running TDM
unless you forward port 2.05 with AI (etc) changes up to 2.06. (and you'd need to cover item 1)


That said, Sikkpin figured out how to resurrect the old Quake 3 code in his Doom 3 branch so I guess it's
possible to convert Doom 3 to a quasi-Quake 3 build and that might be a way to get TDM onto older
hardware. (AFAIK) Not something the TDM team would want to work on though...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)




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